Working on One Minute To Close.
You need to do your shopping, staff just want to go home.
Wishlist on Steam: https://store.steampowered.com/app/2953320/One_Minute_To_Close/
With a theme like "Mask", we decided to make a satirical game on the conspiracy theories surrounding the mask mandates established during lockdown.
Built using Godot.
#ggj26 #indiedev #gamedev #godot #globalgamejam
With a theme like "Mask", we decided to make a satirical game on the conspiracy theories surrounding the mask mandates established during lockdown.
Built using Godot.
#ggj26 #indiedev #gamedev #godot #globalgamejam
I wanted to try to capture the game's silly nature. There is an obvious improvement between the 10-minute one on the right and the 20h one on the left. Any feedback would be great! #art #game
#norwichgamesfestival #indiegame
#norwichgamesfestival #indiegame
With a theme like "Mask", we decided to make a satirical game on the conspiracy theories surrounding the mask mandates established during lockdown.
Built using Godot.
#ggj26 #indiedev #gamedev #godot #globalgamejam
With a theme like "Mask", we decided to make a satirical game on the conspiracy theories surrounding the mask mandates established during lockdown.
Built using Godot.
#ggj26 #indiedev #gamedev #godot #globalgamejam
#indiegame #game #indie
#indiegame #game #indie
#indiedev #godot #gamedev
Try it out on itch:
sleepyswanstudios.itch.io/the-royal-ar...
#indiedev #godot #gamedev
Try it out on itch:
sleepyswanstudios.itch.io/the-royal-ar...
Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video.
#gamedev #godot #gamejams
Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video.
#gamedev #godot #gamejams
This week's theme is: "Defend the Castle", can you guess what we're working on?
#indiegame #godot #gamedev #defendthecastle
This week's theme is: "Defend the Castle", can you guess what we're working on?
#indiegame #godot #gamedev #defendthecastle
A week in the life is a choice-based management game where you must balance your ability to take care of yourself with working in order to meet your work deadline.
#gamejam #gamedev #indiedev #games #godot #itch.io
"A week in the life" has you trying to balance your deadline with your overall health. The more exhausted you are, the less productive you become.
Can you meet your deadline?
#gamedev #indiedev #godot
sleepyswanstudios.itch.io/a-week-in-th...
We've been on and off all day working on this game and we're pretty pleased with the results considering it had a total of 3 hours of dev time!
Consider giving it a go, any feedback is appreciated!
#gamedev #indiedev #godot #gamejam
sleepyswanstudios.itch.io/a-week-in-th...
We've been on and off all day working on this game and we're pretty pleased with the results considering it had a total of 3 hours of dev time!
Consider giving it a go, any feedback is appreciated!
#gamedev #indiedev #godot #gamejam
sleepyswanstudios.itch.io/a-week-in-th...
With 45 minutes left, can we finish this on time?
Although there are four areas the player can interact with, only two of them draw the eye. Due to time restrictions, we will add some colour to the other two areas and see if that helps.
#gamedev
Current WIP, "A week in the life".
Can you guess what it'll be about?
We have just under 2 hours to complete this.
#gamedev #indiedev #godot #trijam #sleepyswanstudios
Current WIP, "A week in the life".
Can you guess what it'll be about?
We have just under 2 hours to complete this.
#gamedev #indiedev #godot #trijam #sleepyswanstudios
After weeks of dealing with an animation stutter in the new AI system, we have finally identified the cause.
We're not entirely sure why this stutter was happening, but we think it's a combination of the AI's pathfinding and Godot's look-at function.
#godot #gamedev
The Island Escape
The project is coming along nicely, despite a few hiccups implementing the rotating island mechanic.
There have been a lot of minor adjustments and improvements made to the old mechanics which we hope fix the issues we had previously.
#godot #gamedev
With the help of a vaguely drawn map, the player must collect six items dotted around the Island and escape before the time runs out.
#unity #godot #kenneygamejam
With the help of a vaguely drawn map, the player must collect six items dotted around the Island and escape before the time runs out.
#unity #godot #kenneygamejam
#godot #indiedev #theislandescape #gamedev
#godot #indiedev #theislandescape #gamedev
#oneminutetoclose #proceduralgeneration
#indiegame
#godot
#oneminutetoclose #proceduralgeneration
#indiegame
#godot