#ArenaOfSuffering
Happy (almost) Halloween from the Pumpkin King. :)

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October 30, 2025 at 10:42 AM
Arena of Suffering is live on Steam!
store.steampowered.com/app/3943210/...

Try the demo if you're on the fence, or jump right in and start ripping through all these bosses. They're not going to defeat themselves! :)

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January 13, 2026 at 2:31 PM
Holidays over and back to work. The battle system is really coming along well. I've added a nice auto attack (hold click on a monster and watch everyone dogpile them). Good for ending fights or smaller encounters.

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December 1, 2025 at 1:24 PM
Our first game goes live next Tuesday! I've already learned so many new tricks that it's hard not to go back and reinvent it, but I still love this cutie.

store.steampowered.com/app/3943210/...

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January 7, 2026 at 3:05 PM
Every day can be Caturday if you try hard enough. At least, this kittie thinks so. #JRPG, #IndieGame, #SteamNextFest, #ArenaOfSuffering, #Caturday
October 16, 2025 at 7:22 PM
Thanks to Beef Gravy Studios for checking out our game and for the review. Fun folks! :)

www.youtube.com/watch?v=_iWt...

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You Won't Believe These Epic STEAM Retro Pixel Games!
YouTube video by Beef Gravy Studios
www.youtube.com
November 4, 2025 at 12:47 PM
I know that in the long run I need to make a better Header Capsule for my game. This one is just GIMPed together, and it shows. But man, capsule work is tricky--always more to learn. Have a great weekend everyone!‪

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October 17, 2025 at 12:05 PM
The first major spell of the new engine. I wanted to combine a few things at once. Projectiles, tracking, our emitters, and sound. Heck yeah! :) Next challenge--going back to more engine development instead of making 20 more spells. :)

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November 6, 2025 at 1:38 PM
Movement Testing

I implemented the new movement system and hooked in a temp footstep sound. I'm 48, and this still made me crack up for way too long. I wasn't going to post today (still in menu hell), but this was a fun break. :)

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October 29, 2025 at 1:49 PM
I haven't been doing mapwork lately (tons of battle internals). But I had a great bug and wanted to show it off. My characters look . . . larger than intended. Oops. Initiative tracker is working though! And the Log. :)

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November 18, 2025 at 1:18 PM
Okay, the Character Status window is working without any hard coding. Fully populating off of data (thank all the fates). I'm going for a crisp, minimal look for the window colors. But I don't want it to be bland either. Have I gone too far?

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December 10, 2025 at 3:03 PM
Godot continues to be a lot of fun to work with. The weather system and new map layering systems are playing with each other (correctly!). And Audio is still happy. Heck yeah. Make a Darude Meme or MST3K? Bah, no time! :)

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November 3, 2025 at 6:26 PM
One of the things that I've found the hardest to change about RPG Maker's systems is the "simple" stuff: menus and UI layout. It fights back when you try to change it.

Which JRPG has the best UI in recent years from your experiences?

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October 27, 2025 at 11:43 AM