#90DayCountdownToChristmasDay
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 39 - FREEZE64 issue 39
Keith Harvey popped in to chat about the development of Swamp Fever and Auriga for Players Software.
Buy now: freeze64.com/freeze64-issue-39
#Commodore64
November 4, 2026 at 7:09 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 38 - FREEZE64 issue 38
Tony Pomfret returned for a chat about the development of Rambo for Ocean Software.
Also popping in for a chat was the lovely Tony Savona.
Buy now: freeze64.com/freeze64-issue-38
#Commodore64
November 3, 2026 at 3:30 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 37 - FREEZE64 issue 37
We had three top game developers: Andrew Davie on Mugsy’s Revenge, Jeff Minter on ROX64, and Carleton Handley on APB. 👏😃
Buy now: freeze64.com/freeze64-issue-37
#Commodore64
November 2, 2026 at 3:21 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY35: FREEZE64 issue 35
Stephen Kellett returns for part 2 of our chat.
Peter Frith chats about working for Alligata Software.
Andreas Zeilder chats PETSCII Art.
Buy now: freeze64.com/freeze64-issue-35
#Commodore64
October 31, 2026 at 8:18 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY36: FREEZE64 issue 36
Stuart Collier popped in to chat about programming the fabulous THE LEGEND OF ATLANTIS, which is one of our all-time modern favourites. 👏😃
Buy now: freeze64.com/freeze64-issue-36
#Commodore64
November 1, 2026 at 3:59 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY33: FREEZE64 issue 33
The great Colin Porch chatted with us about the development of Head Over Heels for Ocean Software.
Buy now: freeze64.com/freeze64-issue-33
#Commodore64
October 29, 2026 at 6:59 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY34: FREEZE64 issue 34
The lovely and very clever Graham Axten pops in to chat about the development of his game MANIC MINER DX.
Stephen Kellett also pops in to chat.
Buy now: freeze64.com/freeze64-issue-34
#Commodore64
October 30, 2026 at 8:55 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY32: FREEZE64 issue 32
Ashley Hogg and Jonathan Temples popped in for a chat about the development of CJ’s Elephant Antics for Codemasters.
Buy now: freeze64.com/freeze64-issue-32
#Commodore64 #C64
October 28, 2026 at 1:44 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY31: FREEZE64 issue 31
Kevin Franklin (programmer) and Adam Gilmore (Composer) popped in to chat about the development of their budget shoot-em-up ZYBEX.
Buy now: freeze64.com/freeze64-issue-31
#Commodore64 #C64
October 27, 2026 at 5:13 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY30: FREEZE64 issue 30
Veteran #C64 game developer Colin Gresty popped in for a chat about the making of Comic Bakery for Imagine Software.
Buy now: freeze64.com/freeze64-issue-30
#Commodore64 #C64
October 26, 2026 at 6:48 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 29: FREEZE64 issue 29
We had two time-shifting covers to celebrate Simon Jameson’s brilliant DOC COSMOS. Veteran coder Michael Hedley also popped in for a chat.
Buy now: freeze64.com/freeze64-issue-29
#Commodore64 #C64
October 25, 2026 at 8:54 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 28: FREEZE64 issue 28
Our good friend Tony Pomfret visited FREEZE Towers to chat about the development of Mikie for Imagine Software.
Buy now: freeze64.com/freeze64-issue-28
#Commodore64 #C64
October 24, 2026 at 11:18 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 27: FREEZE64 issue 27
Keith Robinson visited FREEZE Towers to chat about the development of Nodes of Yesod. Plus - Joost Honig chats about making Rollerboard.
Buy now: freeze64.com/freeze64-issue-27
#Commodore64 #C64
October 23, 2026 at 4:17 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 26: FREEZE64 issue 26
John Buckley visited FREEZE Towers to chat about the development of Psycho Hopper, Molecule Man and also Jeep Command.
Buy now: freeze64.com/freeze64-issue-26
#Commodore64 #C64
October 22, 2026 at 11:02 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 25: FREEZE64 issue 25
The issue features game development interviews with Steven Collins who chats about his #C64 games, and also Martin Walker on Rupert Bear.
Buy now: freeze64.com/freeze64-issue-24
#Commodore64 #C64
October 20, 2026 at 9:10 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 24: FREEZE64 issue 24
The issue features game development interviews with Duncan Kershaw who chats about his many games, and also Peter Andrew on Demon’s Kiss.
Buy now: freeze64.com/freeze64-issue-24
#Commodore64 #C64
October 19, 2026 at 3:58 PM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 23: FREEZE64 issue 23
We celebrated the life of the great Ben Daglish, with memories and stories from people all across the #C64 Community.
Buy now: freeze64.com/freeze64-issue-23
#Commodore64 #C64
October 18, 2026 at 6:25 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 22: FREEZE64 issue 22
We chatted with Mark Greenshields about the development of Split Personalities for Domark. Plus - Kent Murray chats about making Bod Squad.
freeze64.com/freeze64-issue-22
#Commodore64 #C64
October 17, 2026 at 8:26 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 21: FREEZE64 issue 21
Karl Hörnell chatted about the development of his games for Players Software, and Carleton Handley took us through the making of Spitting Image.
freeze64.com/freeze64-issue-21
#Commodore64 #C64
October 16, 2026 at 7:58 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 20: FREEZE64 issue 20
We featured another of my all-time favourite games, BOUNDER, along with an interview with its developer Chris Shrigley. Love that guy 😊
freeze64.com/freeze64-issue-20
#Commodore64 #C64
October 15, 2026 at 6:46 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 19: FREEZE64 issue 19
We featured another of my all-time favourite games, Roland’s Ratrace, along with an interview with its developer David Collier. It was a tough one!
freeze64.com/freeze64-issue-19
#Commodore64 #C64
October 14, 2026 at 6:20 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 18: FREEZE64 issue 18
We celebrated Activision/Firebird’s fabulous PARK PATROL and also created two different covers for our readers to enjoy.
freeze64.com/freeze64-iss...
#Commodore64 #C64 #Commodore64Ultimate
October 13, 2026 at 11:10 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 17: FREEZE64 issue 17
The great Shaun Southern visits FREEZE Towers to chat about developing games for the #Commodore64 #C64 market.
freeze64.com/freeze64-iss...
October 12, 2026 at 9:10 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 16: FREEZE64 issue 16
We featured the brilliant Boulder Dash and an interview with its creator, Peter Liepa.
It was also the first issue to feature Julian Rignall.
freeze64.com/freeze64-iss...
#Commodore64 #C64
October 11, 2026 at 6:07 AM
#90DayCountdownToChristmasDay
- one issue of FREEZE64 per day…
DAY 15: FREEZE64 issue 15
We featured BEE 52, which was a game that was never commercially released, along with an interview with its developer Nick Taylor.
freeze64.com/freeze64-iss...
#Commodore64 #C64
October 10, 2026 at 6:43 AM