People don’t read*.
Interrupting with a WALL OF TEXT has less of an impact than sharing a little info when they need to know something new.
Fault Line builds instructions into the world. #GameDesign #GameDev
People don’t read*.
Interrupting with a WALL OF TEXT has less of an impact than sharing a little info when they need to know something new.
Fault Line builds instructions into the world. #GameDesign #GameDev
Sure, some players aim to give the “best” choice (for the most points) but many play to make the experience their own.
Romance Central--a Dance Central April fools gag--had many varied choices.
#GameDesign #GameDev
Sure, some players aim to give the “best” choice (for the most points) but many play to make the experience their own.
Romance Central--a Dance Central April fools gag--had many varied choices.
#GameDesign #GameDev
That is to say, games are a combination of literature, coding, film, music, dance, storytelling, art, architecture, math, & more.
Play Frog Fractions. It’s an experience.
#GameDesign #GameDev
That is to say, games are a combination of literature, coding, film, music, dance, storytelling, art, architecture, math, & more.
Play Frog Fractions. It’s an experience.
#GameDesign #GameDev
All caps, baby.
You don’t have to cut it, but are there other options...?
It’s hard to make someone feel smart.
If you do, it will stick around longer than the power fantasy of the gun. #GameDesign #GameDev
All caps, baby.
You don’t have to cut it, but are there other options...?
It’s hard to make someone feel smart.
If you do, it will stick around longer than the power fantasy of the gun. #GameDesign #GameDev
Increasing how far a player/enemy can deal damage is a good tool for balancing combat, but can look different in 2D, 3D, and 2.5D games (like Coors Light Refresh-Men).
#GameDesign #GameDev
Increasing how far a player/enemy can deal damage is a good tool for balancing combat, but can look different in 2D, 3D, and 2.5D games (like Coors Light Refresh-Men).
#GameDesign #GameDev
Unless you’re trying to preserve a high fantasy atmosphere, it’s totally okay to have SIR BUTTFART as the hero of the realm.
Each release in Game Dev Tycoon was special because you named it. #GameDesign #GameDev
Unless you’re trying to preserve a high fantasy atmosphere, it’s totally okay to have SIR BUTTFART as the hero of the realm.
Each release in Game Dev Tycoon was special because you named it. #GameDesign #GameDev
It was a major factor in the console wars of the 90’s and a big consideration for merchandising.
Cut the Rope’s Om Nom tugs on your heartstrings - especially if you fail to feed him candy.
#GameDesign #GameDev
It was a major factor in the console wars of the 90’s and a big consideration for merchandising.
Cut the Rope’s Om Nom tugs on your heartstrings - especially if you fail to feed him candy.
#GameDesign #GameDev
On the convention show floor, local multiplayer games garner the most attention. However, a crowd isn’t likely to appear in the living room.
It took a big event to beat the 6-person X-Men arcade game.
#GameDesign #GameDev
On the convention show floor, local multiplayer games garner the most attention. However, a crowd isn’t likely to appear in the living room.
It took a big event to beat the 6-person X-Men arcade game.
#GameDesign #GameDev
Knowing which player moments to highlight & reward is more apparent when you’re building the experience.
Utilize the platform’s achievements when possible. #GameDesign #GameDev
Knowing which player moments to highlight & reward is more apparent when you’re building the experience.
Utilize the platform’s achievements when possible. #GameDesign #GameDev
Legacy Tales: Mercy of the Gallows clearly:
🎇 called out where VFX would be used for guidance
🖱️ changed the cursor on mouseover, and
🛠️ overlaid a pointer when using tools so players knew where to look & click.
#GameDesign #GameDev
Legacy Tales: Mercy of the Gallows clearly:
🎇 called out where VFX would be used for guidance
🖱️ changed the cursor on mouseover, and
🛠️ overlaid a pointer when using tools so players knew where to look & click.
#GameDesign #GameDev
How much punishment do you place on failure?
Is a setback enough?
The Maw was delightful all the way through. While there were obstacles to overcome, it was never spiteful to the player.
#GameDesign #GameDev
How much punishment do you place on failure?
Is a setback enough?
The Maw was delightful all the way through. While there were obstacles to overcome, it was never spiteful to the player.
#GameDesign #GameDev
Do you interrupt gameplay to show an ad?
Flappy Bird ran banner ads that were situated away from the core gameplay. More common now is incentivized ads, showing a video for a known reward.
#GameDesign #GameDev
Do you interrupt gameplay to show an ad?
Flappy Bird ran banner ads that were situated away from the core gameplay. More common now is incentivized ads, showing a video for a known reward.
#GameDesign #GameDev
👣 Do combatants plant their feet?
↕️ Follow along a pre-set course?
🕹️ Are move & attack independent controls?
Tiny Troopers was click to move, but allowed you to fire at will in any direction.
#GameDesign #GameDev
👣 Do combatants plant their feet?
↕️ Follow along a pre-set course?
🕹️ Are move & attack independent controls?
Tiny Troopers was click to move, but allowed you to fire at will in any direction.
#GameDesign #GameDev
No one can double jump.
Make choices in line with design goals;
don’t be beholden to what works IRL.
Katamari Damacy delightfully toys with the environment not taking anything too seriously.
#GameDesign #GameDev
No one can double jump.
Make choices in line with design goals;
don’t be beholden to what works IRL.
Katamari Damacy delightfully toys with the environment not taking anything too seriously.
#GameDesign #GameDev
Couch co-op isn’t just random regular players: they are family & friends. How can you strengthen their relationships through play?
I completed Halo: Reach with Dad.
I was a groomsman to Super Smash Bros friends.
#GameDesign #GameDev
Couch co-op isn’t just random regular players: they are family & friends. How can you strengthen their relationships through play?
I completed Halo: Reach with Dad.
I was a groomsman to Super Smash Bros friends.
#GameDesign #GameDev
What happens when you take something away?
Once at a mall kiosk, the controller’s trigger was broken. Without the ability to shoot, my choices were: run, melee, or grenade. Fun!
#GameDesign #GameDev
What happens when you take something away?
Once at a mall kiosk, the controller’s trigger was broken. Without the ability to shoot, my choices were: run, melee, or grenade. Fun!
#GameDesign #GameDev
Sometimes, words are all you have to convey your idea.
In games, in tweets, in conversation.
Choose ‘em carefully.
The Writer Will Do Something is a poignant text game about shoehorning in story.
#GameDesign #GameDev
Sometimes, words are all you have to convey your idea.
In games, in tweets, in conversation.
Choose ‘em carefully.
The Writer Will Do Something is a poignant text game about shoehorning in story.
#GameDesign #GameDev
Don’t be too forthcoming with solutions.
Don’t be too vague when an attempt fails.
It’s a delicate balance.
Primordia has cleverly written characters & direction. #GameDesign #GameDev
Don’t be too forthcoming with solutions.
Don’t be too vague when an attempt fails.
It’s a delicate balance.
Primordia has cleverly written characters & direction. #GameDesign #GameDev
Nobody likes stumbling around in the dark for more ammo.
The Bioshock series (among others) balances a moody world with clear pickups thanks to a brief flash.
#GameDesign #GameDev
Nobody likes stumbling around in the dark for more ammo.
The Bioshock series (among others) balances a moody world with clear pickups thanks to a brief flash.
#GameDesign #GameDev
Play games.
Play Bad games.
Play good games.
Play weird, free, and even games you’re not interested in.
You’ll make a finite number in your career; learn by playing other games. Through #BiteSizeGameDesign, I'll share what I learned.
Play games.
Play Bad games.
Play good games.
Play weird, free, and even games you’re not interested in.
You’ll make a finite number in your career; learn by playing other games. Through #BiteSizeGameDesign, I'll share what I learned.
Remix it.
Add custom text.
Show off big moments.
Cut material after the show if it doesn’t land.
The Bioshock Infinite E3 moments weren’t shipped, but it *felt* like they were. #GameDesign #GameDev
Remix it.
Add custom text.
Show off big moments.
Cut material after the show if it doesn’t land.
The Bioshock Infinite E3 moments weren’t shipped, but it *felt* like they were. #GameDesign #GameDev
Too few:
- Punish players by having them re-do lots before the tricky part.
Too many:
- Force players to live with all mistakes.
The Pony Express Google Doodle quickly got back on the horse.
#GameDesign #GameDev
Too few:
- Punish players by having them re-do lots before the tricky part.
Too many:
- Force players to live with all mistakes.
The Pony Express Google Doodle quickly got back on the horse.
#GameDesign #GameDev
The flash version of Ballery had a spotlight that followed the ball across the board. This light wasn’t included in the mobile port; the resulting game felt flat. #GameDesign #GameDev
The flash version of Ballery had a spotlight that followed the ball across the board. This light wasn’t included in the mobile port; the resulting game felt flat. #GameDesign #GameDev
Exiting at the entrance saves backtracking.
Don’t leave players wondering: “why don’t I take door #2 directly to the boss?” A final guard/lock/tiny puzzle makes it feel like a successful shortcut.
#GameDesign #GameDev
Exiting at the entrance saves backtracking.
Don’t leave players wondering: “why don’t I take door #2 directly to the boss?” A final guard/lock/tiny puzzle makes it feel like a successful shortcut.
#GameDesign #GameDev
If an enemy's speed < player speed & they indefinitely follow the player, your bad guys line up to be destroyed.
Enemies spawn around the player In Holdout., eventually forcing a different tactic.
#GameDesign #GameDev
If an enemy's speed < player speed & they indefinitely follow the player, your bad guys line up to be destroyed.
Enemies spawn around the player In Holdout., eventually forcing a different tactic.
#GameDesign #GameDev