#Ank
Ehrenamt Migranten-Sprach-Café:

Nach langem Rätseln weiß ich nun auch,
wo der ganze Kurs seine unpräzise Aussprache von Wörtern
auf -ung, -ang, -ing endend her hat:
Von der Lehrerin (keine Deutsche).
Daher wurde heute viel -unk, -ank, -ink abtrainiert.
Und ich brachte typisch deutsches Süßzeug mit.
October 14, 2026 at 8:21 PM
こちらをご参考にしてください。
高市政権を支持している国民は僅かです。
www.jra.net/ank/online/n...
October 14, 2026 at 8:14 PM
a reminder that ratshit DID go inside c/ank CANONICALLY
so oooooo basically yes
they did
FUCK
not in the way you would think and its more vore than fuck but IT HAPPENED
IT HAPPENED
RATSHIT WENT INSIDE C/ANK AND MARKED HIS TERRITORY AND THERES NOTHING ANYONE CAN DO ABOUT IT
October 14, 2026 at 6:13 PM
Renaturierung fürs #Klima? Die BAFG zeigt: Flüsse haben großes Potential für C-Speicherung, wenn #Auen angebunden & überflutet werden (leider kein Selbstläufer, da begradigte & befestigte Flüsse in die Tiefe erodieren). Dazu hoffentlich gleich mehr bei der #ANK Themenwoche im Umweltministerium! 💙💚
Aktuelles - Wie viel Klimaschutz steckt in unseren Flüssen?
Vom 7. bis 14. Oktober zeigt die bundesweite Themenwoche des Aktionsprogramms Natürlicher Klimaschutz (ANK), welchen Beitrag Wälder, Moore, Böden, Meere und Flüsse zum Klimaschutz leisten. Die BfG ist...
www.bafg.de
October 14, 2026 at 9:44 AM
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October 14, 2026 at 5:22 AM
Türkiye — Türkiye'de okullarda dini kıyafet uygulaması eleştirileri artıyor #Türkiye #News
Türkiye'de eğitimde dini kıyafet yasası tartışmaları
Türkiye'de bazı ilköğretim ve ortaokullarda dini kıyafet uygulaması, özellikle kız öğrenciler için, toplumda tartışmaları tetikledi. Bu uygulama, bazı okullarda öğrencilere dini kıyafet giyme zorunlul… · Photo : Ank Kumar · CC BY-SA · Wikimedia
news.netasgard.com
October 14, 2026 at 4:29 AM
Sterkte Ank 🫂
October 13, 2026 at 9:21 PM
Het gemis zal er altijd zijn Ank.
Sterkte 🫂
October 13, 2026 at 8:50 PM
Sterkte met het gemis Ank...was n bijzonder mens🍀
October 13, 2026 at 5:33 PM
jankowski is definitely one to watch! he’s on my radar now. the “ank” of it all is taking me out 😭 stanky and janky
October 13, 2026 at 3:57 PM
As letras escolhidas foram... ANK!
October 13, 2026 at 1:31 PM
The Occasional Blog of Phil Masters: “Using Discworld: Adventures in Ankh-Morpork as a Resource for the Discworld RPG (pt. 1)”

http://philmasters.blogspot.com/2026/10/using-discworld-adventures-in-ankh.html

#rpg #gurps #discworld #games
Using Discworld: Adventures in Ankh-Morpork as a Resource for the Discworld RPG (pt. 1)
I've always tried to tell people that, as the (original) _Discworld Roleplaying Game,_ hereafter "**_DRPG_** ", is all about roleplaying on the Discworld as published, any canonical(-or-thereabouts) published material relating to the Disc can serve as source material for the game. So, obviously, that principle must apply to the new **_Discworld: Adventures in Ank-Morpork_** RPG, hereafter "**_DAiAM_** ". (And, likewise, the older RPG can serve as source material for the new one; see my post on Adapting my own Discworld Roleplaying Game Scenarios.) Having now looked through the new game, I'll say that it absolutely does. How _much_ use it is will be determined by individual GMs and the nature of their campaigns. Okay, to start with - much of **_DAiAM_** consists of basic introductory material about the Disc and its inhabitants. This is absolutely **not** a criticism; the same would go for any half-decent published Discworld roleplaying game, and certainly goes for my own - anything else would be crazy. However, that means that anyone who's happy with the **_DRPG_** and on a budget may wish to think about their priorities before buying the new game. You won't get a huge amount that isn't in the _DRPG_ or the _Discworld Companion_ (let alone, of course, the novels); it does go into quite a bit of detail on Ankh-Morpork, but I think even that mostly comes from the street map and _The Compleat Ankh-Morpork_. Still, it's nicely presented and amply illustrated with colour Paul Kidby art (if not very many new images that I can see), and anyway, well, Discworld completists will be completist. Which said, I think that the main reasons to buy the new game and its supplements, from a **_DRPG_** GM's point of view will be the scenarios, and also some random scenery and item generation rules (basically numbered tables of one-line ideas or descriptions). This is good - new sources of scenario ideas are always welcome, especially to GMs who find themselves scrabbling on the edge of burnout - but quite how usable these scenarios will be will likely vary a _lot_ from GM to GM. (From a _player's_ point of view, an additional use for the new game would be as a source of prompts when stuck for ideas in character generation. ** _DAiAM_** character generation basically involves generating and then answering a bunch of questions about the character's past, which can be a good approach when coming up with a new character in any system. ** _DAiAM_** just has tables of ideas to roll dice against.) The point being that the Discworld is a _world_ , which means that there are countless locations and narrative niches that could be used in campaigns - along with enough blank spots on the map and unexploited plot possibilities that enterprising GMs can jump into. I emphasised this in the _DRPG,_ expending a few pages on the Brown Islands (barely mentioned in the books) as a campaign location, and a few more on other possibilities, from Klatch to Fourecks. As the title suggests, _DAiAM_ focuses much more specifically on Ankh-Morpork ("Lancre and Uberwald" will be covered in a whole new game in the near future), but even there, it points to a whole range of game possibilities, working for various groups such as the various guilds or the Watch, or playing supernatural beings. That, by the way, is _scenario_ possibilities, not _campaign_ possibilities; _DAiAM_ is open about its intention to support one-off games and scenarios rather than continuing campaigns. This vastness of possibilities is a wonderful thing about the Disc as a game world, but makes the idea of using _any_ published Discworld scenarios for _any_ system in an on-going campaign a little tricky. With the best will in the world, the chances of any given published scenario fitting into any given campaign are going to be a little slim. At a guess, the single most likely campaign framework to show up might be an Ankh-Mopork City Watch game, which fits with some of the _DAiAM_ sample scenarios, but I wouldn't bet on even that being especially common. But enough negativity; the real question here must be "How easy is it to convert _DAiAM_ scenarios to the _DRPG_ in some form?" And the answer is "Quite easy, really", but as in all RPG system conversions, there'll be some work involved. Still, the _DAiAM_ system means that there won't be an _excessive_ amount of number-crunching - because _DAiAM_ barely counts as a system at all, to cranky old-school tabletop roleplayers like me. Characters, both PCs and NPCs, are defined by a short list of descriptive phrases, and that's it. To "convert" them to the _DRPG,_ all you can do is take that brief description and any accompanying notes, and, umm, create a _DRPG_ character from scratch that fits that description, in whatever level of detail is useful. Scenarios then consist of a bunch of objectives for PCs and scene descriptions, and it's up to the GM and players to make things happen within that framework. Given that (a) _DAiAM_ characters are defined entirely by their personal foibles, and (b) the resolution mechanic is quite heavy on randomness and seems actively designed to lead to a lot of chaos, I suspect that a lot of scenarios run under those rules will go way off the rails very quickly, and that this is pretty much intentional. Different groups will probably have different opinions about this. But still, these scenarios can certainly be run using the _DRPG._ There's nothing wrong with the idea that a GM should just start with a loose framework and improvise a lot as required, and the GURPS rules mechanics permit that; the GM just has to be ready to invent a few appropriate numbers (NPC skill levels and stats, difficulty penalties, and so forth) when required. To get technical for a moment, it might be worth pinching the "Basic Abstract Difficulty" rule from _GURPS Action_ ; the process of subtly choreographing an action movie scene isn't that different to that of running a comedy scene, after all. Which I think covers the theory; my next post will run through the _DAiAM_ scenarios published to date in terms of their possible usefulness to a _DRPG_ GM.
philmasters.blogspot.com
October 13, 2026 at 12:57 PM
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October 13, 2026 at 7:28 AM
there's like
a group of robots from ratshit adn c/ank called hotbots and courtneyg/ears is one of them and im making carrie a hotbot version hehe~ its def a good source of dopamine i needed hehe~
October 13, 2026 at 12:51 AM
公式のあそーぎあまりにもかっこよすぎてANK(あそうぎ⋯⋯なんて、かっこいいんだ⋯⋯!!)となってる。
October 12, 2026 at 10:11 PM
Dankjewel Ank 🙏
October 12, 2026 at 7:35 PM
? value of FamHx in Rheum evals? My bias is that few Dz are heritable - #Ank Spondylitis, #gout, DIP Osteoarthritis! But literature says there's high heritability for SLE, RA, systemic sclerosis, Sjögren's, & autoimmune endocrinopathies. WHAT do you think?
October 12, 2026 at 7:00 PM
Th
Ank
S

Ti
Kt
ok
October 12, 2026 at 6:48 PM
Am Mittwoch werde ich bei der Abschlussveranstaltung der ANK Themenwoche unser Projekt OptiMuM kurz vorstellen. Vielleicht sehen wir uns dort? @greifswaldmoor.bsky.social
October 12, 2026 at 2:33 PM
Toll, dass wir die Praxis der naturbasierten Lösung (hier Wiedervernässung und Renaturierung von Mooren) mit der Untersuchung der Effekte zusammenbringen können. Ich finde den Ansatz des ANK, Umsetzung mit Begleitforschung und Monitoring als integralem Bestandteil sehr gut und zukunftsorientiert.
Was hat das Aktionsprogramm Natürlicher Klimaschutz mit Mooren zu tun? 🌿
Es ist #ANKWoche26 & wir schauen hin: Treibhausgase reduzieren, Kohlenstoff speichern, Lebensräume stärken und Wasser in der Landschaft halten
#optimum_ank @umweltministerium.de @bfn-de.bsky.social @wbnk-klima.bsky.social
October 12, 2026 at 2:33 PM
T H ANK YOU!!!
October 12, 2026 at 2:29 PM
Im Rahmen des #ANK Aktionstages veranstalteten am Samstag 12 ANK-Projekte den Tag „Klimaschützer Meer“. Mit Angeboten in Bremen, Kiel, Rostock, Stralsund und auf Rügen standen sie rund 400 Besucher*innen Rede und Antwort zu Mikroalgen, Seegras und Salzwiesen. #ANKWOCHE26 Foto:Luisa Göthel, Uni Kiel
October 12, 2026 at 2:23 PM
きゃ〜! 先生の言葉選びや感性が大好きで、違国日記は俺の血肉の一部なのでうれしいです♡ にしてもankさんと趣味嗜好が同じすぎるのでそろそろソウルメイト説を提唱しようかな
October 12, 2026 at 11:49 AM