#BitMagic
I spent real money building the same dungeon crawler on two AI engines, Star and BitMagic. Star ran $109.94 for a full build. BitMagic burned its budget with no stable build. Full breakdown: gamevibe.io/star-vs-bitm...

#AI #GameDev #IndieDev #Gaming #AIGameEngine #Dungeon #Star #Buildwithstar
Star vs BitMagic: I Spent Real Money Building the Same Game on Both AI Engines So You Don’t Have To - GameVibe.io
This started as a straightforward comparison. Two AI game engines, Star and BitMagic, both running on Claude Opus 5, both given the exact same […]
gamevibe.io
August 7, 2026 at 10:36 PM
BitMagic now has improved ca65 support. DreamTracker, a music tracker for the X16 and complex application is now in the Examples repo. It is a great example of how to get your ca65 based workflow up and running with the BitMagic debugger.

github.com/Yazwh0/BitMa...

#CommanderX16 #DreamTracker
January 28, 2025 at 11:08 AM
We started Bitmagic 2.5 years ago, but it's taken time for AI to catch up with our vision.

Advanced AI is a great enabler but the human is still the creative force, the key to great games.

The Bitmagic Games Lab opened two weeks ago, and we're already seeing things we didn’t know were possible!
February 15, 2026 at 5:18 PM
Astonishing energy at a notable modern American cuisine maison called Margaritaville Times Square. Some of the brightest minds of European AI industry. Is the next Klarna called Kohtas, HI Engine, Call Company, See the Good, QuickSave, Return Entertainment, Cadentia, Bitmagic, Venho or Metabite?
September 10, 2025 at 12:08 AM
Thanks @securelyfitz.bsky.social for not only supporting @blackhoodie.bsky.social with words but also donating **hardware** (all students got a hardware hacking kit which incl. Tigard, Bitmagic, and various cool tools) and helping us carry boxes, setting up the workstations, and cleaning up!!
June 20, 2025 at 3:44 PM
Added a intro from 2022 featuring full frame rate vectors on the #CommanderX16 ! Made in BitMagic of course..

bitmagic.org/madewithbitm...
April 18, 2025 at 10:48 AM
BitMagic is now available on the Open VSX Registry, so can be used in VSCodium!

open-vsx.org/extension/Ya...
Open VSX Registry
open-vsx.org
December 28, 2024 at 6:58 PM
You can now create a boilerplate project using the BitMagic extension. Simply select `Create BitMagic Project` from the command window and away you go!

#BitMagic #CommanderX16
August 30, 2025 at 12:12 PM
also joe is such a nice guy! he gave me a tigard kit with a bitmagic logic analyzer and mini multimeter at defcon just because 🥹
July 15, 2026 at 6:17 PM
And so far this year:
Fixed my logic analyser and added an enclosure.
Made some brackets to stop my oscilloscope from doing a front flip off the shelf.
Designed some holders for my screwdrivers.
January 6, 2026 at 11:47 PM
You can now use 'super anonymous labels' in BitMagic.

Currently they are the only labels that can be placed on the same line as an opcode.

This along with inline definitions will help clean up X16 code.

#CommanderX16
January 20, 2025 at 9:24 PM
Coming soon to BitMagic the ability to see the post template generated code within the editor as you code!
October 19, 2025 at 12:30 PM
BitMagic can now compile and debug ROM code, and because it can debug CC65 code, it can debug the official ROM!

Example here: github.com/Yazwh0/BitMa...
BitMagic.Examples/Rom at main · Yazwh0/BitMagic.Examples
BitMagic Example projects. Contribute to Yazwh0/BitMagic.Examples development by creating an account on GitHub.
github.com
March 29, 2025 at 6:23 PM
(Hey, don't tell me you weren't oddly transfixed by Watch for Rolling Rocks 0.5x A, thezzazzglitch, Twilight
Princess BiTmagic, etc.)
August 31, 2025 at 5:49 PM
On Windows 11 BitMagic now has square corners. Additionally it now will only shows the visible area of the display.

#CommanderX16
January 12, 2025 at 2:30 PM
Oh God, I have so much to say and only so many spoons...

I have a new "X-BitMagic" ISA extension for advanced bit manipulation halfway finished in my head and in various scripts and experiments, that would probably be a better case-study to look at.. I just need to write it all up... /o\
June 3, 2025 at 4:27 PM
FWIW, the more I think about your instruction idea the more I like it...

It would actually also simplify some things in the X-BitMagic concept I have been doing some work on. I think I'll be using it there...
June 4, 2025 at 9:33 PM
Somewhat unbelievably there wasn't a 'Hello World' example in the repository. This has been corrected in the most over engineered way!

github.com/Yazwh0/BitMa...
BitMagic.Examples/HelloWorld at main · Yazwh0/BitMagic.Examples
BitMagic Example projects. Contribute to Yazwh0/BitMagic.Examples development by creating an account on GitHub.
github.com
August 31, 2025 at 7:54 PM
BitMagic makes games by just prompting text : E

Still, I reckon the devil is in the details. There's still a long gap between what is essentially a Level Editor ( Roblox, I think? ) and an AI slop machine, and actually crafting a unique game by hand...
August 29, 2025 at 12:59 PM
Bitmagic
Temelde kendisini kelimenin tam anlamıyla herhangi bir seyi hayal etmenizi ve bunu saniyeler içinde ve anında bir oyun dünyasına dönüştürmenizi sağlayan oyunlar için üretken yapay zeka olarak sunan bir platform. Hayal edin👇
bitmagic.games
December 9, 2023 at 4:29 PM
The BitMagic website has been updated, with a better layout and to make it easier to read. Have a look! bitmagic.org
September 6, 2026 at 11:53 AM
Toistaiseksi. Mutta suomalaiset pelitalot käyttävät tekoälyä paljon jo monessa asiassa tehostamassa työtään. Ja tuo skene kehittyy valtavan nopeasti. Onko suomalainen Bitmagic tuttu?
November 19, 2025 at 2:50 PM
Generative AI platform Bitmagic raises $4m in funding round, and launches on Steam Playtest
www.resetera.com/threads/91...
July 3, 2024 at 11:21 AM