a tiny environment to make #lowpoly games
Grab it 30% off for the launch week - I can't wait to see what you all do with it!
assetstore.unity.com/packages/slu...
Grab it 30% off for the launch week - I can't wait to see what you all do with it!
assetstore.unity.com/packages/slu...
Time to program bouncy ball character physics!
#pocketworkstation
Time to program bouncy ball character physics!
#pocketworkstation
interactive volumes that emit a color with a falloff radius 🤔
interactive volumes that emit a color with a falloff radius 🤔
pocket workstation doesn't quite have the limitations of a fantasy console, but it does have its own quirks and this booklet will help understand some of that stuff.
#pocketworkstation #gamedev
pocket workstation doesn't quite have the limitations of a fantasy console, but it does have its own quirks and this booklet will help understand some of that stuff.
#pocketworkstation #gamedev
I don't show much texturing because I'm really bad at this, but there are drawing tools for pixel perfect texturing.
I just recently introduced a pixel preview feature (second screen).
#pocketworkstation #lowpoly
I don't show much texturing because I'm really bad at this, but there are drawing tools for pixel perfect texturing.
I just recently introduced a pixel preview feature (second screen).
#pocketworkstation #lowpoly
#retrogaming #retrocomputing #c64 #vic20 #demoscene
#retrogaming #retrocomputing #c64 #vic20 #demoscene
#pocketworkstation #retrogamedev
#pocketworkstation #retrogamedev
For anyone wondering what's the software, it's a game development environment with all the tools to make games and a c++ runtime to run the self-contained rom file that comes out of this thing. #pocketworkstation
For anyone wondering what's the software, it's a game development environment with all the tools to make games and a c++ runtime to run the self-contained rom file that comes out of this thing. #pocketworkstation
And a cute little low poly tape deck to match 🥰
And a cute little low poly tape deck to match 🥰
#gamedev #godot #indiedev #screenshotsaturday
#gamedev #godot #indiedev #screenshotsaturday
I don't show much texturing because I'm really bad at this, but there are drawing tools for pixel perfect texturing.
I just recently introduced a pixel preview feature (second screen).
#pocketworkstation #lowpoly
I don't show much texturing because I'm really bad at this, but there are drawing tools for pixel perfect texturing.
I just recently introduced a pixel preview feature (second screen).
#pocketworkstation #lowpoly
Now something worse took it's place, font loading and rasterisation. 😢
So I side tracked a bit and worked on the style!
#gamedev #indiegame
Now something worse took it's place, font loading and rasterisation. 😢
So I side tracked a bit and worked on the style!
#gamedev #indiegame
Pocket workstation doesn't have a scene graph (a loaded level doesn't draw itself). These are only level-editor facilities that the user then needs to exploit:
load level, list instances, draw source model at instance location.
Pocket workstation doesn't have a scene graph (a loaded level doesn't draw itself). These are only level-editor facilities that the user then needs to exploit:
load level, list instances, draw source model at instance location.
This was my first ever post there, I did not expect for people to care about this project!
This was my first ever post there, I did not expect for people to care about this project!
#pocketworkstation #katamari
#pocketworkstation #katamari
Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D.
Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d