Showing anyone curious how to do it in 3DCMS.
Starting to mess it up a bit for more realism.
#3DCMS #3DArt #Texturing #AssetLibrary #3DModeling
Showing anyone curious how to do it in 3DCMS.
Starting to mess it up a bit for more realism.
#3DCMS #3DArt #Texturing #AssetLibrary #3DModeling
#Blender3D #BlenderTips #3DModeling #AssetLibrary #BlenderTutorial #DigitalArt #WorkflowTips #3DArtist #BlenderCommunity
#Blender3D #BlenderTips #3DModeling #AssetLibrary #BlenderTutorial #DigitalArt #WorkflowTips #3DArtist #BlenderCommunity
Although given how much effort this took to write, perhaps they already did
(thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here)
Although given how much effort this took to write, perhaps they already did
(thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here)
You can grab Cogito on GitHub or the AssetLibrary: github.com/Phazorknight...
#MadeWithGodot
You can grab Cogito on GitHub or the AssetLibrary: github.com/Phazorknight...
#MadeWithGodot
An extension on top of Spatie/laravel-medialibrary which allows to attach an asset on multiple models. Also ocalized assets are supported.
🔗 https://github.com/thinktomorrow/assetlibrary
An extension on top of Spatie/laravel-medialibrary which allows to attach an asset on multiple models. Also ocalized assets are supported.
🔗 https://github.com/thinktomorrow/assetlibrary
An extension on top of Spatie/laravel-medialibrary which allows to attach an asset on multiple models. Also ocalized assets are supported.
🔗 https://github.com/thinktomorrow/assetlibrary
An extension on top of Spatie/laravel-medialibrary which allows to attach an asset on multiple models. Also ocalized assets are supported.
🔗 https://github.com/thinktomorrow/assetlibrary
- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!
🌚 Baixe agora! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!
🌚 Baixe agora! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!
🌚 Download now! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!
🌚 Download now! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- RPC config
- Android com páginas de 16kb
- Funções `export_*`: `export_range` e tal
- Arquivos de definição pra Lua Language Server
- Corrigido mem leak e outros erros
Disponível na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- RPC config
- Android com páginas de 16kb
- Funções `export_*`: `export_range` e tal
- Arquivos de definição pra Lua Language Server
- Corrigido mem leak e outros erros
Disponível na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors
Available in #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors
Available in #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Acesse variáveis globais
- Crie pointeiros para funções a partir de Callables e passe elas como void*
- StreamPeerCFFIPointer
Logo mais disponível também na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
- Acesse variáveis globais
- Crie pointeiros para funções a partir de Callables e passe elas como void*
- StreamPeerCFFIPointer
Logo mais disponível também na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
- Access global variables
- Create function pointers from Callables and pass them around as void*
- StreamPeerCFFIPointer
Soon also available on #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
- Access global variables
- Create function pointers from Callables and pass them around as void*
- StreamPeerCFFIPointer
Soon also available on #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
Acesse bibliotecas nativas e chame funções nativas diretamente de #GDScript via #FFI!
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
Acesse bibliotecas nativas e chame funções nativas diretamente de #GDScript via #FFI!
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
Access native libraries and call native functions directly from #GDScript via #FFI!
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
Access native libraries and call native functions directly from #GDScript via #FFI!
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!
Baixe agora!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!
Baixe agora!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes
Download now!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes
Download now!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Tenho um já funcional, maomen 90% pronto, mas que não mexo muito e ainda não submeti pra #AssetLibrary de #Godot. Por favor me avisem se alguém interessar!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev
Tenho um já funcional, maomen 90% pronto, mas que não mexo muito e ainda não submeti pra #AssetLibrary de #Godot. Por favor me avisem se alguém interessar!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev
I have one that's already usable, around 90% done, but I don't work on it much and haven't submitted it to #Godot #AssetLibrary yet. Let me know if there's any interest!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev
I have one that's already usable, around 90% done, but I don't work on it much and haven't submitted it to #Godot #AssetLibrary yet. Let me know if there's any interest!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
- Função await em Lua
- Setup de hooks em GDScript
- Builds Web e Windows ARM64
- Fix uso de xcframework no iOS
- E mais!
Em breve na #Godot #AssetLibrary também!
github.com/gilzoide/lua...
#gamedev #indiegamedev #indiedev #GodotEngine
- Função await em Lua
- Setup de hooks em GDScript
- Builds Web e Windows ARM64
- Fix uso de xcframework no iOS
- E mais!
Em breve na #Godot #AssetLibrary também!
github.com/gilzoide/lua...
#gamedev #indiegamedev #indiedev #GodotEngine
- await function in Lua
- Set hooks from GDScript
- Web and Windows ARM64 builds
- Fix use xcframework in iOS
- And more!
Soon in the #Godot #AssetLibrary as well!
github.com/gilzoide/lua...
#gamedev #indiegamedev #indiedev #GodotEngine
- await function in Lua
- Set hooks from GDScript
- Web and Windows ARM64 builds
- Fix use xcframework in iOS
- And more!
Soon in the #Godot #AssetLibrary as well!
github.com/gilzoide/lua...
#gamedev #indiegamedev #indiedev #GodotEngine