Tales of the Trail
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talesofthetrail.bsky.social
Tales of the Trail
@talesofthetrail.bsky.social
Tales of the Trail is a townbuilding, tactical RPG rogue-like set in the rough and tumble wild west! Build your team, ready your supplies and set out for glory!
No matter where your caravan traverses out west, every town has a spot for your team to stop in for a stiff drink (even if it's in secret). Each saloon offers various drinks that can provide your party with all sorts of different buffs for the journey back or ahead #gamedev #indiedev
October 9, 2026 at 7:18 PM
Howdy y'all! We're still hard at work chipping away at getting our next leg nice and presentable for those of you who missed out on 2D Con to play! In the mean time, have some work-in-progress drawings of some of the level-up/encounter portraits each class will receive #gamedev #indiedev
September 18, 2026 at 4:05 PM
There's a lot of firepower out west and it's in your best interest to not go up in flames. When afflicted with the Flammable status, the next instance of Heat damage that hits the afflicted unit will do an extra 50% damage. Be sure to stay away from stray flames with this status! #gamedev #indiedev
September 5, 2026 at 5:49 PM
Players and enemies alike can also mess with each others' heads during combat! If a unit is Taunted, they are forced to attack the afflicting unit, if in range. When afflicted with Terror, a unit will waste their move action to get as far away from the afflicting unit as possible #gamedev #indiedev
August 28, 2026 at 10:07 PM
Howdy y'all! We're officially set up for this year's @2dcon.gg's Indie Island! Be sure to come check us out! #gamedev #indiedev
August 21, 2026 at 3:16 PM
Damage-over-time ain't the only things than can happen in battle. If a unit happens to get Distracted, they're able to perform either their move action or attack action, but not both! When a unit is Immobilized, they're unable to use their move action. #gamedev #indiedev
August 14, 2026 at 7:16 PM
Out west, sometimes the real killer is the slow chip of life being trained in combat. Various moves can inflict 3 different types of damage-over-time status effects. Bleed stays consistent throughout, Burn starts high and tapers off, and Poison starts low and gets deadly. #gamedev #indiedev
August 7, 2026 at 6:54 PM
Not all that much to report this week, pardners. We're still chipping away at our next leg for this year's 2D Con, primarily the Blademaster boss fight. In the meantime, have this mighty fine drawing of the Sheriff done by the talented @ballpitbee.bsky.social for #artfight2026
July 17, 2026 at 11:23 PM
Whenever you arrive in a town, be sure to head to check out the Sheriff's Office, specifically the bulletin board in the back! There you'll be able to access bounties and missions for your party to take on in exchange for rewards! Sometimes, this may even include boss battles! #gamedev #indiedev
July 10, 2026 at 10:00 PM
For anyone at CONvergence this year, be sure to keep your eyes peeled around the convention for a series of promo posters for both Tales of the Trail, along with @2dcon.gg as a whole, thanks to their support!

#gamedev #indiedev #CONvergence2026
July 3, 2026 at 7:02 PM
Being on the front lines doesn't mean just taking hits. The Buffalo Soldier is able to heal himself with some basic field medic training and deliver deadly blows with his flagpole, which he uses as a polearm #gamedev #indiedev
June 26, 2026 at 7:05 PM
The Buffalo Soldier may be a frontline fighter, but his years of service has earned him the title of a lieutenant. He's capable of rallying his troops to give them an upper hand in combat #gamedev #indiedev
June 19, 2026 at 6:53 PM
Having fought on the frontlines for his entire military career, the Buffalo Soldier has mastered using battle standards to get as much focus on him as possible, with differing positive effects on himself. #gamedev #indiedev
June 12, 2026 at 6:44 PM
High proof alcohol + fire is a nasty combo, which the Layabout takes full advantage of #gamedev #indiedev
June 5, 2026 at 7:06 PM
As a notorious boozer, the Layabout always has his own private stash of the Good Stuff that he brings on the trail. In a scrap, he can use it to steel himself and/or an adjacent ally, or spit it in an enemy's face to leave them flammable #gamedev #indiedev
May 29, 2026 at 8:11 PM
Being a former pugilist and notorious for starting and/or finishing many bar fights, the Layabout is no stranger to close-quarters combat. Which makes him all the more dangerous when lobbing a thick glass liquor bottle #gamedev #indiedev
May 22, 2026 at 7:59 PM
The Inventor has a myriad of gadgets at her disposal to get her out of a jam, including a special unit summon, a test dummy automaton to draw the attention of foes in range #gamedev #indiedev
May 15, 2026 at 7:50 PM
The Inventor has multiple ways to rid herself of her device's troublesome cooldowns and still save her skin. Some include a gust of air to push her target away or a blast of molten slag to both burn and slow down her unfortunate target. #gamedev #indiedev
May 8, 2026 at 7:11 PM
With her latest groundbreaking invention, the Inventor can lay waste to multiple targets at a time with different area-of-effect attacks. Be wary, however, as these attacks will be put on cooldown after use #gamedev #indiedev
May 1, 2026 at 6:54 PM
The pursuit of meat, skins, and pelts will cause nature to fight back tooth and claw, inflicting bleed and poison in deadly amounts #gamedev #indiedev
April 24, 2026 at 8:10 PM
Once at a certain threshold, the Blademaster decides to go all-out, shedding his remaining armor. In this state, he's much less protected, but twice as deadly; determined to take as many of your party with him to the grave #gamedev #indiedev
April 17, 2026 at 9:11 PM
The Blademaster is quick to react with both sword and sidearm. Should a member of your party he hasn't chosen to duel attack him, he'll return with swift retaliation, depending on what comes his way #gamedev #indiedev
April 10, 2026 at 7:23 PM
The Blademaster primarily prefers to battle honorably in 1-on-1 duels. He'll set his sights on a particular unit and focus solely on them for a number of turns. Pray they're skilled enough at fighting back... #gamedev #indiedev
April 3, 2026 at 6:47 PM
The Bandit Mariachi enemy has two distinct songs he plays in battle: One is a jaunty tune to perk up his allies! #gamedev #indiedev
March 27, 2026 at 8:06 PM