Rocket Powered Penguin
banner
rocketpoweredpenguin.com
Rocket Powered Penguin
@rocketpoweredpenguin.com
Solo Indie Game Dev based in the UK, currently working on Squircle coming soon to Steam!

Created by @cameron-thomas-dev.bsky.social
Looks great, really love the art style you’ve gone for, reminds me a lot of Geometry Wars, which was a big visual inspiration for my game, along with Tron and Tetris Effect 😁
October 2, 2026 at 9:25 PM
A fellow neon indiedev enjoyer I see 😏😎

Game looks great btw! 😄
October 2, 2026 at 8:39 PM
Yeah the presets besides the default palette, are built around either the various forms of colourblindness or high contrast. Then the player can also create their own custom palette 🎨
October 1, 2026 at 10:52 AM
The pull is a set amount and slow amount is based on how close the shape is to the centre, but also how fast the shape is going is a factor. Still very much a work in progress addition, but excited to see how it can be put to use in the levels! 😄
September 28, 2026 at 9:15 PM
Looks great! 😁
September 17, 2026 at 9:43 PM
Absolutely! And with the music I’ve made so far, I’m not sure the shapes would stay on the board for very long if it was linked to the physics, they’d all get flung off by the spikes and waves 😂
September 6, 2026 at 3:56 PM
It currently reacts to the music and also certain SFX like when a shape goes in a hole or when two shapes hit each other! The moving grid itself doesn’t impact the shapes, it happens under an invisible layer that acts as the real board for the shapes to glide across. 😄
September 6, 2026 at 1:51 PM