#4DGS
First exploration of a 4D Gaussian Splatting (4DGS) workflow.
In this example Houdini > Postshot > Unreal.

As this technology rapidly evolves, the creative potential will only increase.
#GaussianSplatting #4DGS #UnrealEngine #Houdini #VirtualProduction #RealtimeVFX
October 26, 2026 at 10:46 PM
The full video of him explaining their entire 4DGS workflow is truly even more incredible
October 28, 2026 at 2:35 PM
The full video of him explaining their entire 4DGS workflow is truly even more incredible

Unfortunately didn’t post it on YouTube
October 28, 2026 at 2:00 PM
Binding splats to a mesh means deforming the surface carries the scene, where mesh-free splatting smears under large deformation. Expect curated demos — no independent evals yet. Hard to see this beating mesh-free 4DGS on unstructured scenes until it survives real captures.
Jittor Open Source: Gaussian Mesh — A New Gaussian Splatting Representation for Modelling Large-Scale Geometric Deformation
Researchers from the Institute of Computing Technology, CAS, HKUST and Cardiff University have developed Gaussian Mesh, a mesh-based Gaussian Splatting representation that supports real-time large-scale geometric deformation; the paper has been accepted to ACM Transactions on Graphics and SIGGRAPH Asia, and Jittor code is now open source.
aichina.news
November 1, 2026 at 7:18 PM
go XR with Steam Frame it’s a full linux computer for your face

besides floating windows and gaming, there’s pretty cool stuff happening in volumetric video (4D Gaussian Splatting or 4DGS)

could try rendering synthetic 4D splats from blender scenes

splats best in XR but work on flatscreen too
October 23, 2026 at 10:02 AM
Some weeks passed and my VTG project improved further. I'm now working on a refiner model to take this #4DGS to another level. It is still mind boggling that this was constructed from monocular video.
October 16, 2026 at 1:00 AM
Chengzhen Wu, Kelei Liu, Sicheng Li, Lu Yu, Yiyi Liao: TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting https://arxiv.org/abs/2610.14663 https://arxiv.org/pdf/2610.14663 https://arxiv.org/html/2610.14663
October 14, 2026 at 6:40 AM
Following Lee Soo-man's #A2O showcase, much of the attention fell on the strikingly young members. Yet the centerpiece of the day, to which Lee dedicated about 10 minutes in his 20-minute speech, was "4DGS." buff.ly/zUnq9XS
Has Lee Soo-man’s cutting-edge tech unlocked a new worry?
The ability to roam among virtual stars — and even approach the avatars — could change the way content is viewed, but also opens the door to misuse.
buff.ly
October 14, 2026 at 9:03 AM
Lee Soo-man is back after 3 years: 24 idols across A2O SOUL (15 members) and A2O LITE (9 members), launched October 12. The pitch leans on 4D Gaussian Splatting and XR. https://omonar.com/lee-soo-man-returns-a2o-soul-a2o-lite-debut-4dgs?utm_source=bluesky&utm_medium=social
October 12, 2026 at 6:57 PM
Producer Lee Soo-man Unveils New Groups A2O SOUL and LITE➡️Full article at the link➡️ dipenews.blogspot.com/2026/10/lee-...
#LeeSoo-man, #Culture , #K-pop
Producer Lee Soo-man Unveils New Groups A2O SOUL and LITE
Producer Lee Soo-man introduces new multi-national K-pop groups A2O SOUL and A2O LITE at a press showcase featuring advanced 4DGS technology and new m
dipenews.blogspot.com
October 12, 2026 at 11:47 AM
Xiaobiao Du, Beixi Hao, Zhen Fang, Tianqing Zhu, Richard Hartley, Xin Yu: Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting https://arxiv.org/abs/2610.05289 https://arxiv.org/pdf/2610.05289 https://arxiv.org/html/2610.05289
October 6, 2026 at 6:41 AM
I'm mainly learning 3DGS at this point and admittedly it's not easy to create something good and many also want to get into 4DGS, i.e. moving Splats, which is almost impossible for individual creators. I get people wanting easy solutions for difficult problems but it's turning me off the community.
October 2, 2026 at 1:12 PM
Yongchao Huang: 4DGS-JEPA: Temporally Compositional Joint-Embedding Prediction for Dynamic Gaussian Splatting https://arxiv.org/abs/2609.25036 https://arxiv.org/pdf/2609.25036 https://arxiv.org/html/2609.25036
September 24, 2026 at 6:38 AM
If we're talking single viewpoint/instant, then yeah things are just being made up. But many phone camera apps are already doing camera bursts for single images and there are plenty of reconstruction apps that let you build a static scene incrementally.

4DGS is also progressing for dynamic content.
September 23, 2026 at 7:19 PM
Researchers proposed 4DGS-JEPA, a Gaussian-native joint-embedding predictive architecture for causal multi-horizon prediction over dynamic Gaussian scenes.

Source: arXiv
4DGS-JEPA: Temporally Compositional Joint-Embedding Prediction for Dynamic Gaussian Splatting
Abstract page for arXiv paper 2609.25036: 4DGS-JEPA: Temporally Compositional Joint-Embedding Prediction for Dynamic Gaussian Splatting
arxiv.org
September 23, 2026 at 7:58 AM
Yongchao Huang: 4DGS-JEPA: Temporally Compositional Joint-Embedding Prediction for Dynamic Gaussian Splatting https://arxiv.org/abs/2609.25036 https://arxiv.org/pdf/2609.25036 https://arxiv.org/html/2609.25036
September 23, 2026 at 6:38 AM
𝟰𝗗𝗚𝗦-𝗙𝗶𝘅𝗲𝗿: 𝗚𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝘃𝗲 𝗦𝗽𝗮𝗿𝘀𝗲-𝗩𝗶𝗲𝘄 𝟰𝗗 𝗚𝗮𝘂𝘀𝘀𝗶𝗮𝗻 𝗦𝗽𝗹𝗮𝘁𝘁𝗶𝗻𝗴 𝘄𝗶𝘁𝗵 𝗜𝘁𝗲𝗿𝗮𝘁𝗶𝘃𝗲 𝗥𝗲𝗳𝗶𝗻𝗲𝗺𝗲𝗻𝘁 𝗚𝘂𝗶𝗱𝗲𝗱 𝗯𝘆 𝗩𝗶𝗱𝗲𝗼 𝗗𝗶𝗳𝗳𝘂𝘀𝗶𝗼𝗻 𝗣𝗿𝗶𝗼𝗿𝘀
Haitao Huang, Shenghao Zhao, Boyuan Tian ... Frank Guan
arxiv.org/abs/2609.21176
Trending on scholar-inbox.com
September 23, 2026 at 6:00 AM
Huang, Zhao, Tian, Chng, Yang, Lim, Zhan, Xu, Rao, Guan: 4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors https://arxiv.org/abs/2609.21176 https://arxiv.org/pdf/2609.21176 https://arxiv.org/html/2609.21176
September 21, 2026 at 6:39 AM
(Not even the best I've seen, I just haven't saved the threads) this is the worse it'll ever be: www.reddit.com/r/4DGS/comme...
From the 4DGS community on Reddit: Video-2-4DGS ComfyUI workflow now available
Explore this post and more from the 4DGS community
www.reddit.com
September 7, 2026 at 9:18 PM
Listen now to Gracia discuss the path from dozens of cameras capturing a volumetric video to just a few cameras. www.goodvirtualreality.com/p/gracia-4dg...
Gracia Captures Startlingly Realistic Volumetric Scenes With Gaussian Splatting (Guests Logan Lemmon And Kazii Botashev)
Gaussian splats with movement and sound, aka 4DGS, is the frontier of volumetric representation with Gracia delivering jaw-dropping creations.
www.goodvirtualreality.com
September 7, 2026 at 10:47 AM
Kyungdae Park, Chae Eun Rhee: CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting https://arxiv.org/abs/2609.02184 https://arxiv.org/pdf/2609.02184 https://arxiv.org/html/2609.02184
September 3, 2026 at 6:40 AM
I am building robust temporal gaussian splatting (4dgs) which doesn't exist yet. Lots of academic toys but nothing that works reliably across content domains.

LLMs make it feasible to iterate much faster on research ideas.
September 2, 2026 at 6:52 PM
3DGS(3D Gaussian Splatting) ならぬ Anime 4DGS なるものを開発中

使い物になるかどうか、まだ分からないけど
動画生成のためにBlenderでモデリングしなくてよくなる世界を作れたらいいなぁ
August 31, 2026 at 4:51 AM
Yueen Ma, Zenglin Xu, Irwin King
4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting
https://arxiv.org/abs/2608.25956
August 27, 2026 at 5:41 PM