#AssetLibrary
Applied textures from the Asset Library, adjusted position with the Move tool, Rotate tool, and Properties panel, then Quick Publish.
Showing anyone curious how to do it in 3DCMS.
Starting to mess it up a bit for more realism.
#3DCMS #3DArt #Texturing #AssetLibrary #3DModeling
August 17, 2026 at 10:59 PM
This is an implementation in C and Python, so it will work for all engines. I hope I can get around to publishing a build for Godot in AssetLibrary.
May 2, 2026 at 12:41 PM
Create your own library for the parts you use frequently while modeling in Blender and save time!
#Blender3D #BlenderTips #3DModeling #AssetLibrary #BlenderTutorial #DigitalArt #WorkflowTips #3DArtist #BlenderCommunity
July 3, 2026 at 10:46 PM
Someone should take away my ability to write template code in C++

Although given how much effort this took to write, perhaps they already did

(thanks to this blog post for how to approach this : akrzemi1.wordpress.com/2015/03/02/a... the author Andrzej Krzemieński doesn't seem to be on here)
October 16, 2025 at 9:53 PM
That node group is included in my AssetLibrary repository if you want easier access to it in its asset-marked form.
AssetLibrary
Blender asset library
forge.axfive.net
July 3, 2026 at 6:33 AM
I started reworking the item quick slots for #COGITO. This will allow you to manually assign items to slots, the assignment will not change when moving items in the inventory.

You can grab Cogito on GitHub or the AssetLibrary: github.com/Phazorknight...

#MadeWithGodot
January 19, 2025 at 11:50 PM
Recently I've been working a lot on getting my asset library's organized. Its crazy the amount of assets developed over 4 years or so. #game #gamedev #indiegame #indie #blender #modelling #3dmodelling #assetlibrary #weponds
February 4, 2026 at 3:00 PM
📦 thinktomorrow/assetlibrary 1.0.3

An extension on top of Spatie/laravel-medialibrary which allows to attach an asset on multiple models. Also ocalized assets are supported.

🔗 https://github.com/thinktomorrow/assetlibrary
June 8, 2026 at 4:18 PM
📦 thinktomorrow/assetlibrary 1.0.2

An extension on top of Spatie/laravel-medialibrary which allows to attach an asset on multiple models. Also ocalized assets are supported.

🔗 https://github.com/thinktomorrow/assetlibrary
April 16, 2025 at 3:43 PM
Aí, #Lua #GDExtension 0.8.0 tá disponível na #Godot #AssetLibrary 🤘

- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!

🌚 Baixe agora! 🌝

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
March 30, 2026 at 9:11 PM
Yo, #Lua #GDExtension 0.8.0 is available on #Godot #AssetLibrary 🤘

- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!

🌚 Download now! 🌝

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
March 30, 2026 at 9:09 PM
Aí, #Lua #GDExtension 0.7.0 lançado! 🚀

- RPC config
- Android com páginas de 16kb
- Funções `export_*`: `export_range` e tal
- Arquivos de definição pra Lua Language Server
- Corrigido mem leak e outros erros

Disponível na #Godot #AssetLibrary

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
January 28, 2026 at 1:11 PM
Yo, #Lua #GDExtension 0.7.0 is out! 🚀

- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors

Available in #Godot #AssetLibrary

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
January 28, 2026 at 1:09 PM
Ó que legal: CFFI #GDExtension v0.2.0 lançado! 🚀

- Acesse variáveis globais
- Crie pointeiros para funções a partir de Callables e passe elas como void*
- StreamPeerCFFIPointer

Logo mais disponível também na #Godot #AssetLibrary

#gamedev #indiedev #indiegamedev #GodotEngine #FFI
December 3, 2025 at 10:45 PM
Here's some cool news: CFFI #GDExtension v0.2.0 is released! 🚀

- Access global variables
- Create function pointers from Callables and pass them around as void*
- StreamPeerCFFIPointer

Soon also available on #Godot #AssetLibrary

#gamedev #indiedev #indiegamedev #GodotEngine #FFI
December 3, 2025 at 10:45 PM
Já faz um tempim que não falo nada, então tó novidade: CFFI #GDExtension foi lançado na #Godot #AssetLibrary 🚀

Acesse bibliotecas nativas e chame funções nativas diretamente de #GDScript via #FFI!

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
CFFI GDExtension - Godot Asset Library
godotengine.org
November 10, 2025 at 10:03 AM
It's been some time, but here's some news: CFFI #GDExtension is now released in #Godot #AssetLibrary 🚀

Access native libraries and call native functions directly from #GDScript via #FFI!

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
CFFI GDExtension - Godot Asset Library
godotengine.org
November 10, 2025 at 10:02 AM
#Lua #GDExtension 0.6.0 disponível na #Godot #AssetLibrary 🚀 🌝

- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!

Baixe agora!

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
September 22, 2025 at 12:52 PM
#Lua #GDExtension 0.6.0 now available in the #Godot #AssetLibrary 🚀 🌝

- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes

Download now!

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
September 22, 2025 at 12:49 PM
Pergunta: algum usuário de #GodotEngine interessado num addon de #C #FFI?
Tenho um já funcional, maomen 90% pronto, mas que não mexo muito e ainda não submeti pra #AssetLibrary de #Godot. Por favor me avisem se alguém interessar!

github.com/gilzoide/cff...

#gamedev #indiedev #indiegamedev
GitHub - gilzoide/cffi-gdextension: libffi bindings for Godot 4.1+
libffi bindings for Godot 4.1+. Contribute to gilzoide/cffi-gdextension development by creating an account on GitHub.
github.com
July 15, 2025 at 2:44 PM
Question: any #GodotEngine users interested in a #C #FFI addon?
I have one that's already usable, around 90% done, but I don't work on it much and haven't submitted it to #Godot #AssetLibrary yet. Let me know if there's any interest!

github.com/gilzoide/cff...

#gamedev #indiedev #indiegamedev
GitHub - gilzoide/cffi-gdextension: libffi bindings for Godot 4.1+
libffi bindings for Godot 4.1+. Contribute to gilzoide/cffi-gdextension development by creating an account on GitHub.
github.com
July 15, 2025 at 2:43 PM
Esqueci completamente de comentar antes, mas #Lua #GDExtension + #LuaJIT tá lançado como um #addon separado na #AssetLibrary de #Godot, pra facilitar escolher entre as versões com Lua 5.4 ou LuaJIT 🌝

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
Lua GDExtension + LuaJIT - Godot Asset Library
godotengine.org
July 6, 2025 at 6:45 PM
Totally forgot to tell you, but #Lua #GDExtension + #LuaJIT is now released as a separate #addon in #Godot #AssetLibrary, so you can easily choose between Lua 5.4 or LuaJIT versions 🌝

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine
Lua GDExtension + LuaJIT - Godot Asset Library
godotengine.org
July 6, 2025 at 6:44 PM
#Lua #GDExtension 0.4.0 lançado, vamo timeee 🌝 🚀

- Função await em Lua
- Setup de hooks em GDScript
- Builds Web e Windows ARM64
- Fix uso de xcframework no iOS
- E mais!

Em breve na #Godot #AssetLibrary também!

github.com/gilzoide/lua...

#gamedev #indiegamedev #indiedev #GodotEngine
Release 0.4.0 · gilzoide/lua-gdextension
Built platforms: Windows, Linux, macOS, iOS, Android, Web Added LuaCoroutine.completed and LuaCoroutine.failed signals await function similar to GDScript's, allowing coroutines to yield and resume...
github.com
June 5, 2025 at 11:17 AM
#Lua #GDExtension 0.4.0 is now released, let's gooo 🌝 🚀

- await function in Lua
- Set hooks from GDScript
- Web and Windows ARM64 builds
- Fix use xcframework in iOS
- And more!

Soon in the #Godot #AssetLibrary as well!

github.com/gilzoide/lua...

#gamedev #indiegamedev #indiedev #GodotEngine
Release 0.4.0 · gilzoide/lua-gdextension
Built platforms: Windows, Linux, macOS, iOS, Android, Web Added LuaCoroutine.completed and LuaCoroutine.failed signals await function similar to GDScript's, allowing coroutines to yield and resume...
github.com
June 5, 2025 at 11:16 AM