Johannes Ebner 🔜 GodotFest
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structed.bsky.social
Johannes Ebner 🔜 GodotFest
@structed.bsky.social
Developer Relations @Xbox.com | @GodotFest.com Co-Founder | GodotCon 23 co-host, #GodotEngine ❤️. Prev. @Azure Gaming
Looking forward to seeing you at @godotfest.com!
September 30, 2026 at 6:47 AM
Oh no- hoope you are doing alright! But indeed, next year then!
September 16, 2026 at 9:05 AM
Wonderful! Very much looking forward to seeing you!
August 30, 2026 at 3:21 AM
You'll not be the only shy person and you'll be taken care of by the lovely community!
July 1, 2026 at 4:06 PM
I love how polished it already is, incredible!
June 22, 2026 at 3:31 PM
There is no extra device (console) to use or sign-ups to do before you can even start coding. Just download the PC GDK and get started! Docs are open as well!
June 6, 2026 at 6:47 AM
Well Yuri, that's unfortunate you're seeing it that way. But it's alright. There are folks who find it useful. And I only say what I believe myself.
June 4, 2026 at 11:31 PM
XBOX is available on PC. A game can have Console and/or PC packages in one title. If it has both and has cross-progression, it is considered XBOX Play Anywhere (XPA). And with a growing number of XBOX Play Anywhere enabled Titles, you can play those titles seamlessly across PC, Console and Cloud.
June 4, 2026 at 11:26 PM
XBOX on PC is easy to deploy to for anyone, as everything you need is out in the open. It's not too long a way to console.

Would you mind giving it a go before you dunk on it? 💙
June 4, 2026 at 8:34 PM