Air juggles in my 3D brawler. Should a launcher feel floaty or heavy?
#indiedev #godot #gamedev #indiegame
Air juggles in my 3D brawler. Should a launcher feel floaty or heavy?
#indiedev #godot #gamedev #indiegame
There are no weapons in my 3D brawler, so the floor does the work.
#indiedev #godot #gamedev #indiegame
There are no weapons in my 3D brawler, so the floor does the work.
#indiedev #godot #gamedev #indiegame
My favourite move in my 3D brawler.
#ScreenshotSaturday #indiedev #godot #gamedev
My favourite move in my 3D brawler.
#ScreenshotSaturday #indiedev #godot #gamedev
The chapter is playable but nothing is locked:
More enemy types
A proper tutorial
Better camera
More moves
Something I haven't thought of
Play it and tell me which. That's honestly how I'm deciding.
#godot #gamedev #indiedev #indiegame
The chapter is playable but nothing is locked:
More enemy types
A proper tutorial
Better camera
More moves
Something I haven't thought of
Play it and tell me which. That's honestly how I'm deciding.
#godot #gamedev #indiedev #indiegame
He was 1.23x the player's height, so every punch sailed over the player's head — the animations were captured against a man his own size.
Normal height now, and his blows actually land.
He's the bit I'm least sure about. Too hard? Too easy?
#godot #gamedev
Play the free playtest: stonejaw-games.itch.io/prototype-fi...
It's early and it's rough, and I'm deciding what to build next from your comments. What would you add, cut or change?
Play the free playtest: stonejaw-games.itch.io/prototype-fi...
It's early and it's rough, and I'm deciding what to build next from your comments. What would you add, cut or change?
Four-hit punch and kick strings
Heavy versions of each
Guard, and a parry if you tap it just before the hit
Dash in any direction
Takedowns and a ground game
That's a lot of buttons. Too many? I keep going back and forth on it.
#godot #gamedev #indiedev
I'm building a 3D hand-to-hand brawler in Godot. Punch and kick strings, parries, dodges, takedowns. No weapons — just close, heavy, readable fights.
A free playable chapter is up now. Early and rough.
What would you want from a brawler in 2026?
#godot #gamedev #indiedev #indiegame
I'm building a 3D hand-to-hand brawler in Godot. Punch and kick strings, parries, dodges, takedowns. No weapons — just close, heavy, readable fights.
A free playable chapter is up now. Early and rough.
What would you want from a brawler in 2026?
#godot #gamedev #indiedev #indiegame