Player's Perspective | David O'Donnell
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playersperspective.bsky.social
Player's Perspective | David O'Donnell
@playersperspective.bsky.social
Helping indie devs understand how Western players experience their STEAM pages. Writer focused on indie, retro, & homebrew games. Former RetroNomicon Quarterly.
https://playersperspective.square.site/
Inkblood's trailer trusts its gameplay.

No walls of text… just carefully selected scenes that show you what you’ll do, and the kind of world you're stepping into.

And who doesn't love a whodunnit with a murderboard?

#indiedev #gamedev
September 16, 2026 at 11:02 AM
4:AM leans into its oddest mechanic.

Others hide what makes them special.

This page slaps you in the face with it:
copy objects and reuse them to solve problems.

Trailer and Steam page put the secret sauce center stage.

Don’t hide your hook.

@darkzonestudios.bsky.social #indiedev #gamedev
September 15, 2026 at 1:43 PM
The trailer started… something was different.

Is that the developer talking to me?

Having the creator invite me into their game's world made Isle
Goblin feel more human, grounded, and personal.

What an unexpected and memorable way to build rapport.

#indiedev #gamedev
September 15, 2026 at 2:28 AM
Double down on a mechanic like powerwashing, and you get pure gold.

That’s what There Are No Ghosts at the Grand does.

Reno tools by day.
Eldritch weapons by night.

Did I mention the tools talk? Yes, you’ve been air-dropped into a Disney musical.

@noghostsgame.bsky.social #indiedev #gamedev
September 13, 2026 at 3:46 PM