#Awaitables
Async in Unity: Coroutines, Tasks, UniTask & Awaitables Explained

#gamedev #gamedevelopment #indiedev #unity3d
Async in Unity: Coroutines, Tasks, UniTask & Awaitables Explained
Learn the difference between async & parallel execution in Unity, how async code works under the hood, and when to use Coroutines, Tasks, UniTask or Awaitabl...
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October 22, 2025 at 8:16 PM
unity dev psa - coroutines are dead, try async! good intro: blog.lslabs.dev/posts/corout...

you'll want a plugin:
- Await Extensions is light / simple github.com/Kurbanismail...
- UniTask is optimized / comprehensive but imo clunky github.com/Cysharp/UniT...
- Unity 6's Awaitables are like UniTask
January 4, 2025 at 9:29 PM
Stop chasing async chaos! ⏱️

An Awaitable class wraps your asynchronous tasks, letting methods pause and auto-resume right when they finish. No mess, just clean code.

🔗 Watch the full video to learn more: on.unity.com/Awaitables_YT

#GameDev #UnityTips #Unity3d #UnityLearn #Awaitables
June 16, 2026 at 9:00 PM
Lets have some fun with prototyping, ui toolkit and awaitables :)

www.twitch.tv/tomate_salat

#gamedev #indiedev #live #stream #twitch #video #vod #unity #3d #blender
Twitch
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November 3, 2025 at 4:54 PM
C++: so now we have concepts and coroutines!

Me: okay cool, so concepts are like Rust traits, so what's the concept for awaitables, so I can see the exact interface I need to implement?

C++: ...
December 29, 2024 at 9:28 PM
Getting my head around cancellation tokens and awaitables in Unity at the moment. In that great Dunning Kruger moment where I have it working, but I don’t fully understand what’s I’ve made haha.
September 27, 2025 at 2:05 AM
it's nice to see people actually use awaitables :D
June 7, 2025 at 4:15 PM
ME: I should learn how to use asyncio
CHORUS: woe, woe, woe to him / he will not learn it well // he'll misapply some patterns / and say "at least I've grown"
ME: no I'm going to do it right this time
CHORUS: he's calling the awaitables synchronously / it's a common mistake and he commonly makes it
August 18, 2026 at 1:42 PM
UniTask is absolutely genius, so optimized and usable with basically no downsides. Never caused any issues for us in the polish phase, while many other plugins and Unity packages definitely have. Awaitables has a looong way to go to beat it.
January 5, 2025 at 2:29 AM
I like the new awaitables a lot, but i have ran into some minor issues with them
May 17, 2025 at 4:05 AM
to get it working with uring but without needing to couple uring to the coroutine library, I'll need to pair an atomic counter to the specific task awaitables that decrements on completion and then triggers resume on zero.

useful metaphor: a foot race that must finish before the next one can start.
December 26, 2025 at 12:04 AM
Today's challenge: making sufficiently simple diagrams of situations that are complicated enough to illustrate the point of cooperative multitasking.

I just finished the diagrams for serialized and thread-per-request, now I have to figure out how to draw awaitables :|
April 8, 2026 at 12:48 PM
Some of the primitives are just very unintuitive, particularly for simple tasks like waiting on two different awaitables and picking the first to finish.

Many of the types also don't quite make sense, I was able to implement AsyncIterator with just a loop and a yield which doesn't make sense to me.
April 25, 2025 at 8:35 AM
I'm reading about asynchronous programming in python, and now I want to start a band called Godot and the Awaitables.
June 24, 2024 at 11:40 PM
In case you missed it, .NET is getting a Task.WaitAsync API: https://t.co/QgAyh5yq8c
Before:
await Task.WhenAny(task, Task.Delay(timeout, token))
After:
await task.WaitAsync(timeout, token)
Nice addition, though I'm still not fan of exception-based cancellation
Developers can have access to more options when configuring async awaitables · Issue #47525 · dotnet/runtime
Background and Motivation While it is currently possible to configure task awaitables via the [Value]Task.ConfigureAwait methods, the current API only exposes one setting: continueOnCapturedContext...
github.com
November 17, 2024 at 5:21 PM