#AceCombatZero #ACEZero #AceCombat8 #Steam
Announcement post: steamcommunity.com/games/228834...
#AceCombatZero #ACEZero #AceCombat8 #Steam
#AceCombat8WingsOfTheve #DeluxeEdition #CollectorsEdition #AceCombatZero #ACE8 #ACEZERO #AceCombat
#AceCombat8WingsOfTheve #DeluxeEdition #CollectorsEdition #AceCombatZero #ACE8 #ACEZERO #AceCombat
…まぁ、VRも同時発売の公式フライトスティックもないXbox版を選ぶ理由はなく、大多数がPS4かPCだったろうからしゃあないんだけども。
だから他と同じ理由でPSやPCへのACE6移植はないです。
…まぁ、VRも同時発売の公式フライトスティックもないXbox版を選ぶ理由はなく、大多数がPS4かPCだったろうからしゃあないんだけども。
だから他と同じ理由でPSやPCへのACE6移植はないです。
「地獄の妖精」
"Jigoku-no-Yousei -fairy of hell-"
#Fanart #AceCombat #エースコンバット #ACEZERO #Artwork
「地獄の妖精」
"Jigoku-no-Yousei -fairy of hell-"
#Fanart #AceCombat #エースコンバット #ACEZERO #Artwork
Gives you, e.g., a RGB-D version of ACE0. In the snipped below, I jointly reconstruct multiple RGB-D scans of ScanNet.
github.com/nianticlabs/...
Gives you, e.g., a RGB-D version of ACE0. In the snipped below, I jointly reconstruct multiple RGB-D scans of ScanNet.
github.com/nianticlabs/...
👇Details Below 1/3
From the beginnings of scene coordinate regression all the way to #ACEZero. Slides are ready 💪
From the beginnings of scene coordinate regression all the way to #ACEZero. Slides are ready 💪
No img-to-img matching, optimises image-to-scene correspondences directly. Needs no pose priors. Works on unordered image sets. Efficiently handles thousands of images. Code available.
Page: nianticlabs.github.io/acezero
No img-to-img matching, optimises image-to-scene correspondences directly. Needs no pose priors. Works on unordered image sets. Efficiently handles thousands of images. Code available.
Page: nianticlabs.github.io/acezero
github.com/nianticlabs/...
A new approach to SfM. Learn the 3D scene without image-to-image matching. Naturally avoids the explosion of complexity for many images. ACE0 shines if you have dense coverage of a scene. Posing 10k images and more? Sure!
github.com/nianticlabs/...
A new approach to SfM. Learn the 3D scene without image-to-image matching. Naturally avoids the explosion of complexity for many images. ACE0 shines if you have dense coverage of a scene. Posing 10k images and more? Sure!
Initial release: 23rd March, 2006
#AceCombat #AceCombatZero #ACEZERO #ACZ #19years #anniversary
Initial release: 23rd March, 2006
#AceCombat #AceCombatZero #ACEZERO #ACZ #19years #anniversary