#gamedev
#gamedev
Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.
#gamedev #14drl
accidentally stumbled into interactive fiction.
https://braininabowl.itch.io/a-forest
#14drl #gamedev #nonviolentgames
accidentally stumbled into interactive fiction.
https://braininabowl.itch.io/a-forest
#14drl #gamedev #nonviolentgames
#14drl #gamedev
Here's my (mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1...
Hit me up if any of this strikes a chord for you, for better or worse!
Here's my (mostly incomprehensible beyond page 1) pre-jam design thinking: docs.google.com/document/d/1...
Hit me up if any of this strikes a chord for you, for better or worse!
You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.
Oh, and watch your ammo and reload when you can!
You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.
Oh, and watch your ammo and reload when you can!
#14drl
#14drl
Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.
#14drl
Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.
#14drl
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
itch.io/jam/roguetem...
itch.io/jam/roguetem...
Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.
Stay tuned! Or mute!
Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.
Stay tuned! Or mute!