#AskAGameDev
For this week's #AskAGameDev prompt, let's have some fun!

If you were defeated in a game, what loot would you drop (and why)? ⚔

Quote repost or reply below :)

#gamedev
April 10, 2026 at 8:15 PM
This week's #AskAGameDev is about motivation!

Reply or quote repost with any useful tips you've found to get motivated and keep that momentum🏃🏾‍♀️💨

#gamedev
May 2, 2026 at 12:23 AM
Don't be afraid of a little shameless self-promotion!

For this week's #AskAGameDev prompt:

What game project(s) are you currently working on or aim to work on next?

We want to see what you're working on! Quote repost or reply below :)

#gamedev
April 3, 2026 at 5:13 PM
This week's #AskAGameDev is about branding and visuals.

What are some eye-catching or pleasingly simple logos you love? Share them in a quote repost or reply below!

#gamedev
April 17, 2026 at 10:54 PM
We're starting a weekly conversation thread called #AskAGameDev! 🎮

Each week we'll share a prompt, and we would love it if folks could quote repost or reply below with their answer.

To kick it off, we'll start easy - what inspired YOU to start making games?

#gamedev
March 27, 2026 at 8:47 PM
Let's reflect on the media that shaped our gaming habits or inspired us in our youth. 💖

Share a game from childhood that you think is underrated/has flown under the radar!

#AskAGameDev
May 8, 2026 at 11:23 PM
This week's #AskAGameDev focuses on looking forward!

Share your short vs long term goals with us 💭

Connect with someone else on shared goals and maybe find a dev buddy in the replies/quotes who is trying to work towards the same thing 💙💚

#gamedev
April 24, 2026 at 9:20 PM
Fishing minigames? 🎣 Character customization? 👑

This week's #AskAGameDev asks:

What's something you wish games had more of OR or less of and why?

Quote this post or reply with your answers, #gamedev!
May 23, 2026 at 12:07 AM
Friends, I need questions!

Do you have any questions about making board games - development, design, manufacturing, or logistics?

#askagamedev here, and I’ll add it to my queue to tackle!
November 25, 2024 at 6:56 PM
Thoughts on the Bioware layoffs? (Spoiler: Not many studios get to survive three consecutive failures)

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Ask a Game Dev
Thoughts on the Bioware restructuration/lay-offs? I've long said that any AAA game studio, no matter how strong, is always 2-3 flops in a row away from closure. Bioware did very well with Inquisitio…
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January 31, 2025 at 5:06 PM
Holiday reblog: What's an example of an early decision that caused all kinds of trouble later on? (Spoiler: Here's one from SWTOR)

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Ask a Game Dev
You talked about how making system with an edge case/additional functionality (namely the boss’ elite units acting as a unit with cover fire/focused targeting). Can you explain why it is harder/more…
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January 2, 2025 at 6:24 PM
Those screaming about the recent changes to Mario Kart World would do well to read this article here

TLDR actual player data generally carries far more weight to the developers than the opinions of a bunch of angry youtubers or reddit dwellers.
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Post by @askagamedev · 4 images
💬 0  🔁 33  ❤️ 76 · Emotional Investment and the Vocal Minority · I got a pair of questions that seemed unrelated, but are actually caused by the same phenomena today. Since they are both pretty sho…
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June 26, 2025 at 4:56 PM
Requested Reblog: How do I become a narrative designer?

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Qualifications:
What advice do you have to someone who has several years of writing experience outside of video games (in my case, a combination of marketing, freelance tabletop RPG materials, and nonprofit grants),…
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January 29, 2025 at 5:10 PM
What's the gnarliest code hack you've seen? (Spoiler: Somebody used localization data as animation data)

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Ask a Game Dev
What is the gnarliest coding hack you've ever encountered? The weirdest coding hack I’ve ever seen myself was in a very popular first person shooter series whose engine my studio was using for a dif…
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November 29, 2024 at 5:57 PM
Is there a downside to the Early Access release model? (Spoiler: Yes)

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Ask a Game Dev
Is there a downside to the early access release model? Yes. The maximum interest in any game is going to be at its first major launch. All marketing and buildup will get the largest group of players…
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January 17, 2025 at 5:05 PM
Friends old and new - back in the day, I did a regular Q&A on The Bad Place called #askagamedev. Folks seemed to like it. Should I restart this thing?

If so, should I use a video format?

My selfie game is absolutely terrible, but direct to camera answer of questions might be more interesting...
November 23, 2024 at 12:34 AM
Busy reblog: Do publishers have their own internal quality bar? (Spoiler: Yes)

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Ask a Game Dev
Do publishers have their own "quality control" standards? For example, do publishers have any "we will not release a game unless it meets X standard of quality based our own playtesters/etc" systems…
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January 24, 2025 at 5:07 PM
Have we already designed every possible move? (Spoiler: Nah... and we don't need to)

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Ask a Game Dev
Has every move been invented? Maybe this is a weird one, but within a specific genre—take MOBAs for example—do you think every combination of move properties has been done? Push, pull, stun, life-ste…
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November 20, 2024 at 5:14 PM
Is it true that live service games tend to launch with more bugs and incomplete features? (Spoiler: Yes, but not for the reason you think)

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Ask a Game Dev
There’s a lot of noise online about live service games being detrimental to the quality of games, such as initial launches being bug ridden and with incomplete features. Is there any truth to this la…
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November 25, 2024 at 5:07 PM
How do I deal with too many tasks that are high priority? (Spoiler: Communicate with production and ask for help prioritizing. It's their job)

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Ask a Game Dev
How to deal with project management where every task is high-urgent priority? Even the simple ones that are easy to fix and don't have such a big impact as other real-high priority tasks. I work on a…
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December 11, 2024 at 5:08 PM
Holiday reblog: What's a non-technical skill that's critical for game dev? (Spoiler: Communication)

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Ask a Game Dev
As a AAA dev, what is a task *outside* of the actual game development that is underrated but super critical to your job? Beyond coding, arting, programming, modeling, and QA...ing. (Obviously aside f…
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January 3, 2025 at 5:51 PM
What makes Ocarina of Time's Shadow Temple scary? (Spoiler: Music, gameplay, ambiance, the enemy abilities, and so on...)

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Ask a Game Dev
Why is the Shadow Temple scary? Not "why did Nintendo make this scary for kids". What put the fear in us? Why'd it put us on edge so bad despite Ocarina of Time not having the usual limitations of a…
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January 22, 2025 at 5:09 PM
Does my experience doing localization/translation transfer toward being a narrative designer? (Spoiler: Yes!)

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Ask a Game Dev
Your recent reblog about game writing made me curious: how much would the skills of game TRANSLATION transfer to game WRITING. Because I'm already a translator in the games industry, and I feel like…
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January 30, 2025 at 5:01 PM
How do you do hard things? (Spoiler: You do what you can, don't get dissuaded by imperfect options)

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Ask a Game Dev
way more general but your post about "wants and shoulds" makes me ask: do you have any advice for learning how to do things that are hard? Asked another way, do you have any advice for how to embrace…
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January 10, 2025 at 5:11 PM
What are some red flags that end my hiring candidacy outright? (Spoiler: Basically anything that would indicate a candidate might bring trouble if hired)

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No Proofreading
On the topic of keywords, what are red flags that will get a resume tossed into the bin) There aren't any particular keywords that will auto-kill your chances, but there are some things in a submitt…
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December 9, 2024 at 5:06 PM