ZIG Trinity Inc.
banner
zigtrinity.com
ZIG Trinity Inc.
@zigtrinity.com
The incorporation of Jonathan B. Miller. Tiny video game development studio. Catalog found here: https://zigtrinity.com. Will post about project announcements and updates.
Project Ramsis is now released on itch.io, zigtrinity.itch.io/project-ramsis! Available for Web, Windows, Linux and Android.
Project Ramsis by ZIG Trinity
A short, single-player fighting game, where you play as a big skeleton, protecting your teasure from a would-be
zigtrinity.itch.io
March 15, 2026 at 8:42 PM
This week's update: HUD polish. Lots of micro-interactions as the Knight takes damage and uses his potions.
February 14, 2026 at 9:06 PM
The past week or so have been less flashy, more polish and research to bring the game together. Worked on optimization, camera reworking, VFX optimization. Added slash effects for Knight attacks. Added proper UI for the health bars, making them segmented.
February 6, 2026 at 2:38 AM
This week was a quality of life update for the Android version: I added a virtual joystick for Android builds of the game (I will release APKs of the game on itch.io when I'm finished).
January 26, 2026 at 12:50 AM
This week, I've added corruption visual effects to the knight after suffering from a finishing attack. Knight can now die, resetting the game.
January 19, 2026 at 1:55 AM
This week, I work on optimization. Ramsis' draw calls have been cut by 85% and all VFX are now object pooled. Web performance should have much less lag/jitters.
January 13, 2026 at 1:32 AM
This week, the opening cinematic has gotten it's magical visual effects and Ramsis received a new, cinematic finishing attack.

I will note that, sadly, the web version of the game is starting to have more noticeable lag/jitters due to the addition of the new VFX.
January 4, 2026 at 2:38 PM
This week, the intro cinematic, Ramsis death cinematic and a loading screen (to fix the first-load stutter the VFX created) were among the primary updates to Project Ramsis.
December 29, 2025 at 6:13 PM
This week includes a variety of updates. Basic main menu. Basic, skippable opening cinematic, new hit-sparks for wall splats, floor splats and sword hits, Knight's healing potions and two new reversal attacks for the Knight, which he starts doing more often as you execute him with your grab.
December 24, 2025 at 7:19 PM
Last week, I worked on a lot more animations for the knight and how he interacts with Ramsis. Blocking, being hurt, escaping grabs, suffering damage, recovering and healing. The basics of the gameplay are finally all in place.
December 18, 2025 at 3:38 AM
This week, I've touched up the lighting and started working on more juice for knockback effects. Along the way, I found this bug that I figured I'd share. It straight up turned my 3D knight, 2D!
December 6, 2025 at 11:01 PM
This week, I worked on lighting, shaders, materials and environments. Worked on making the low-poly assets look smoother.
December 1, 2025 at 3:31 AM
November 24, 2025 at 1:54 AM
Status update, I haven't been able to meet my goal to finish the project by Halloween. Life happened, etc. However, progress has continued enough to show a playable pre-alpha: zigtrinity.com/games/projec.... I'm hoping to finish before June 2026.
November 24, 2025 at 12:22 AM
Since April 2025, I've started a new project, aiming to release around Halloween 2025. The major goal of this project is to teach myself 3D Modeling, Rigging and Animation using Blender, importing the results into Godot and using it to create cinematics, including SFX and VFX.
July 13, 2025 at 11:40 PM