In this example Houdini > Postshot > Unreal.
As this technology rapidly evolves, the creative potential will only increase.
#GaussianSplatting #4DGS #UnrealEngine #Houdini #VirtualProduction #RealtimeVFX
In this example Houdini > Postshot > Unreal.
As this technology rapidly evolves, the creative potential will only increase.
#GaussianSplatting #4DGS #UnrealEngine #Houdini #VirtualProduction #RealtimeVFX
Unfortunately didn’t post it on YouTube
Unfortunately didn’t post it on YouTube
besides floating windows and gaming, there’s pretty cool stuff happening in volumetric video (4D Gaussian Splatting or 4DGS)
could try rendering synthetic 4D splats from blender scenes
splats best in XR but work on flatscreen too
besides floating windows and gaming, there’s pretty cool stuff happening in volumetric video (4D Gaussian Splatting or 4DGS)
could try rendering synthetic 4D splats from blender scenes
splats best in XR but work on flatscreen too
#LeeSoo-man, #Culture , #K-pop
#LeeSoo-man, #Culture , #K-pop
4DGS is also progressing for dynamic content.
4DGS is also progressing for dynamic content.
Source: arXiv
Source: arXiv
Haitao Huang, Shenghao Zhao, Boyuan Tian ... Frank Guan
arxiv.org/abs/2609.21176
Trending on scholar-inbox.com
Haitao Huang, Shenghao Zhao, Boyuan Tian ... Frank Guan
arxiv.org/abs/2609.21176
Trending on scholar-inbox.com
LLMs make it feasible to iterate much faster on research ideas.
LLMs make it feasible to iterate much faster on research ideas.
使い物になるかどうか、まだ分からないけど
動画生成のためにBlenderでモデリングしなくてよくなる世界を作れたらいいなぁ
使い物になるかどうか、まだ分からないけど
動画生成のためにBlenderでモデリングしなくてよくなる世界を作れたらいいなぁ
4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting
https://arxiv.org/abs/2608.25956
4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting
https://arxiv.org/abs/2608.25956