took 20 minutes. not too bad.
took 20 minutes. not too bad.
- make sure to use detached android emulator instead of the one integrated in android studio. this way the emulated device will be way smoother;
- usb passthrough for drawing tablet is highly recommended, otherwise the stroke will have insane wobble
- make sure to use detached android emulator instead of the one integrated in android studio. this way the emulated device will be way smoother;
- usb passthrough for drawing tablet is highly recommended, otherwise the stroke will have insane wobble
now imagine combining that with v4l and giant video walls and you got yourself an awesome setup for theaters (or live music events, idk)
now imagine combining that with v4l and giant video walls and you got yourself an awesome setup for theaters (or live music events, idk)
welcome to the end of android era
welcome to the end of android era
- blender (the desktop app) can already run on android (see: blender termux package)
- blender is licensed under gpl, something that's also preventing krita from being ported to ipad as well
- blender (the desktop app) can already run on android (see: blender termux package)
- blender is licensed under gpl, something that's also preventing krita from being ported to ipad as well
(the "x" in "x11" must be lowercase)
(the "x" in "x11" must be lowercase)
left: no noise or grain
right: tiny bit of noise or grain
left: no noise or grain
right: tiny bit of noise or grain
This support will be dedicated towards general development, to improve content creation tools for individuals and teams working in media workflows.
fund.blender.org #b3d
- waydroid: you really want this for android app development
- dma-buf: share gpu memory between apps in real time (with zero-copy)
- pipewire: this is the COOLEST thing ever
- waydroid: you really want this for android app development
- dma-buf: share gpu memory between apps in real time (with zero-copy)
- pipewire: this is the COOLEST thing ever