playoffs.bsky.social
playoffs.bsky.social
@playoffs.bsky.social
Created a dragon eye fruit gaussian splatting model. Twigs moved during photoshoot, compensated as best as I could. Used Spirula Studio.
October 3, 2026 at 2:01 AM
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The best part of being an artist is that you can just draw whatever dumb idea comes to your head at 1am
September 14, 2026 at 7:16 PM
Made a unagi lunch 3DGS.
September 4, 2026 at 9:09 PM
I found out that one Lichtfeld Studio training run can be used to seed the next by replacing colmap/sparse/0/points3D.txt with any .ply renamed as points3D.ply. Or simplify the .ply by lowering splat count etc into a new points3D.txt
September 2, 2026 at 10:55 PM
New gaussian splat experiment. I tried focus bracketing for the closeup images but I don't think I was close enough nor took enough shots. But the stacked images looks noticeably better than any individual source image.
August 19, 2026 at 2:23 AM
Guassian splat experiment. This time it is much more solid. Next experiment is to add a fill light to accompany the sunlight. Also try closeup shots and deal with shallow depth of field with focus bracketing. Learned LichtFeld Studio has --resume option so can avoid exporting json config.
August 2, 2026 at 8:54 PM
LichtFeld Studio uses less VRAM in headless mode. With a small test in my Windows machine, VRAM usage stays at ~3-5GB in headless mode. Before, with the GUI, that test would use up all 6GB of available VRAM plus lots of shared memory and I'd have to end training fast.
July 31, 2026 at 6:10 AM
Recent test gaussian splat rendered in Lichtfeld Studio. Bits of the oranges are slightly transparent. I blame it on many pictures not surviving the alignment step in RealityScan. But I'm happy that it looks pretty good in most angles and didn't have any weird fluffy wisps around the subject.
July 22, 2026 at 2:18 AM
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July 3, 2026 at 2:53 AM
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Omph
June 19, 2026 at 5:12 PM
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Hey, nows a good time to repost that Tifa Commission i did!
June 6, 2026 at 1:17 AM
Took my first stab at photogrammetry. The good news is it's feasible. Just made it harder on myself scanning a small object with some reflective surfaces, no lighting setup, and iPhone Xr camera. Embrace the jank.
January 19, 2026 at 11:12 PM
Reposted by playoffs.bsky.social
Read the whole thread. On top of this, at least for now, the programmers deskilling themselves in this way are offloading the duty of paying attention to whoever gets stuck with the code review and maintenance, meanwhile collecting the kudos from management for "being so productive with AI".
It's funny that everyone who has *ever* programmed, knows how important attention to detail is. Hours wasted because you made a typo, forgot to add a character, etc.

The tiniest thing you literally don't notice is wrong, and your program screams at you and dies.

This is a universal experience.
December 23, 2025 at 12:43 PM
Reposted by playoffs.bsky.social
It's funny that everyone who has *ever* programmed, knows how important attention to detail is. Hours wasted because you made a typo, forgot to add a character, etc.

The tiniest thing you literally don't notice is wrong, and your program screams at you and dies.

This is a universal experience.
December 23, 2025 at 7:16 AM
Reposted by playoffs.bsky.social
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 12, 2025 at 6:03 PM
Reposted by playoffs.bsky.social
Valve to take on PlayStation and Xbox with new Steam Machine console and controller - plus a new standalone Steam Frame VR headset www.eurogamer.net/tech-valve-a...
November 12, 2025 at 6:04 PM
Reposted by playoffs.bsky.social
I wonder how many billions of human hours are wasted because of interfaces trying to be friendly instead of effective?

Because some designer only thought of initial users and not long-term users?

Users who would like to accomplish effective work in as few clicks and presses as rapidly as possible?
August 31, 2025 at 1:39 PM
Reposted by playoffs.bsky.social
Me: I know HTML, CSS, and JavaScript pretty well, so I should be able to help out any friend with their website project no matter what specific tools they're using.

WordPress: lol. lmao.
August 20, 2025 at 11:10 AM
Reposted by playoffs.bsky.social
The other day @davatron5000.bsky.social shared a link to the new `stretch` keyword in CSS – and I saw a lot of questions about how it's different from 100% (or 100vh when doing full-screen layouts). So I made a quick video to show how these all work! #CSS

youtu.be/iZZXOuLxagE
There's a new stretch keyword in CSS?
YouTube video by Winging It
youtu.be
August 7, 2025 at 4:40 PM
Reposted by playoffs.bsky.social
August 1, 2025 at 8:59 PM
Reposted by playoffs.bsky.social
They did it. A framework bult on the top of Tailwind to avoid the "ugly" HTML and the endless class names. Looks quite familiar to what we can already do with a "style.css" file.

At least they acknowledge that the HTML is ugly.
July 7, 2025 at 11:14 AM
Reposted by playoffs.bsky.social
Personally, I find an exceptionally well executed foundation much more attractive than "build fast and break things".

Because I'm building a business that should last, is maintainable and a joy to run.

Having to put out fires every 2 hrs isn't the way I want this to be.

#buildinpublic #marketing
June 26, 2025 at 11:19 AM
Reposted by playoffs.bsky.social
Consider a programmer looking at code they themselves wrote a year ago, now having to identify and fix a bug. They have to rebuild the mental model of what is going on, which is easier if they have already had a mental model of what is going on.
June 24, 2025 at 6:37 AM