#BadGameDesign
🧊 How deep does the Bad Game Design Iceberg go? We’re breaking down game design flaws, from mild annoyances to infuriating mechanics that drive players crazy. Watch here 👉 youtu.be/k_NNzTo1zCo

#GameDesign #BadGameDesign #IcebergChart #IndieDev
March 21, 2025 at 7:00 PM
You could do this by, for each boss, having 1-2 NPCs be wrong with their advice. However, this is #badgamedesign. Part of the point is showing how helpful it is to lean on other people on your journey to recovery. As such, I will not be doing this.
July 25, 2024 at 10:44 PM
So Tagilla has loaded in and killed me in first 5 minutes of last 3 factory raids, cleaving straight through my T6 front plate in Zabralo with BS ammo in 3 shots...

Leave me alone and let me zap these PMCs you bastard. #tarkov #eft #suffering #badgamedesign
January 13, 2025 at 8:00 PM
🧊 Just how deep does the Bad Game Design Iceberg go? We're diving into game design flaws—from minor annoyances to downright infuriating mechanics that make players lose their minds. Watch here 👉 youtu.be/k_NNzTo1zCo

#GameDesign #BadGameDesign #IcebergChart #IndieDev
March 23, 2025 at 3:00 PM
youtu.be/xIHn3rdCGAk
Guess Back to..oh man we at a point fangames show mayor downsides like level design down the drain and a dungeon that's pretty okay ..not perfect

#supermario #fangames #smb #badgamedesign
#11 Mushroom Kingdom Fusion The Good & Bad Level Design #platforming
YouTube video by Browny The Gamer (Free To Play Fury)
youtu.be
August 15, 2026 at 5:38 PM
Additionally, the game will save whenever you get to a designated safe area. Some work needs to be done to make sure this doesn't ruin your game and trap you in an area with no resources. Allowing that to happen is very #badgamedesign
July 26, 2024 at 4:29 PM
There should also be indicators on the map for freshly destroyed obstructions. Only a certain personality type is going to search your whole map to find the thing unlocked.

You can usually get out of a lot of #badgamedesign just by communicating with your player.
July 25, 2024 at 6:30 PM
As for hiding meta-knowledge from the player, it might be worthwhile to make it so that there's an obstruction for terrain that you don't have the ability to get to. You literally can't see the places you'll eventually be able to get to.

Is this #badgamedesign? Let's discuss.
July 25, 2024 at 6:06 PM
Going to pause here to talk about fall damage, why it's #badgamedesign, and why I won't be using it.

The point of fall damage is not realism, which is not inherently fun anyway, but to control where the player can go. This control usually manifests as, "Surprise! You're dead!" It's not fun.
August 1, 2024 at 6:51 PM