VnH
vnhgame.bsky.social
VnH
@vnhgame.bsky.social
In this bullet hell super hero RPG, make the choice to play the villain and take the powers of heroes you beat or stay on the path of a hero and fight with your own power.

Made in Godot
Pinned
Designing fights is the fun part of working on VnH. The thing I'm most happy about is that when playtesting I'm having fun playing it so I'm doing something right!

also not going to lie it took multiple attempts to record this hitless lmao

#gamedev #indiedev #godot #screenshotsaturday
Wow it's been a sec. Amazing what little gets done when work life starts being incredibly busy.

Sometimes an enemy can fly out of the battle area and onto a comic panel for an attack. Figured out what a shader actually was and used it for the tiling background. 😸

#godot #gamedev #indiedev
August 23, 2026 at 11:10 PM
Back at it again! You ever play a Deltarune Chapter 5 and it gives you ideas

Decided I can just mess with the bounds of the play space and the direction you attack whenever I want. Enemies can now "shift" into a comic panel for special attacks.

#screenshotsaturday #godot #gamedev #indiedev
June 27, 2026 at 11:22 PM
Battle start!

Made the proper "hero" version of the intro battle sprite and battle idle. Very happy with how it looks now! Nothing like transforming your arm into an arm cannon, probably doesn't hurt that much.

#gamedev #indiedev #pixelart
June 1, 2026 at 2:00 AM
Great progress today! Was able to finish up another cutscene and I'm pretty satisfied with how it turned out so far. Like always tons of WIP work, but getting closer to visual pass.

#gamedev #indiedev #screenshotsaturday #godot
May 30, 2026 at 7:20 PM
And done! Quite happy with it! Some quick maneuvers to dodge an incoming attack.
#gamedev #pixelart
May 28, 2026 at 2:06 AM
Starting a new animation

#aseprite #gamedev
May 26, 2026 at 3:39 AM
This weekend was full of progress! Amazing what gets done when you have focused days back to back. Another cutscene done and second save point made right before the first major fight. Only 2 more scenes til I do a full visual polish pass. 🫡

#gamedev #indiedev #godot
May 25, 2026 at 9:54 PM
Got a bit done today, a look at another cutscene. As usual ton of WIP work (did you know if you want a sprite of a character facing a different direction you need to draw it?)

The song playing in the cutscene is from @moonana.bsky.social 80 song pack!

#screenshotsaturday #gamedev #indiedev #godot
May 23, 2026 at 10:08 PM
Big coding day! Created the system that determines if NPCs/objects appear depending on flags set, and got first overworld event working aka you can watch an NPC move away as you approach.

No new visual so here is an old animation slowed down!

#gamedev #indiedev #godot
May 16, 2026 at 9:08 PM
Back to work this weekend. Finishing basic mapping for the first inside area with temp assets and did some code work for cutscenes and overworld triggered events. Hopefully life slows down a bit and I can get more time in for game dev 🫡 #gamedev #indiedev
May 10, 2026 at 8:52 PM
Oops almost went a whole month without posting. Been incredibly busy at work and was struggling to do any gamedev work. Was able to code up a cutscene today and again expand the tools I have to make future ones quicker. Progress!

Also here is Zero in Tomodachi Life :)
April 26, 2026 at 7:32 PM
"What does a completely work in progress map and cutscene look like?"
Well let me show you. I assume this is what 90% of video games look like while being made.
Trying to focus more on implementing things ASAP and worrying about finished assets later.

#gamedev #indiedev #screenshotsaturday #godot
March 28, 2026 at 7:30 PM
Ooops almost 3 weeks without posting. Life has been busy and the games have been good. Anyway here is the most WIP thing i've probably drawn. Doing some menu work and coding and hopefully will get back to working frequently on VnH.
#gamdev #indiedev
March 21, 2026 at 10:41 PM
Just to make sure I don't go 2 weeks without posting, been busy with IRL stuff the last week and also Leon and Grace need me this weekend. Was able to get some work done today, some basic set up for character menu and UX design work.

Here is a sprite of SeeSaw that I may not use. #pixelart #gamedev
March 1, 2026 at 9:41 PM
After yesterday's slow progress, got everything working! Calling home to save works and being able to choose options in dialogue also works!

That's progress baby. I think next should be making a character menu? Last feature before just making content...

#gamedev #indiedev #godot
February 15, 2026 at 6:45 PM
Some days you work all day, and have very little show for it. Working on a "choose menu" where you can choose an option, such as being asked if you want to save. Bloated in places where it shouldn't be to play dialogue afterwards when I should have just reused my cutscene work. Live and learn!
February 14, 2026 at 10:01 PM
Today's work was some minor bug fixes introduced and discovered thanks to loading and adding in this little sprite which needed caused me to edit the first cutscene so it doesn't show up until after it's done.

#gamedev #indiedev #godot
February 11, 2026 at 2:53 AM
Now that I finally implemented saving, you may ask how do you save.

Well you have to make a call to your robot butler Bo of course!

Wherever you see this icon you can give him a quick call to save. He just really wants to hear from Zero to make sure he's okay...

#gamedev #indiedev #pixelart
February 10, 2026 at 12:39 AM
As I was hoping to get done today, got basic saving and loading working! Lots of things need to be touched and have more than one save point, but was able to save the game after the first cutscene and load it up past it. Godot made it very easy thankfully.

Progress!
#gamedev #indiedev #godot
February 8, 2026 at 10:32 PM
Today's work was something I probably should have done a long time ago, implemented a main menu! Lot of time spent on making sure it could actually start a new game properly and linking the opening scene to first gameplay scene.

Progress!

#screenshotsaturday #gamedev #indiedev #godot
February 7, 2026 at 10:23 PM
After finishing SeeSaw's fight today, decided "why not design a logo so I can make a proper start menu". Here is the current WIP idea. I hope conceptually it's interesting enough to draw you in and make you more curious about VnH.

#gamedev #indiedev #aseprite
February 2, 2026 at 1:15 AM
Progress update, the whole fight is playable from beginning to end now! Other than some slight tweaking of numbers and overall visual polish, very happy with it! It's fun!

Making a fun game!
Designing fights is the fun part of working on VnH. The thing I'm most happy about is that when playtesting I'm having fun playing it so I'm doing something right!

also not going to lie it took multiple attempts to record this hitless lmao

#gamedev #indiedev #godot #screenshotsaturday
February 1, 2026 at 8:24 PM
Reposted by VnH
Designing fights is the fun part of working on VnH. The thing I'm most happy about is that when playtesting I'm having fun playing it so I'm doing something right!

also not going to lie it took multiple attempts to record this hitless lmao

#gamedev #indiedev #godot #screenshotsaturday
January 31, 2026 at 11:44 PM
Designing fights is the fun part of working on VnH. The thing I'm most happy about is that when playtesting I'm having fun playing it so I'm doing something right!

also not going to lie it took multiple attempts to record this hitless lmao

#gamedev #indiedev #godot #screenshotsaturday
January 31, 2026 at 11:44 PM
Now here it is, properly timed as an actual attack! (forget that i'm still testing it as I load into the fight)

Next, actual attack patterns! Also this may be inspired by Undertale but you gonna be dodging half room cleaves like FFXIV lmao

#godot #gamedev #indiedev
January 30, 2026 at 1:49 AM