oldmanofthefire
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oldmanofthefire.bsky.social
oldmanofthefire
@oldmanofthefire.bsky.social
Artist, gamedev, enigma. Freelancer, open to work.

https://oldmanofthefire.com
just like alt-j sang
September 30, 2026 at 5:27 AM
beautiful shape
September 30, 2026 at 12:15 AM
this project is basically a neat vibe and a tileset. I don't think the concept was ever much more than "fly around"
September 25, 2026 at 8:42 PM
of course no prototype is complete without a day and night cycle
September 25, 2026 at 8:41 PM
ahhh this is sick, I love this
September 25, 2026 at 4:35 PM
I guess that's the cycle I have going on here—I find old work, it gives me new ideas, I add those ideas on the pile. Maybe they make it more interesting, or maybe it doesn't quite work out. But it's evolving over time
September 25, 2026 at 4:35 PM
or I have a big brain / conspiracy board moment and do some kind of hexagonal 3D ASCII combo of the two...
September 25, 2026 at 4:32 PM
then in 2023 rewrote the island generator in Unity / C#, also still on itch. Will have to compare the code at some point—again, the 2019 results seem more interesting to me oldmanofthefire.itch.io/ars-moriendi
Ars Moriendi (Alpha) by oldmanofthefire
"The Art of Dying". A metaphysical rogue-like.
oldmanofthefire.itch.io
September 25, 2026 at 4:28 PM
on the technical side it's the joy of generating procedural heightmaps and islands based on elevation. The 2019 map maker was written entire in javascript, and is actually still on itch

oldmanofthefire.itch.io/ascii-island...
ASCII island generator by oldmanofthefire
Play in your browser
oldmanofthefire.itch.io
September 25, 2026 at 4:27 PM
like a non-verbal / mystery language ASCII thing where you're not totally sure what is even happening—sounds like fun
September 25, 2026 at 4:21 PM
the ASCII stuff being so evocative, like other minimalist stuff, because it provokes the imagination. Would be fun to lean into that more, make it even more mysterious

the later work isn't bad, it just feels like it lost the essential mystery I wanted by being too explicit
September 25, 2026 at 4:20 PM
I was like, there must be sketches somewhere? Nope, just living my best life in blender
September 25, 2026 at 1:56 AM
Anyway, I suspect you've thought about this longer and more thoroughly than I have, so like I said, will be reflecting on it. I'm sure I can learn and be challenged in good ways from it.
September 24, 2026 at 6:59 PM
So much of my life right now is being a dad. And I'm going to change the world by being the best parent possible, raise two thoughtful, kind people. And as an artist I'm bringing them into that world too. "Transgression against repressive ideals" just looks pretty different in that context.
September 24, 2026 at 6:58 PM
That's a compelling point, I'll be reflecting on that for a while.

I think how you are framing it is that you have a very specific set of outcomes you'd like to see result from your art making. You're on a mission.

But again, there are a lot of meaningful missions, and paths to pursue them.
September 24, 2026 at 6:36 PM
I dunno, it feels like everyone is making all kinds of art all the time. Lots of stuff out there is deeply strange and transgressive, other stuff is cute and comfortable. Sometimes one person is making both. Does it need to be a monolithic thing?
September 24, 2026 at 5:35 PM
the first gear rotates on its own power by script, the rest are pushed physically
September 23, 2026 at 9:11 PM
right—a direct continuation of making huge gear systems out knex when I was a kid
September 23, 2026 at 7:55 PM