#Beanbaggers
Grapple hook gone hilariously wrong! Maybe I'll be better off using a spring joint. #BEANBAGGERS #unity #gamedev
December 30, 2024 at 10:43 PM
Did some work on the muscle car the other day! It's sitting at 706 tris, which is less than Mario from Super Mario 64.
#BEANBAGGERS #gamedev #b3d
December 7, 2024 at 2:00 AM
#BeanBaggers devlog tidbit: The Negative Side Effects of Caffeine
#gamedev #unity
November 9, 2024 at 4:24 AM
I step outside for a drive, and the MOON is GLOWING RED!
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:13 AM
My Late-night work on GPU biome blending for #BEANBAGGERS is going as well as you'd expect!

We do not _have_ a purple biome.
#gamedev #unity
February 4, 2025 at 8:19 AM
These early EDOD tests look promising! I'm experimenting with INFINITE terrain. The view mesh is currently 50,000 * 50,000 meters, or the Minecraft equivalent of a 3125 chunk render distance!
#BEANBAGGERS #gamedev #unity
December 14, 2024 at 9:56 AM
It's been a while since my last devlog! Over a month ago, I put the #BEANBAGGERS poster up at Granite Technical Institute. #gamedev
March 29, 2025 at 3:21 AM
Just can't stop myself from making small tweaks!
#vgm #gamedev #BeanBaggers
November 9, 2024 at 2:22 AM
On a related note, biome blending is "working" now! It's still sampling the two most dominant biomes for height/texture interpolation, so there are some spectacular freakouts in convergence points where many are fighting for control.
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:21 AM
I'm making myself a website for my game #BEANBAGGERS! It's not done yet, but I decided to host it early on GitHub Pages anyways. Do I know anything about SEO? Absolutely not! Maybe it'll jump up in the search results if you stop by for a while!
#webdev #uidesign #gamedev
December 25, 2024 at 3:07 AM
#BeanBaggers devlog #6: Do a Barrel Roll!
I decided to add mouse influence to kenney's rotation while he's airborne. Makes for some great flips!

...Maybe it's time I work on that better camera script.
#gamedev #unity
November 5, 2024 at 3:50 AM
#Beanbaggers devlog #10: Drifting into the Gritty Skiddy
Let's put that placeholder muscle car to work! I threw in some trails that emit whenver the wheel colliders are skidding. Once I finish implementing the Tire Tread upgrades, engine smoke and dust clouds should be next!
#gamedev #unity
November 21, 2024 at 5:12 AM
#Beanbaggers devlog tidbit!
I've found a great-looking STL file for a Ford F800. I'll be using it as reference for my own low poly flatbed model!
cults3d.com/en/3d-model/...
#gamedev #unity
Ford F800 Chassis
Chassis truck Ford F800
cults3d.com
November 7, 2024 at 12:03 AM
#BeanBaggers devlog #9: Inert Inspections.
I've overhauled the support for tunes using Scriptable Objects and custom editors! Car instances now reference a single object instead of duplicating data, and the sliders grab the object's maximums for dynamic ranges.
#gamedev #unity
November 16, 2024 at 8:41 PM
I'm making a placeholder muscle car model for #Beanbaggers! Do I know what I'm doing? Absolutely not!
I figure this is the most I can do for now, given how little time and blender knowledge I have. At least I got the FBX export settings right!
#gamedev #lowpoly #b3d #blender
November 19, 2024 at 5:14 AM
I decided to put an early rendition of Sandsung out on YouTube!
#vgm #gamedev #BeanBaggers

www.youtube.com/watch?v=q2uW...
Sandsung - Bean Baggers Alpha OST
YouTube video by It'z Miles
www.youtube.com
November 12, 2024 at 5:28 AM
#BeanBaggers devlog #8: Sudden Suspension
I've implemented the Shock Slices! The number of slices determine the wheels' suspension distances. They also have an effect on how high you can jump!
#gamedev #unity
November 8, 2024 at 10:32 PM
#BeanBaggers devlog #7: Song of The Sand
I'm using Reaper to make some music! I'm not an experienced composer, but what I have so far should work for a title theme.
#gamedev #vgm #reaperdaw
November 8, 2024 at 9:29 PM
#BeanBaggers devlog #1: No clipping way!
The GDD is done, so I guess it's time to start development. Behold, two glorious seconds of my first time using Unity!
Free truck asset: kenney.nl/assets/car-kit
#gamedev #unity
November 5, 2024 at 3:30 AM
Still at it with #BeanBaggers placeholder models! I made a dune buggy shape and inset all of the faces to get this nice frame here. Figured they should at least resemble the intended designs, so I threw a shiny material on and called it a day! Ultimately not too bad for a beginner.
#gamedev #b3d
November 21, 2024 at 5:28 AM
#BeanBaggers devlog #3: Jumping for Joy!
To get realistic jump physics, I diverted power to each of the car's wheels. Force is applied to the rigidbody while taking the wheel colliders' transforms into account! I'm gonna tweak the strengths so it jumps flatly.
#unity #gamedev
November 5, 2024 at 3:38 AM
#BeanBaggers devlog #4: Let's go Skating!
Turns out I'll be busy tweaking the friction values on each of the wheel colliders. Out here in the sandy desert, the offroad plays like an ice rink!
#gamedev #unity
November 5, 2024 at 3:43 AM
#BeanBaggers devlog #2: Prepping for Takeoff!
I'm prototyping the wing attachment, which can be scoped in and out by pressing shift. Flight physics should be next, right after I finish tweaking the jumping mechanic!
#gamedev #unity
November 5, 2024 at 3:36 AM
Beanbaggers! It’s been REAL👋

The final day is upon us and it’s your last chance to join the beanbag club - come check out a show, have a vegan ice cream and put your feet up for ONE LAST TIME 🫶 at Venue 13, Fringe Festival 2026.

#Venue13 #edfringe #MixItUp #EdinburghFringe #Fringe2026
August 29, 2026 at 8:00 AM
#BeanBaggers devlog #5: Brace for the Impact!
I've made yet another improvement to the jump system! It increases max suspension distance, then exerts a force on the rigidbody for each wheel in contact with the ground. Jumping before you land will help break your fall!
#gamedev #unity
November 5, 2024 at 3:47 AM