#14drl
To the man who only has a hammer, everything he encounters starts to look like a nail #14DRL #indiedev
September 6, 2025 at 1:11 PM
I've got a playable build of my #14drl game available here if anyone wants to give it a go and share some feedback! drewww.itch.io/reclaimer

#gamedev
September 13, 2025 at 11:51 PM
My roguetemple's Fortnight 2 entry "Perfectly Normal Workday" is available to play in browser on eugenpeters.itch.io/workday 🎉😅 #14drl #roguelike #indiedev
Perfectly Normal Workday by Eugen Peters
Roguelike with crafting
eugenpeters.itch.io
September 14, 2026 at 2:34 PM
My Roguetemple's Fortnight 2025 Entry "Wraithport Occult Police Department" is available to play in browser on evgeniipetrov.itch.io/wraithport. It's a classic roguelike inspired by ADoM and NetHack, with a nod to ZX Spectrum aesthetics. #14DRL #roguelike #indiedev
Wraithport Occult Police Department by Evgenii Petrov
Classic roguelike
evgeniipetrov.itch.io
September 15, 2025 at 11:37 AM
Made some progress on new weapon types. Targeting highlighting for lasers and shotguns.

#14drl
September 5, 2025 at 5:54 AM
Combat starting to feel like something here. I think maybe bots need to have more time between shots but it does feel like something.

Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.

#gamedev #14drl
September 7, 2025 at 2:46 PM
And that's another game wrapped: I just finished A Forest, my #nonviolent tradtional #roguelike. While designing a non-violent roguelike, I might have
accidentally stumbled into interactive fiction.
https://braininabowl.itch.io/a-forest

#14drl #gamedev #nonviolentgames
A Forest by Brain in a Bowl
A roguelike interactive fiction walking simulator
braininabowl.itch.io
September 15, 2025 at 2:22 PM
Changing a ton of stuff at once and it's ... kinda working. Level gen is a mess. There ARE little moments that now start to feel fun / interesting / game-y. But the systems are also pretty baroque and I'm not sure how intelligible I can make it in time for the end of the jam.

#14drl #gamedev
September 8, 2025 at 6:30 AM
I'm prepping for #14drl #roguelike game jam starting in ~10 days. I think I've got the outlines of a game design.

Here's my (mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1...

Hit me up if any of this strikes a chord for you, for better or worse!
RECLAIMER (14drl)
RECLAIMER is a traditional roguelike focused on improvisational tactical combat. Use ranged and melee weapons to clear out waves of hostile bots. Conserve ammo by using the environment as your weapon:...
docs.google.com
August 21, 2025 at 2:57 AM
September 2, 2025 at 10:18 AM
Day 1 #14drl is done. Here's basic gameplay at this point. You can move around and click on enemies to shoot them.

You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.

Oh, and watch your ammo and reload when you can!
September 2, 2025 at 5:12 AM
Making good progress on AOE weapons. This is demonstrating that it properly highlights cells that will be hit by the attack, respecting LOS from the target space.

#14drl
September 6, 2025 at 4:32 AM
Roguetemple's Fortnight Jam (14DRL, itch.io/jam/roguetem...) starts in 10 days. Dedicated to the classic roguelike experience, as 7DRL in spring increasingly explores broader 'system game' interpretations of the term 'roguelike'.
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
August 21, 2025 at 9:12 PM
V1 world generation is in, a simple block-based prefab approach.

Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.

#14drl
September 4, 2025 at 4:45 AM
there's procjam later! also there's a 14drl. they're both really chill and anything you could do in 7drl could fit into either.
March 6, 2026 at 4:00 PM
RECLAIMER
a tactical roguelike

drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple.bsky.social #14drl #gamedev
September 15, 2025 at 5:04 PM
Mostly feature complete, need to write some lore texts and do something with sound/music #14DRL
September 11, 2025 at 5:31 PM
Oh true! I'll keep an eye on them and see how my free time ends up. Had no idea 14drl was a thing, I do love a longer deadline.
March 6, 2026 at 5:10 PM
We are about three weeks away from the start of roguetemple's fortnight, and we now have a channel for it at the roguelikes discord! check out #14drl and start overscoping already!
itch.io/jam/roguetem...
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
August 11, 2025 at 4:19 AM
Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetem...

Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

Stay tuned! Or mute!
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
September 1, 2025 at 3:00 PM