#512x512
512x512 Midori finished
November 28, 2024 at 2:59 AM
I made a Doom style SSG in blender this week.
1385 verticies, 512x512 texture, hand painted.
February 7, 2026 at 7:27 PM
#hourly #yeen https://api.tinyfox.dev/hourly/Yeens/1575496032692-512x512.png
August 6, 2025 at 1:00 PM
#hourly #yeen https://api.tinyfox.dev/hourly/Yeens/1575496032692-512x512.png
July 2, 2025 at 1:00 PM
Pure relaxation. 512x512 🙏
May 25, 2026 at 10:59 PM
#hourly #yeen https://api.tinyfox.dev/hourly/Yeens/1575496032692-512x512.png
May 28, 2025 at 1:00 PM
I offer this as a YCH!
$20 for sticker (512x512)
$60 for flat color full res

form: form.ed.dog
April 13, 2026 at 2:33 PM
This week I made an evil guy in blender.
1074 vertices, 512x512 texture, hand painted.
February 21, 2026 at 1:36 PM
Auricom AG ship from Wip3out - no outline version, rendered with #picocad webviewer at 512x512 with custom lightmap #pico8 #lowpoly #3d #pixelart
December 1, 2024 at 5:11 PM
a little relaxation with Blender. Map 512x512 low poly.
July 2, 2026 at 1:53 PM
share, for fellow folks with autism / pixel artists:

this is about four days' worth of hyperfixation: a 512x512 document almost completely full of 16x16 pixel art.
February 13, 2025 at 3:50 AM
(3/3) At the very start of the project I had to create tech assets that I never tackled before, for textures I ended up creating a PBR 512x512 atlas shared between all of them.
September 28, 2026 at 11:25 PM
Doubling the detail in a texture actually quadruples the cost- because a texture is square- so the next size up from a 512x512 texture is 1024x1024.

512x512 = 262,144 pixels
1024x1024 = 1,048,576 pixels
December 23, 2025 at 9:31 AM
or there's 512x512
October 6, 2025 at 11:39 AM
Slowly Back…
Blender 512x512
April 6, 2026 at 10:59 PM
Gradually chipping away at a sticker pack for Roscoe. Having to draw within 512x512 pixels is a challenge haha
June 3, 2025 at 3:07 PM
The texture sizes are for 128x128, 256x256 and 512x512.
keyframechef.gumroad.com/l/UVChecker
January 12, 2026 at 9:55 AM
Finished up textures for Snappy, I used a slightly bigger texture size (512x512) than usual (256x256) for her.
#lowpoly #blender #3dart
January 6, 2025 at 7:30 AM
retexturing the Counter-Strike 1.6 FAMAS for funsies, mostly hand painted in Photoshop w/ mouse. 512x512 (original is 256x256)

needs a lot of love still but really happy where it's heading, very reminescent of the CS 1.6 stuff I was doing in the mid-late 2000s
December 2, 2025 at 3:12 AM
Doobie YCH 💨
> 5 slots open
// priced $20-$25
‼️ 512x512 pixels for telegram

docs.google.com/forms/d/e/1F...

#furry #furryart
October 16, 2025 at 12:48 AM
The longer I work on this game the bigger the textures get...
September 22, 2026 at 5:56 AM
Showing decals and farming aura

@kronok.bsky.social 's Scythe with its fast texturing tool works perfectly for making flat decorative decals sourced from a single 512x512 material

#screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #y2k
June 20, 2026 at 12:47 PM
Fallout 3 & New Vegas 10mm pistol, low-spec fan art
:: 918 triangles, 512x512 (Fallout 1/2 palette) ::

Still a little bit work in progress but it's getting there!
Hand painted in Photoshop and Substance Painter w/ Pixel8r from @melonfolly.bsky.social
October 18, 2024 at 3:28 AM
✨ ANIMATED MAW EMOTE ✨

- Multi slot YCH $60
- 512x512 and 112x112 versions
- Can draw accesories
- Grab as many as you want
- Any specie/gender
- Comment below to claim or send me a DM
November 15, 2024 at 9:08 PM
Futatsuiwa Mamizou.
Drawn in 5 hours, with a finger on a phone.
Application used: Pixel Studio, canvas' original resolution is 512x512
#東方Project
#二ッ岩マミゾウ
#ドット絵
August 27, 2026 at 1:03 AM