she/her
This is my dev dump where I post whatever I feel like bleh :3
Currently working on an anime fighting game
I think it turned out well, but the interesting thing is that it's just a shader. Aside from the A, B, C the entire input "wheel" is just a simple hlsl method :3
I think it turned out well, but the interesting thing is that it's just a shader. Aside from the A, B, C the entire input "wheel" is just a simple hlsl method :3
The outlines still have some gaps but those can only really be fixed with smooth normals so it will have to wait until we have our own meshes :<
1 - After
2 - Before
The outlines still have some gaps but those can only really be fixed with smooth normals so it will have to wait until we have our own meshes :<
1 - After
2 - Before
POSER is a small narrative rhythm game set in a world were the dancing plague is forcing everbody to dance. I'm very happy with how it turned out
store.steampowered.com/app/4763600/...
POSER is a small narrative rhythm game set in a world were the dancing plague is forcing everbody to dance. I'm very happy with how it turned out
store.steampowered.com/app/4763600/...
To fix these problems I made a TweenOptions class that stores all these potential variables and and allows designers to change anything without touching the code.
(1/2)
To fix these problems I made a TweenOptions class that stores all these potential variables and and allows designers to change anything without touching the code.
(1/2)
It's not the most elegant solution but it's extremely easy to implement and works just fine at least for now
It's not the most elegant solution but it's extremely easy to implement and works just fine at least for now
I'm fairly happy how it turned out but it's not perfect.
1 - After
2 - Before
I'm fairly happy how it turned out but it's not perfect.
1 - After
2 - Before
Pretty neat imo
Pretty neat imo
I've been experimenting with a cellshader to try and mimic the style of GGST. It uses 2 textures for lit/unlit and inverted hull for outlines. Thx Noggi for the yt vids on this topic🙏
I've been experimenting with a cellshader to try and mimic the style of GGST. It uses 2 textures for lit/unlit and inverted hull for outlines. Thx Noggi for the yt vids on this topic🙏