#ACEZERO
Finally. Was getting tired of launching Zero from the AC8 launcher.

#AceCombatZero #ACEZero #AceCombat8 #Steam
October 13, 2026 at 2:35 PM
Now this is excellent news...or the possibility of excellent news! I honestly hope they go through with it and make Ace Combat Zero its own application in Steam.

#AceCombat8WingsOfTheve #DeluxeEdition #CollectorsEdition #AceCombatZero #ACE8 #ACEZERO #AceCombat
October 3, 2026 at 12:55 AM
ACE8のACEZERO移植で過去作の話も出てるけど、ACE6はXbox版ACE7の特典だったこと殆ど知られてない感ある。
…まぁ、VRも同時発売の公式フライトスティックもないXbox版を選ぶ理由はなく、大多数がPS4かPCだったろうからしゃあないんだけども。
だから他と同じ理由でPSやPCへのACE6移植はないです。
October 2, 2026 at 9:13 AM
acezeroって通常盤のace8の予約でも貰えるんか?
September 10, 2026 at 2:06 PM
The demon lord used to have a sidekick on his side.

「地獄の妖精」
"Jigoku-no-Yousei -fairy of hell-"

#Fanart #AceCombat #エースコンバット #ACEZERO #Artwork
February 1, 2024 at 12:42 PM
‼️ Major update to the #ACEZero code base. We added the capabilities of the #ICCV2025 paper on Scene Coordinate Reconstruction Priors.

Gives you, e.g., a RGB-D version of ACE0. In the snipped below, I jointly reconstruct multiple RGB-D scans of ScanNet.

github.com/nianticlabs/...
November 10, 2025 at 9:49 AM
Looking forward to my talk at heidelberg.ai. I will touch on topics like #MapFreeReloc and #ACEZero, i.e. how to derive scene representations from very few (one!) or very many images.
We’re thrilled to welcome Eric Brachmann (@ericbrachmann.bsky.social‬), Senior Staff Scientist at Niantic Spatial, Inc. and a leading expert in visual relocalisation & pose estimation, to our heidelberg.ai / NCT Data Science Seminar on July 16th at 4 PM.

👇Details Below 1/3
July 4, 2025 at 7:08 AM
I was not aware that the #ECCV2024 oral recordings are publicly available... So here is the #ACEZero talk: eccv.ecva.net/virtual/2024...
June 23, 2025 at 2:37 PM
The lecture mainly fuses the SCR parts of this last tutorial with the #ACEZero oral presentation at #ECCV2024 which was also recorded, and, I hope, will be released to the public at some point.
November 19, 2024 at 1:53 PM
It's been a while since I gave a proper lecture, but this Thursday I'll have the honour with a guest lecture in the geometry class of CMU.

From the beginnings of scene coordinate regression all the way to #ACEZero. Slides are ready 💪
November 19, 2024 at 12:39 PM
📢 A new learning-based approach to SfM: #ACEZero (Oral, #ECCV2024)

No img-to-img matching, optimises image-to-scene correspondences directly. Needs no pose priors. Works on unordered image sets. Efficiently handles thousands of images. Code available.

Page: nianticlabs.github.io/acezero
November 19, 2024 at 9:16 AM
Code of #ACEZero is out.

github.com/nianticlabs/...

A new approach to SfM. Learn the 3D scene without image-to-image matching. Naturally avoids the explosion of complexity for many images. ACE0 shines if you have dense coverage of a scene. Posing 10k images and more? Sure!
GitHub - nianticlabs/acezero: [ECCV 2024] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene...
[ECCV 2024] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation. - nianticl...
github.com
July 25, 2024 at 8:50 AM
ストレス発散にカラオケ~♪
帰りに行きつけのゲームショップに寄りました。
ACEZEROのBestじゃない版が安く購入!
PS2は持ってないw
入手したらやりたい。
#レトロゲーム
May 28, 2026 at 1:34 PM
Happy 19th Anniversary to Ace Combat Zero! One of the best stories ever told within the Strangereal verse. The game where one of my favorite Ace Combat fictional crafts debuted!

Initial release: 23rd March, 2006

#AceCombat #AceCombatZero #ACEZERO #ACZ #19years #anniversary
March 23, 2025 at 8:46 AM