- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes
Download now!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes
Download now!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors
Available in #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors
Available in #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!
🌚 Download now! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- GC-related methods in LuaState
- To-be-closed Variant variables (Lua 5.4+)
- Fix ref counts / leaks of objects with LuaScripts attached
- And more!
🌚 Download now! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!
Baixe agora!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!
Baixe agora!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
They're operating now from a different version hosted exclusively on their github and not the assetlibrary.
I want to perish.
Still don't know how it works.
They're operating now from a different version hosted exclusively on their github and not the assetlibrary.
I want to perish.
Still don't know how it works.
Should be downloadable via #AssetLibrary soon enough
Please let me know what you think! \o/
#gamedev #indiedev #indiegamedev #CSharp #Godot4 #GodotEngine
Should be downloadable via #AssetLibrary soon enough
Please let me know what you think! \o/
#gamedev #indiedev #indiegamedev #CSharp #Godot4 #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
- Access global variables
- Create function pointers from Callables and pass them around as void*
- StreamPeerCFFIPointer
Soon also available on #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
- Access global variables
- Create function pointers from Callables and pass them around as void*
- StreamPeerCFFIPointer
Soon also available on #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
- RPC config
- Android com páginas de 16kb
- Funções `export_*`: `export_range` e tal
- Arquivos de definição pra Lua Language Server
- Corrigido mem leak e outros erros
Disponível na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- RPC config
- Android com páginas de 16kb
- Funções `export_*`: `export_range` e tal
- Arquivos de definição pra Lua Language Server
- Corrigido mem leak e outros erros
Disponível na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
#Blender3D #BlenderTips #3DModeling #AssetLibrary #BlenderTutorial #DigitalArt #WorkflowTips #3DArtist #BlenderCommunity
#Blender3D #BlenderTips #3DModeling #AssetLibrary #BlenderTutorial #DigitalArt #WorkflowTips #3DArtist #BlenderCommunity
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
- Acesse variáveis globais
- Crie pointeiros para funções a partir de Callables e passe elas como void*
- StreamPeerCFFIPointer
Logo mais disponível também na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
- Acesse variáveis globais
- Crie pointeiros para funções a partir de Callables e passe elas como void*
- StreamPeerCFFIPointer
Logo mais disponível também na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #GodotEngine #FFI
godotengine.org/asset-librar...
Now you can install it directly from the #Godot editor! 🚀
#gamedev #indiedev #indiegamedev #CSharp #GDExtension #Godot4 #GodotEngine
godotengine.org/asset-librar...
Now you can install it directly from the #Godot editor! 🚀
#gamedev #indiedev #indiegamedev #CSharp #GDExtension #Godot4 #GodotEngine
Some highlights:
- Lua REPL tab
- API documentation directly in Godot
- Support "res://" in package.path/cpath and loadfile
github.com/gilzoide/lua...
Soon in #Godot #AssetLibrary \o/
#gamedev #godotengine #indiedev #indiegamedev
Some highlights:
- Lua REPL tab
- API documentation directly in Godot
- Support "res://" in package.path/cpath and loadfile
github.com/gilzoide/lua...
Soon in #Godot #AssetLibrary \o/
#gamedev #godotengine #indiedev #indiegamedev
godotengine.org/asset-librar...
Agora você pode instalar o plugin diretamente do editor de #Godot 🚀
#gamedev #indiedev #indiegamedev #CSharp #GDExtension #Godot4 #GodotEngine
godotengine.org/asset-librar...
Agora você pode instalar o plugin diretamente do editor de #Godot 🚀
#gamedev #indiedev #indiegamedev #CSharp #GDExtension #Godot4 #GodotEngine
- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!
🌚 Baixe agora! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
- Métodos relacionados a GC no LuaState
- Variáveis to-be-closed suportando Variants (Lua 5.4+)
- Fix ref counts / leaks de objetos com LuaScripts
- E mais!
🌚 Baixe agora! 🌝
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Access native libraries and call native functions directly from #GDScript via #FFI!
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
Access native libraries and call native functions directly from #GDScript via #FFI!
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
I have one that's already usable, around 90% done, but I don't work on it much and haven't submitted it to #Godot #AssetLibrary yet. Let me know if there's any interest!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev
I have one that's already usable, around 90% done, but I don't work on it much and haven't submitted it to #Godot #AssetLibrary yet. Let me know if there's any interest!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev
- await function in Lua
- Set hooks from GDScript
- Web and Windows ARM64 builds
- Fix use xcframework in iOS
- And more!
Soon in the #Godot #AssetLibrary as well!
github.com/gilzoide/lua...
#gamedev #indiegamedev #indiedev #GodotEngine
- await function in Lua
- Set hooks from GDScript
- Web and Windows ARM64 builds
- Fix use xcframework in iOS
- And more!
Soon in the #Godot #AssetLibrary as well!
github.com/gilzoide/lua...
#gamedev #indiegamedev #indiedev #GodotEngine
#3d #3dmodels #blender #unrealengine #gamedev #pbr #assetlibrary #3dassets #blendermodels #gamedesign #3dprinting #ue5 #unity3d
Tenho um já funcional, maomen 90% pronto, mas que não mexo muito e ainda não submeti pra #AssetLibrary de #Godot. Por favor me avisem se alguém interessar!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev
Tenho um já funcional, maomen 90% pronto, mas que não mexo muito e ainda não submeti pra #AssetLibrary de #Godot. Por favor me avisem se alguém interessar!
github.com/gilzoide/cff...
#gamedev #indiedev #indiegamedev