#2016DML
Will be following #2016DML from afar until I arrive in time for tomorrow's events! Also, follower alert: conference livetweets imminent. :]
November 27, 2024 at 9:55 PM
Phew! Made it to #2016dml just in time. Next up: Steinkuehler’s “What is the Intellectual Culture of Games?” http://sched.co/7Fh7
November 27, 2024 at 9:55 PM
Ito previews future of #2016dml: 1) Richard Arum, Constance Steinkuehler, Kurt Squire join UCI; 2) a new center here for #connectedlearning!
November 27, 2024 at 9:55 PM
Steinkuehler: “We are in a golden age of videogames.” Mobile gaming created a market, women/POCs part of it, too. Indie games, etc. #2016dml
November 27, 2024 at 9:55 PM
Steinkuehler suggests the gaming market facilitates omnivorousness: people play not just Call of Duty but Minecraft & Never Alone. #2016dml
November 27, 2024 at 9:55 PM
Do we have stats on gaming consumption that show the breadth of what people play? The Call of Duties vs. indie? Would be cool. #2016dml
November 27, 2024 at 9:55 PM
Steinkuehler: 49% of adults play games, 97% of teens do. Wake up, old folks! Games matter. :] #2016dml
November 27, 2024 at 9:10 PM
Steinkuehler: How do you get a group that didn’t know an answer to a question (or each other!), and figure it out together? #gaming #2016dml
November 27, 2024 at 9:10 PM
Steinkuehler found WoW players engaged in “theory crafting," using model based reasoning and evaluation to strategize gameplay. #2016dml
November 27, 2024 at 9:10 PM
Steinkuehler found 4% of gamers in her study used mathematical modeling to inform their gaming strategy. Gamer stereotype-bustin’! #2016dml
November 27, 2024 at 9:10 PM
Steinkuehler: It’s hard for youth to willingly engage in mathematical modeling in the classroom. It’s happening for *fun* in games. #2016dml
November 27, 2024 at 9:10 PM
I am still curious as to the extent to which gamers nationwide engage in theorycrafting or other #connectlearning behaviors. #2016dml
November 27, 2024 at 9:10 PM
I must admit having learned a lot of nerdy words from text-based MUDs growing up ^-^ #elixir #conflagration #maelstrom #agingmyself #2016dml
November 27, 2024 at 9:10 PM
Quick note that "boy crisis" in education is statistically more for low income and minority youth, not all boys are in crisis. #2016dml
November 27, 2024 at 9:10 PM
Steinkuehler: Selling games to kids as chocolate-covered broccoli is not the right frame. Interests linked to #connectedlearning. #2016dml
November 27, 2024 at 9:10 PM
Steinkuehler: all the logged data from gaming could = opportunity for educational evaluation. But we need clear standards. #2016dml
November 27, 2024 at 9:10 PM
Steinkuehler worries that log data from gaming could = panopticon data analytics and evaluation. I see it happening now in schools. #2016dml
November 27, 2024 at 8:19 PM
Back to business! Next up, “Get Creative with Coding: Dance, Sports, and Other Interests” #2016dml http://dml2016.dmlhub.net/schedule/
2016 Digital Media & Learning Conference Schedule
View the full schedule for the 2016 Digital Media & Learn...
dml2016.dmlhub.net
November 27, 2024 at 8:19 PM
Rusk: the computer shouldn’t program the child (“❌: whoops, you got it wrong!”), but the other way around #2016dml #scratch
November 27, 2024 at 8:19 PM
Rusk: you don’t get an error message when you make something out of lego blocks. An inspiration for Scratch. #2016dml
November 27, 2024 at 8:19 PM
Schilling: #Scratch now has millions of community created projects. (Most are cat-related.) #2016dml
November 27, 2024 at 8:19 PM
Ochsner reflects on a philosophical tweet: “Why are there so few lady game creators?” #2016dml
November 27, 2024 at 8:19 PM
Ochsner’s interviewees said if game design had been on their radar earlier it may have been part of their path later on. #2016dml
November 27, 2024 at 8:19 PM
Getting stoked for “Increasing Equitable Access to Digital Learning in Informal Contexts: Micro, Meso, and Macro Level Factors” #2016dml
November 27, 2024 at 8:19 PM
Santo: the “post-program slump”: youth feeling like the connections and activities from rad programs disappear after it’s over. #2016dml
November 27, 2024 at 8:19 PM