#AI #GameDev #IndieDev #Gaming #AIGameEngine #Dungeon #Star #Buildwithstar
#AI #GameDev #IndieDev #Gaming #AIGameEngine #Dungeon #Star #Buildwithstar
Advanced AI is a great enabler but the human is still the creative force, the key to great games.
The Bitmagic Games Lab opened two weeks ago, and we're already seeing things we didn’t know were possible!
Advanced AI is a great enabler but the human is still the creative force, the key to great games.
The Bitmagic Games Lab opened two weeks ago, and we're already seeing things we didn’t know were possible!
#BitMagic #CommanderX16 #VSCode #RetroDevelopment #65c02 #RetroGaming #DevTools
theoasisbbs.com/bitmagic-a-c...
#BitMagic #CommanderX16 #VSCode #RetroDevelopment #65c02 #RetroGaming #DevTools
theoasisbbs.com/bitmagic-a-c...
Fixed my logic analyser and added an enclosure.
Made some brackets to stop my oscilloscope from doing a front flip off the shelf.
Designed some holders for my screwdrivers.
Fixed my logic analyser and added an enclosure.
Made some brackets to stop my oscilloscope from doing a front flip off the shelf.
Designed some holders for my screwdrivers.
Princess BiTmagic, etc.)
Princess BiTmagic, etc.)
www.resetera.com/threads/91...
www.resetera.com/threads/91...
www.gamesindustry.biz/gen-ai-platf...
www.gamesindustry.biz/gen-ai-platf...
IIRC I did end up just using DirectorySearcher, finding all users, making them dictionaries, and then using Where-Object and bitmagic.
IIRC I did end up just using DirectorySearcher, finding all users, making them dictionaries, and then using Where-Object and bitmagic.
newleftreview.org/sidecar/post...
newleftreview.org/sidecar/post...
github.com/Yazwh0/BitMa...
github.com/Yazwh0/BitMa...
#BitMagic #CommanderX16
#BitMagic #CommanderX16
bitmagic.org/madewithbitm...
bitmagic.org/madewithbitm...
Example here: github.com/Yazwh0/BitMa...
Example here: github.com/Yazwh0/BitMa...
github.com/Yazwh0/BitMa...
#CommanderX16 #DreamTracker
github.com/Yazwh0/BitMa...
#CommanderX16 #DreamTracker
Currently they are the only labels that can be placed on the same line as an opcode.
This along with inline definitions will help clean up X16 code.
#CommanderX16
Currently they are the only labels that can be placed on the same line as an opcode.
This along with inline definitions will help clean up X16 code.
#CommanderX16
lda a_value: $ab
For opcodes that take a word, you can define individual bytes using '>' and '<'.
Because these point to an actual data type, they appear in the locals window!
lda a_value: $ab
For opcodes that take a word, you can define individual bytes using '>' and '<'.
Because these point to an actual data type, they appear in the locals window!
#CommanderX16
#CommanderX16
#CommanderX16
#CommanderX16
open-vsx.org/extension/Ya...
open-vsx.org/extension/Ya...