#10fps
backflip animation wip (10fps)

#archen #animation
August 5, 2026 at 10:15 AM
10FPS loop for those interested
April 20, 2026 at 6:30 PM
~Animation Test~
Frames: 14
10FPS
May 16, 2026 at 10:34 PM
320x240 at 10fps, Opus 32kbit/s: 15 floppies.

that's barely more than Windows 95!

BUT I CAN DO BETTER
September 30, 2025 at 8:00 PM
We are proud to unveil the world’s longest underwater timelapse, starting May 1st 2023 and running 1,000 days through January 28, 2026. This 10fps period covers summer 2023’s coral bleaching mortality event, but then recovering and growing through ‘24 & ‘25 into ‘26 #coralcitycamera
February 9, 2026 at 7:17 PM
Everyone should have been forced to play PC games on a super underpowered machine that can barely get 10fps.

It does wonders for your ability to adapt to lower framerates as an adult.
May 27, 2026 at 10:45 PM
i think they should remake bloodborne and make it run at 10fps
March 3, 2026 at 9:03 AM
the joys of this is that the sole emulator i could find that reliably emulates saving to pocketstation was a japanese-only one that runs at like 10fps and the website says this
September 24, 2026 at 9:48 PM
claude did good work today. it boosted perf from 1fps to 10fps! Start time is also much faster.
February 12, 2026 at 4:38 AM
Sie sollten einen Spilunco erfinden der bei Konzertbildern nicht einfach mit 10fps draufhält
August 17, 2025 at 8:29 AM
~Animation Test 3~
Frames: 11
10FPS
Time: 0:38
#TheCosmicFool | #Animation | #AnimationTest | #WIP
May 20, 2026 at 11:39 PM
Learned about Playdate Anti-Mirror, streaming video to the Playdate... It's a whole 10fps, but it's so cool for seeing how art looks on the screen while you work. 🦊
hbehrens.github.io/playdate_ant...
January 31, 2026 at 6:56 AM
Optimist: The glass is half full

Pessimist: The glass is half empty

Art Director: Can't we just use nanite and lumen and virtual shadow maps to show a refracted shot THROUGH the glass? Why is the scene running at 10fps?
Optimist: The glass is half full

Pessimist: The glass is half empty

Tech artist: The glass is opaque and we're gonna use a sound effect to imply pouring off screen.
Optimist: The glass is half full

Pessimist: The glass is half empty

Artist (after rinsing brush in glass): wait which glass was that, was that the paint water, please tell me that was the paint water, which of these was tea, THEY’RE BOTH BROWN NOW
August 22, 2026 at 8:04 AM
increased the frame rate of animations in despecholia from quake's default (10fps) to 15fps. felt like the original framerate was too choppy and kinda distracting, i think this looks much nicer
June 4, 2026 at 4:36 PM
IMO all FromSoftware games are best experienced on a PS3 at 10fps.
January 3, 2026 at 10:29 PM
This is what I'm going with (kinda: this one has been reencoded so I can upload it on blusky). Opus 12kbit/s mono, 20kbit/s h.265 at 160x120@10FPS.

12 floppy disks.
You have to change disks every 4 minutes 10 seconds.
September 30, 2025 at 9:06 PM
Now with even more light and particle effects that make games run at 10FPS
Unreal Engine 6 announced with Rocket League reveal

Psyonix revealed a "new era" of free-to-play vehicular soccer game Rocket League at Rocket League Championship Series 2026: Paris Major, which showcased the game running on Unreal Engine 6.
Unreal Engine 6 announced with Rocket League reveal
Psyonix revealed a "new era" of free-to-play vehicular soccer game Rocket League at Rocket League Championship Series 2026: Paris Major, which showcased the game running on Unreal Engine 6.
www.gematsu.com
May 24, 2026 at 5:13 PM
setting up dolphin on the raspberry pi i cant wait to play xenoblade at 10fps
December 8, 2024 at 2:55 PM
for context this phone is abysmally slow. scrolling on the current version is ~10fps, super stuttery
May 7, 2025 at 3:32 PM
Oh, wow, the trailer for this...

It has 'ambitious solo dev aiming WAY too high' energy. So many shots chugging along under 10fps.
July 27, 2025 at 3:34 AM
~Animation Test 2~
Frames: 8
10FPS
Time: 0:35
#TheCosmicFool | #Animation | #AnimationTest | #WIP
May 18, 2026 at 10:17 PM
Thinking about that one direct that showed star allies chugging at 10fps
May 16, 2026 at 7:54 PM
They are still trying to figure out how it run at 10fps on all machines for the true experience
Drakengard 3 is up on Steam...the soundtrack that is store.steampowered.com/app/4165230/...
December 18, 2025 at 6:28 PM
i installed ffxiv and even my audio was getting 10fps......
February 21, 2026 at 6:01 AM
some not-going-be-Quake engine progress - got billboard in game (cheaper than 3d models)
note: captured on device (capture steals 5-10fps)
gfx credits: ID Software
@play.date #indiedev
June 14, 2025 at 6:34 AM