#BEANBAGGERS #gamedev #b3d
#BEANBAGGERS #gamedev #b3d
We do not _have_ a purple biome.
#gamedev #unity
We do not _have_ a purple biome.
#gamedev #unity
#BEANBAGGERS #gamedev #unity
#BEANBAGGERS #gamedev #unity
#BEANBAGGERS #gamedev #unity
#BEANBAGGERS #gamedev #unity
#webdev #uidesign #gamedev
#webdev #uidesign #gamedev
I decided to add mouse influence to kenney's rotation while he's airborne. Makes for some great flips!
...Maybe it's time I work on that better camera script.
#gamedev #unity
I decided to add mouse influence to kenney's rotation while he's airborne. Makes for some great flips!
...Maybe it's time I work on that better camera script.
#gamedev #unity
Let's put that placeholder muscle car to work! I threw in some trails that emit whenver the wheel colliders are skidding. Once I finish implementing the Tire Tread upgrades, engine smoke and dust clouds should be next!
#gamedev #unity
Let's put that placeholder muscle car to work! I threw in some trails that emit whenver the wheel colliders are skidding. Once I finish implementing the Tire Tread upgrades, engine smoke and dust clouds should be next!
#gamedev #unity
I've found a great-looking STL file for a Ford F800. I'll be using it as reference for my own low poly flatbed model!
cults3d.com/en/3d-model/...
#gamedev #unity
I've found a great-looking STL file for a Ford F800. I'll be using it as reference for my own low poly flatbed model!
cults3d.com/en/3d-model/...
#gamedev #unity
I've overhauled the support for tunes using Scriptable Objects and custom editors! Car instances now reference a single object instead of duplicating data, and the sliders grab the object's maximums for dynamic ranges.
#gamedev #unity
I've overhauled the support for tunes using Scriptable Objects and custom editors! Car instances now reference a single object instead of duplicating data, and the sliders grab the object's maximums for dynamic ranges.
#gamedev #unity
I figure this is the most I can do for now, given how little time and blender knowledge I have. At least I got the FBX export settings right!
#gamedev #lowpoly #b3d #blender
I figure this is the most I can do for now, given how little time and blender knowledge I have. At least I got the FBX export settings right!
#gamedev #lowpoly #b3d #blender
#vgm #gamedev #BeanBaggers
www.youtube.com/watch?v=q2uW...
#vgm #gamedev #BeanBaggers
www.youtube.com/watch?v=q2uW...
I've implemented the Shock Slices! The number of slices determine the wheels' suspension distances. They also have an effect on how high you can jump!
#gamedev #unity
I've implemented the Shock Slices! The number of slices determine the wheels' suspension distances. They also have an effect on how high you can jump!
#gamedev #unity
I'm using Reaper to make some music! I'm not an experienced composer, but what I have so far should work for a title theme.
#gamedev #vgm #reaperdaw
I'm using Reaper to make some music! I'm not an experienced composer, but what I have so far should work for a title theme.
#gamedev #vgm #reaperdaw
The GDD is done, so I guess it's time to start development. Behold, two glorious seconds of my first time using Unity!
Free truck asset: kenney.nl/assets/car-kit
#gamedev #unity
The GDD is done, so I guess it's time to start development. Behold, two glorious seconds of my first time using Unity!
Free truck asset: kenney.nl/assets/car-kit
#gamedev #unity
#gamedev #b3d
#gamedev #b3d
To get realistic jump physics, I diverted power to each of the car's wheels. Force is applied to the rigidbody while taking the wheel colliders' transforms into account! I'm gonna tweak the strengths so it jumps flatly.
#unity #gamedev
To get realistic jump physics, I diverted power to each of the car's wheels. Force is applied to the rigidbody while taking the wheel colliders' transforms into account! I'm gonna tweak the strengths so it jumps flatly.
#unity #gamedev
Turns out I'll be busy tweaking the friction values on each of the wheel colliders. Out here in the sandy desert, the offroad plays like an ice rink!
#gamedev #unity
Turns out I'll be busy tweaking the friction values on each of the wheel colliders. Out here in the sandy desert, the offroad plays like an ice rink!
#gamedev #unity
I'm prototyping the wing attachment, which can be scoped in and out by pressing shift. Flight physics should be next, right after I finish tweaking the jumping mechanic!
#gamedev #unity
I'm prototyping the wing attachment, which can be scoped in and out by pressing shift. Flight physics should be next, right after I finish tweaking the jumping mechanic!
#gamedev #unity
The final day is upon us and it’s your last chance to join the beanbag club - come check out a show, have a vegan ice cream and put your feet up for ONE LAST TIME 🫶 at Venue 13, Fringe Festival 2026.
#Venue13 #edfringe #MixItUp #EdinburghFringe #Fringe2026
The final day is upon us and it’s your last chance to join the beanbag club - come check out a show, have a vegan ice cream and put your feet up for ONE LAST TIME 🫶 at Venue 13, Fringe Festival 2026.
#Venue13 #edfringe #MixItUp #EdinburghFringe #Fringe2026
I've made yet another improvement to the jump system! It increases max suspension distance, then exerts a force on the rigidbody for each wheel in contact with the ground. Jumping before you land will help break your fall!
#gamedev #unity
I've made yet another improvement to the jump system! It increases max suspension distance, then exerts a force on the rigidbody for each wheel in contact with the ground. Jumping before you land will help break your fall!
#gamedev #unity