in this post, we learn about mipmaps, vintage texture compression techniques, and the nitty gritty of how every GameCube draw call is made. and we do it all in service of one thing:
in this post, we learn about mipmaps, vintage texture compression techniques, and the nitty gritty of how every GameCube draw call is made. and we do it all in service of one thing:
in all of the following posts, check image alt text for more dev details
in all of the following posts, check image alt text for more dev details
you'll want a decent computer and internet connection to use it. also, these flythrough videos are all from noclip's builtin tooling
you'll want a decent computer and internet connection to use it. also, these flythrough videos are all from noclip's builtin tooling
check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse
check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse