Nathan
banner
natwgd.bsky.social
Nathan
@natwgd.bsky.social
Technical designer | previously game designer on utter-us | old

Portfolio : https://nathan-mezza-gamedev.framer.ai/
itch : https://natwpinerise.itch.io/
Reposted by Nathan
Some friends and i made a thing for the #GMTKJam !

A samurai fighting game where you move on the beat !
natwpinerise.itch.io/katana-one

#indiedev #unity
July 27, 2026 at 5:33 PM
Same for Mathcrossword and Motto, which are available on the stores!

play.google.com/store/apps/d...

play.google.com/store/apps/d...
July 26, 2026 at 4:48 PM
As I stated, koutana is live for the game jam hosted by @gamemakerstoolkit.com

itch.io/jam/gmtk-jam...
July 26, 2026 at 4:46 PM
What a week, if everything is on track I will release 3 games this week!
2 on Apple Store and one for the gmtk game jam alongside with @pandanymousdev.bsky.social
Can’t wait!

(Here is a little preview)
July 25, 2026 at 12:24 PM
Reposted by Nathan
Once you pop you can't stop.
OpenAI is shutting down Sora AI platform 👍
Disney is exiting their $1 billion investment 👍
variety.com/2026/digital...
March 24, 2026 at 9:26 PM
Laisse passer le fan de RPG
March 8, 2026 at 8:15 PM
Play chaotics cards , is the best way to play MTG

#My9MTGCards
March 8, 2026 at 8:10 PM
Reposted by Nathan
Je profite de cette discussion sur le statut d’intermittent dans le jeu vidé pour vous rappeler l’existence des C.A.E (des SCOP de Freelance en gros) qui permettent de se salarier et de protéger ! C’est une alternative solide au freelance qui devrait être bien plus connue ! 👀
www.les-cae.coop
March 5, 2026 at 10:25 AM
Reposted by Nathan
Worked on camera movement & finding a solution to grab items in a 3D space ! Right now, it's using handles projected on the hands plane. Seems to works well enough

#indiedev #gamedev #unity #screenshotsaturday #solodev
December 20, 2025 at 7:01 AM
Reposted by Nathan
Implemented interactive doors ! Handling still needs tweaks but it's starting to work !

#indiedev #gamedev #unity #screenshotsaturday #solodev
January 3, 2026 at 7:42 AM
Reposted by Nathan
And now, furniture (with items inside !)

#indiedev #gamedev #unity #screenshotsaturday #solodev
January 10, 2026 at 8:44 AM
Reposted by Nathan
Two big changes that looks small,

Testing 3D hands, and switched from tile based movement to first person controls

#indiedev #gamedev #unity #screenshotsaturday #solodev
January 17, 2026 at 7:48 AM
Reposted by Nathan
Working on more complex hand interactions

#indiedev #gamedev #unity #screenshotsaturday #solodev
January 24, 2026 at 7:15 AM
Reposted by Nathan
Even more complex machines !

Also trying a new tile set / render style
#indiedev #gamedev #unity #screenshotsaturday #solodev
January 31, 2026 at 7:30 AM
Reposted by Nathan
Working on some kind of fabricator..... There is still work to do but it's starting to work (almost)
#indiedev #gamedev #unity #screenshotsaturday #solodev
February 7, 2026 at 8:06 AM
Reposted by Nathan
Previous post :
bsky.app/profile/pand...

Added some sprites, and a basic animation system. I guess the inspiration is a bit clearer now

#indiedev #gamedev #unity #screenshotsaturday #solodev
November 15, 2025 at 9:06 AM
Reposted by Nathan
and the block
November 22, 2025 at 10:13 AM
Reposted by Nathan
Previous post : bsky.app/profile/pand...

Worked on different items behaviour and interactions (ie parry & block, depending of what's the hand holding)

#indiedev #gamedev #unity #screenshotsaturday #solodev
November 22, 2025 at 10:11 AM
Reposted by Nathan
Turbofight
November 29, 2025 at 8:46 AM
Reposted by Nathan
Woops forgot link to previous post :
bsky.app/profile/pand...
Previous post : bsky.app/profile/pand...

Worked on different items behaviour and interactions (ie parry & block, depending of what's the hand holding)

#indiedev #gamedev #unity #screenshotsaturday #solodev
November 29, 2025 at 9:54 AM
Reposted by Nathan
More combat set-up ! Now with a placeholder ennemy, and hand interacts with attacks

#indiedev #gamedev #unity #screenshotsaturday #solodev
November 29, 2025 at 8:45 AM
Reposted by Nathan
Soo... In May i've started some kind of prototype of an idea I had. While developping the game i've sent gifs to friends, and i'm sitting on a pile of these, which I thought may be interesting to share here !

Anyway, here is the first, with the basic input & physic done
#indiedev #gamedev #unity
November 12, 2025 at 9:28 PM
Reposted by Nathan
I recently worked on the intro cinematic of Crown Gambit with @galgen.bsky.social and @xiff7.bsky.social!

Here you can see some WIP on how to get a 2D rendering from a 3D animation. We actually used hybrid techniques, from modelling and rigging to animation 👀

youtu.be/p5X_2OWxg38
1/2
Crown Gambit | Intro Cinematic 1/3
During my contract with Wild Wits Games, I worked on the intro cinematic for Crown Gambit with Yann KUKOLEWSKY and Rudy MICHEL. From modelling, rigging and animation, I used hybrid 2D and 3D techniques in Blender. Compositing was done on After Effects. Play as three intrepid paladins through a ter
youtu.be
March 3, 2025 at 7:00 AM
Reposted by Nathan
Here is a 🐿️squirrel animation exercises🐿️ I realised in #blender last year!

youtu.be/by18QOitrW4

With the animation course from #P2design Academy
Alive! : www.p2design-academy...
Character rig by @pierrick-picaut.bsky.social

#3D #animation #gamedev #gaming #stylised #lowpoly #cartoon
Squirrel Climbing Animation | Alive! Course
A climbing squirrel animation exercise realised in Blender Animation course from P2design Academy : Alive! Character rig by Pierrick Picaut
youtu.be
February 17, 2025 at 7:00 AM
Reposted by Nathan
Hi blueblue👋

I would like to show more of my work and will start with the first project I worked on. 🛠️
It was My Very Own LIght, a 3D Metroid Vanilla puzzle game.

My job was to take care of level art, lighting and 3D modelling. 🎨

#gamedev #environment #unrealengine #levelart #3D #gameart
February 14, 2025 at 7:00 AM