NO END STUDIO
noendstudio1.bsky.social
NO END STUDIO
@noendstudio1.bsky.social
🎮 Solo indie dev 🎮
Pixel Roguelite with RPG elements | Juicy combat & atmosphere |
Discord server: https://discord.gg/mxnnnrUqP2
Pinned
This is so satisfying ⚡
Lightning does the job.

#IndieDev #GameDev #IndieGame
This is so satisfying ⚡
Lightning does the job.

#IndieDev #GameDev #IndieGame
September 15, 2026 at 11:13 AM
Electrified: The target is shocked, reducing movement speed by 30%.

#IndieDev #GameDev #PixelArt
September 14, 2026 at 10:08 AM
A short preview of the status effects implemented so far.

#IndieDev #GameDev #PixelArt
September 13, 2026 at 10:21 AM
I implemented a Bleed effect that lasts 5 seconds. While active, it stores 40% of all damage dealt to the enemy and then explodes when it expires.

#IndieDev #GameDev #PixelArt
September 12, 2026 at 1:25 PM
I added particle effects for burn and poison. Players can turn them off in the settings if they experience lag on their device. What do you think?

#IndieDev #GameDev #PixelArt
September 11, 2026 at 3:30 PM
Certain enemies will very rarely become immune after being hit, and if they receive a status effect such as burn, it will only take effect after the immunity period ends.

#IndieDev #GameDev #PixelArt
September 10, 2026 at 2:48 PM
I’ve implemented outlines for each status effect: orange for burn, green for poison. In the future, I’ll also implement particles for each status effect.

#IndieDev #GameDev #PixelArt
September 9, 2026 at 4:28 PM
I added text that shows when it’s a critical hit or when a status effect is applied. For stack #3 (meaning max poison stack) the text is larger so it stands out compared to the other ticks.

#IndieDev #GameDev #PixelArt
September 8, 2026 at 4:12 PM
I’ve implemented status effects, for now just burn and poison. This is only the first version, I’ll be adding more status effects and visual elements later.

#IndieDev #GameDev #PixelArt
September 7, 2026 at 3:08 PM
I managed to add a small flash when the player takes damage and a slight blink during the invulnerability period.

#IndieDev #GameDev #PixelArt
September 6, 2026 at 3:26 PM
Players see one enemy.
As a solo game dev, I see 2 months of pathfinding, animations, hitboxes, combat logic, sounds and bugs 💀

#IndieDev #GameDev #PixelArt
September 5, 2026 at 3:30 PM
I made the knockback depend on the strength of the skill, but the enemy’s weight also matters.

#IndieDev #GameDev #PixelArt
September 5, 2026 at 10:02 AM
Showcasing the Cavern dungeon mechanics.

#IndieDev #GameDev #PixelArt
September 4, 2026 at 11:55 AM
Started making games because I loved playing them.
Now I make games, watch other people play games and somehow never play games myself 😅

#IndieDev #GameDev #PixelArt
September 4, 2026 at 4:39 AM
Is it just me, or does fixing one bug somehow create 5 more? 💀

#IndieDev #GameDev #PixelArt
September 3, 2026 at 12:29 PM
Showcasing the Cellar dungeon mechanics.

#IndieDev #GameDev #PixelArt
September 3, 2026 at 9:17 AM
First gameplay video on Bluesky 👋
I added an option that lets players choose in the settings how enemies, chests and items appear (materialization or fade effect)

#IndieDev #GameDev #PixelArt
September 2, 2026 at 3:44 PM