Spriit Studios
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spriitstudios.bsky.social
Spriit Studios
@spriitstudios.bsky.social
Making stories through any media necessary!
Official Website - https://storynerdstudios.carrd.co/
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NEXT WAVE 2026 SUBMISSIONS ARE OPEN! Next Wave is a FREE showcase for upcoming indie games, and submissions are open until July 1st! Check the form for more info!
forms.gle/2LczfAdFJQ1D...
#indiedev #indiegames #nintendodirect
IM NOT DEAD, THIS IS PROOF
September 9, 2026 at 7:02 AM
Sprite-a-Week 9: Teto (Again) #pixelart #kasaneteto
July 9, 2026 at 3:55 PM
I keep forgetting to post my art here T-T
July 6, 2026 at 5:29 PM
Sprite-a-Week #8: Kat PFP V2 #pixelart #cat
May 21, 2026 at 6:12 AM
Sprite-a-Week #7: Apothecary #theapothecarydiaries #pixelart #anime
May 20, 2026 at 4:58 AM
Sprite-a-Week #6: Cat PFP (for a friend) #pixelart #cat
May 18, 2026 at 12:09 AM
Sprite-a-Week #5: Sprite-a-Week Logo #pixelart #logo
May 14, 2026 at 7:03 AM
Reposted by Spriit Studios
NEXT WAVE 2026 SUBMISSIONS ARE OPEN! Next Wave is a FREE showcase for upcoming indie games, and submissions are open until July 1st! Check the form for more info!
forms.gle/2LczfAdFJQ1D...
#indiedev #indiegames #nintendodirect
April 28, 2026 at 6:05 AM
Genuine question: what is a good way to show your portfolio to potential employers in the creative field?
May 7, 2026 at 4:24 AM
Sprite-a-Week 4: Relief in Drought #pixelart #blackartist
May 5, 2026 at 5:46 PM
Sprite-a-Week 3: Punch Punch Punch!!! Steam Art #pixelart #2dfighter #blackartist
May 4, 2026 at 2:42 PM
Sprite-a-week 2: Hand Study

I actually hate this one, but I did it, so I gotta share it T-T

#pixelart #blackartist
May 3, 2026 at 1:05 PM
Sprite-a-Week 1: Rock Teto! #pixelart #kasaneteto #blackartist
May 2, 2026 at 10:47 PM
NEXT WAVE 2026 SUBMISSIONS ARE OPEN! Next Wave is a FREE showcase for upcoming indie games, and submissions are open until July 1st! Check the form for more info!
forms.gle/2LczfAdFJQ1D...
#indiedev #indiegames #nintendodirect
April 28, 2026 at 6:05 AM
Officially graduated 🥹🙏🏿
March 28, 2026 at 5:29 PM
"Huh, Story Nerd hasn't been super active lately, I guess he must be working hard on his game or something-"

The ever so humble growing pile of Teto fanart in my folders:
#kasaneteto #pixelart
March 27, 2026 at 4:54 AM
ALL DAY CHARITY LIVESTREAM HAPPENING RIGHT NOW LIVE GAME DEVELOPMENT ALL DAY RAISING MONEY FOR DOWN SYNDROME ASSOCIATION OF CENTRAL FLORIDA JOIN US PLEEEEAAASSEEEE
#gamedev #charity #livestream

www.youtube.com/live/J0ZBbx4...
DDOWN SYNDROME DAY DEVELOPMENT STREAM!
YouTube video by Story Nerd Studios
www.youtube.com
March 21, 2026 at 2:52 PM
NEW project for class, since the physics of the last one were pissing me off T-T #gamedev
February 17, 2026 at 2:01 AM
Latest look at the grappling hook in this mini-project for class!

Grappling physics are lowkey pissing me off but they're working! Just gotta polish it! #gamedev #physics
February 4, 2026 at 9:26 PM
Working on a small project for my art history class, and I'm adding a grappler. Pretty excited for this project, but I only have a month to get it done, so hopefully I can deliver in time! #gamedev
January 31, 2026 at 6:12 PM
Reposted by Spriit Studios
Animated this for a friend #teto @thestorynerd.bsky.social
January 27, 2026 at 5:08 AM
#happynewyears Short little fireworks system that I whipped up real quick today! #gamedev #pixelart
January 1, 2026 at 12:26 AM
Very early footage of some redone dashing animations and the current state of the game!

The combat feels much faster despite the reliance on stamina, and the new animations are helping a lot! Not quite done with the visuals, but we're on the way!

WIP footage obviously

#gamedev #pixelart
December 23, 2025 at 4:01 PM
Playing around with OBS and a Scott Falco tutorial, might have some results soon??? #streaming
December 9, 2025 at 4:03 PM
Currently working on a stagger system for Punch Punch Punch! Strong and slow attacks will build up fatigue, and if it reaches 100, the boxer will become staggered. Using a strong punch then will force them to fall! #gamedev #2dfighter
December 2, 2025 at 4:04 PM