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Stonejaw Games
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DEVLOG #7 — every fight leaves a mark

Faces break now, both ways: broken nose, cut brow, an eye that swells shut.
Take enough leg kicks and you limp. Blood stays on fists, clothes and floor.

Gore setting: OFF / LOW / NORMAL / BRUTAL. Which would you play on?

#godot #gamedev
October 8, 2026 at 4:02 PM
Launch them, keep them up, put them down.

Air juggles in my 3D brawler. Should a launcher feel floaty or heavy?

#indiedev #godot #gamedev #indiegame
October 7, 2026 at 4:02 PM
DEVLOG #6 — stay clean, get dangerous

New: HEAT. Clean hits, parries and perfect dodges push you up: COLD, WARM, HOT, MONSTER. Each level hits harder and faster.

Each hit you take drops a level.

At MONSTER, enemies flinch and keep hesitating for 12 seconds.

#godot #gamedev
October 6, 2026 at 4:02 PM
Grab. Slam. Stomp.

There are no weapons in my 3D brawler, so the floor does the work.

#indiedev #godot #gamedev #indiegame
October 5, 2026 at 4:02 PM
DEVLOG #5 — hit where it hurts

Every blow lands somewhere now:
Head shots rock them
Body shots wind them, then fold them
Leg kicks make them limp

Counter right after a parry and you break his arm. He fights one-handed after that.

#godot #gamedev #indiedev
October 4, 2026 at 4:00 PM
The flying knee punch, at half speed.

My favourite move in my 3D brawler.

#ScreenshotSaturday #indiedev #godot #gamedev
October 3, 2026 at 4:01 PM
DEVLOG #4 — what should I do next?

The chapter is playable but nothing is locked:

More enemy types
A proper tutorial
Better camera
More moves
Something I haven't thought of

Play it and tell me which. That's honestly how I'm deciding.

#godot #gamedev #indiedev #indiegame
September 30, 2026 at 4:01 PM
DEVLOG #3 — I made my boss too big

He was 1.23x the player's height, so every punch sailed over the player's head — the animations were captured against a man his own size.

Normal height now, and his blows actually land.

He's the bit I'm least sure about. Too hard? Too easy?

#godot #gamedev
September 27, 2026 at 4:00 PM
Building a 3D Hand-to-Hand Brawler in Godot

Play the free playtest: stonejaw-games.itch.io/prototype-fi...

It's early and it's rough, and I'm deciding what to build next from your comments. What would you add, cut or change?
September 26, 2026 at 5:43 PM
DEVLOG #2 — what you can actually do

Four-hit punch and kick strings
Heavy versions of each
Guard, and a parry if you tap it just before the hit
Dash in any direction
Takedowns and a ground game

That's a lot of buttons. Too many? I keep going back and forth on it.

#godot #gamedev #indiedev
September 25, 2026 at 4:09 PM
DEVLOG #1

I'm building a 3D hand-to-hand brawler in Godot. Punch and kick strings, parries, dodges, takedowns. No weapons — just close, heavy, readable fights.

A free playable chapter is up now. Early and rough.

What would you want from a brawler in 2026?

#godot #gamedev #indiedev #indiegame
September 23, 2026 at 4:01 PM