Woowl Games
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woowlgames.com
Woowl Games
@woowlgames.com
Indie game creator crafting worlds of mystery, exploration and adventure for curious players on mobile & PC. Also creating Unity tools & assets.
Payload parsing for a single scene takes <5ms on background threads via Coroutines, so JSON overhead is negligible. The real cost is asset loading and texture allocation, which we handle completely asynchronously. Profiling is super clean! Off for the weekend now, see ya around!
July 3, 2026 at 9:21 PM
It’s modular.
Currently parsing dynamically per scene in the prototype, but still refining the asset pipeline. Logging off for the weekend now! If you want to talk shop further next week, definitely jump into our Discord: woowlgames.com/discord Have a good one!
Join the WOOWL Games | Community Discord Server!
The official hub of WOOWL Games. A premium-indie studio focused on thoughtful design, casual-intelligent games, and high-utility Unity tools like Mobile Icon Generator. Join us to shape our active dev...
woowlgames.com
July 3, 2026 at 4:58 PM
No fights at all because we don't swap mid-animation! The layer order is fully predetermined by the JSON blueprint before rendering begins. The FSM strictly locks properties during the ENTERING/EXITING states, meaning depth stays immutable while in motion to guarantee absolute determinism.
July 3, 2026 at 2:48 PM
Spot on! The layering is actually super flat on the UI tree; we just map drawing orders to handle depth and cardboard shadow passes. The FSM definitely carries the architectural weight—managing deterministic lifecycles and safely blocking touch inputs until layers are fully stable.
July 3, 2026 at 12:34 PM
¿Qué estáis haciendo ahora? Yo voy a seguir viendo una de las mejores series de Netflix: Berlin y la dama del armiño.

También hay que descansar y desconectar.
May 18, 2026 at 7:54 PM
Mobile Icon Generator v2.1 for Unity is live!!

Owl you need is focus: u3d.as/3ARH
May 8, 2026 at 1:43 PM
Hi! It's for a passion portfolio project for now, I’m just starting out as an indie developer and I don’t have any income or investors, haha. If you’re interested, we can chat via DM. Thanks for your interest!
April 15, 2026 at 9:16 PM
Hi! It's for a passion portfolio project for now, I’m just starting out as an indie developer and I don’t have any income or investors, haha. If you’re interested, we can chat via DM. Thanks for your interest!
April 15, 2026 at 8:59 PM
Style: Cardboard / Kawaii-Minimalist (see refs). No corporate noise, just pure craftsmanship to elevate our portfolios.

Owl you need is a love for stories. WOOWL you join me?

#gamedev #indiedev #artbound #LFA #CardboardArt #Storytelling

(2/2) 🦉
April 15, 2026 at 1:49 PM
I love this! Your pixel art mage looks incredible. I’m actually looking for inspiration for a mage in my own game right now. Since I’m not a designer myself, creating one is going to be quite a challenge, so seeing work like yours is super helpful!
March 1, 2026 at 8:58 PM
Trim
March 1, 2026 at 1:52 PM