Steven Hammond
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shammond42.bsky.social
Steven Hammond
@shammond42.bsky.social
D&D Blue Box (age 10). Amiga 1000 (age 17). The intersection of TTRPGs and technology has been my life ever since. After a long career in software, I've retired to start Northland Creative Wonders - a small studio creating opinionated apps for TTRPGs.
Reposted by Steven Hammond
This release also improves the connectivity between the main app and the Viewers, and adds some technical capabilities to enable several upcoming features.

Visit lumenscreen.com to give it a try.
Lumen - The Illuminated GM Screen
You know what hasn't changed since the 1st edition of D&D? GM screens. They're illegible, disorganized and static. Lumen addresses those issues and adds new arrows to a GM's quiver. Learn more below, or
lumenscreen.com
July 8, 2026 at 6:25 PM
- Aural (people speaking, the sound of dice hitting the table)
- Tactile (moving miniatures around the map, the feel of paper in your hand)
- Smell & taste (pizza being shared, snacks, scotch)
- Social/subliminal (body language, facial expressions, communal energy in the room)
April 29, 2026 at 4:28 PM
I feel the same way about coding. The productivity gains from LLMs are undeniable. But, they aren't good enough to justify firing of 4/5 of your development staff. How do I know that? I don't. Will AI ever be good enough? Maybe.

I'm aging out of development already, I need to know what this means.
March 16, 2026 at 3:22 PM
Real example prompt:

"I messed up the timing around this NPC. She couldn't possibly have witnessed this battle and be the age she is now. Please give me 5 suggestions to close this plot hole."

I'm always polite to AIs. I don't know why.
March 16, 2026 at 3:15 PM
I've had good luck using Claude in adventure design by asking it to give me options. I find that I can get mentally locked on my first idea, even if it isn't very good. I ask Claude for options. Usually I get one or two good ones, but even if not it breaks the lock.
March 16, 2026 at 3:15 PM
Good call. I'll do that.
March 15, 2026 at 3:21 PM
Thanks for that info. I think I'm going to try one of the session note services during Friday's game. I suspect it will be too pricey to use regularly. If it's good enough, maybe the players will pitch in.

I'll let you know how it goes.
March 15, 2026 at 2:29 PM
I'm thinking about trying this in my game. Why did you pick Tactiq over one of the tools that specializes in TTRPG notes?
March 15, 2026 at 2:00 PM
Do I need to pay for a specialized tool?

One of the reasons I finally decided to do my own thing in TTRPG software is so that I can leverage AI rather than be replaced by it. We'll see how that goes in the long run.
March 14, 2026 at 4:34 PM
I don't know if I think that will happen, but it is a plausible outcome from where we are today.

One of the thing I wonder about TTRPG tools baking in AI to help GMs is, do they add value over the generalized tools like Claude. As you've seen, Claude is very, very good. Even the free version.
March 14, 2026 at 4:34 PM
A lot of people have been asking that across a lot of industries. The ability of these tools to write code is mind-blowing. I can see a world where software is no longer purchased. Everybody has an AI subscription, and asks it to create whatever application they need.
March 14, 2026 at 4:34 PM
This is the right way to think about an espionage campaign. How come I never thought of Svalbard, that’s awesome.
March 10, 2026 at 10:44 AM
I highly recommend @markdarrah.bsky.social's video series on what happened to Anthem as it when through it's life cycle. I think there are lessons that can be applied to other types of software development and TTRPG design.

www.youtube.com/watch?v=Cxwr...
The Truth About What Happened on Anthem - Complete (2011-2026)
YouTube video by Mark Darrah on Games
www.youtube.com
January 12, 2026 at 10:23 PM
I was working for a big insurance company at the time. It was so disheartening to see people discredit all the work that went into it.

If it failed, we're accused of not doing our job.
If it worked, we're accused of panic at best, fraud at worst.

No win.
December 30, 2025 at 5:31 PM
My Drow were always white skinned, because most species underground eventually lose their pigmentation. That works well with their aversion to the sun; and I love my players' reaction when they figure out the dark in dark elves does not refer to their color.
November 25, 2025 at 4:55 PM
Can confirm... Deepnight Revelation is an amazing campaign. Very different from any other Traveller campaign from any edition. It's a big effort but totally worth it.
November 13, 2025 at 2:20 PM
Collabora Office is a port of LibreOffice that is available for cheap on the App Store. I haven't tried it though. 🤷‍♂️
September 21, 2025 at 8:34 PM
You say "very far from knowing". So, what does it take to know? A fossil would likely be controversial, right? Multiple fossils?

Is it plausible to that we could "know" without actual people being there to look?
September 10, 2025 at 4:39 PM