#ADMETALLUM
💥 Rockets rip through walls. Buildings crumble under relentless fire.

Physics driven destruction powered by #Box3D, running at 80 to 90 FPS with more optimizations coming!

AD METALLUM. Coming to Steam.

#ADMETALLUM #UnrealEngine5 #GameDev
October 18, 2026 at 3:07 AM
Rockets hit. Walls break apart. Sections give way as the building crumbles under the impact. 💥

Powered by #Box3D, bringing physics driven destruction to AD-METALLUM

Every impact changes the collapse.

Coming to Steam.

#ADMETALLUM #Box3D #UnrealEngine5 #GameDev
October 17, 2026 at 11:52 AM
Rockets hit. Walls break apart. Sections give way as the building crumbles under the impact. 💥

Powered by #Box3D, bringing physics driven destruction to AD-METALLUM

Every impact changes the collapse.

Coming to Steam.

#ADMETALLUM #Box3D #UnrealEngine5 #GameDev
October 17, 2026 at 11:50 AM
What happens when a structure starts to fail? 💥

Load shifts. Supports give way. One failure triggers the next.

Every impact changes the structure. Every collapse tells a different story.

AD METALLUM. Destruction that evolves with every hit.

Coming to Steam.

#UnrealEngine5 #ADMETALLUM #GameDev
October 17, 2026 at 3:04 AM
What happens when a structure starts to fail? 💥

Dynamic load transfer. Progressive collapse. Destruction that changes with every impact.

AD-METALLUM on Steam. The destruction is just getting started.

#UnrealEngine5 #ADMETALLUM #GameDev
October 16, 2026 at 3:58 AM
Testing advanced structural destruction with realistic load transfer, progressive failure, and dynamic detachment of broken sections. Every failure changes how the remaining structure behaves

Wishlist AD-METALLUM on Steam and follow the development!

#Box3D #UnrealEngine5 #ADMETALLUM #GameDev
October 15, 2026 at 11:32 AM