#AIIDE26
We kick off #AIIDE26 with Roberto Ierusalimschy talking about the design of Lua! Roberto covered the history of Lua in games, starting with Grim Fandango, then discussed why he thought Lua became so popular: portability, size, simplicity, and scripting.
November 11, 2026 at 12:32 PM
Following up with our first #AIIDE26 paper session, Sara Karimi from King exploring style-conditioned decision transformers for automated QA. Basically, it works In a toy domain! But it will need to be extended for more complex games like Candy Crush.
November 11, 2026 at 1:58 PM
AIIDE26 abstract deadline is tomorrow (AoE)!
Don't forget to register your paper abstract by tomorrow, anywhere on earth!

- Abstract Deadline: June 26, 2026
- Full Submission Deadline: July 03, 2026
June 25, 2026 at 3:48 PM