#BomberFUN
I believe, once the game is eventually running on a full sized arcade cabinet, it will profit from an attract mode. ;-) So I built it.
#BomberFUN #Arcade #IndieGame #GameDev
August 28, 2026 at 9:02 PM
Months after my interest in continueing the development of Bomberfun Tournament massively decreased and now that it slowly comes back, I am scrolling through my own posts and suddenly find this one. That's actually an awesome idea I totally forgot about... 😂😂
August 18, 2026 at 10:12 AM
We actually have a written statement from HudsonSoft that allows us to develop and publish a commercial Bomberman-like game. We did so already in 2002 and 2004 when we initially released BomberFUN and Bomberfun Tournament. The backstory to this is actually kinda hilarious. 😂
August 7, 2025 at 8:51 AM
Look at my recent posts about Bomberfun Tournament. When bonds explode, the camera shakes. This is what I mean. 😊
July 31, 2025 at 2:08 PM
Especially in the Atlantis-Levels, the new IceBombe special effect looks amazing, I think! #BomberfunTournament #Bomberfun #GameDev #IndieGame (also it makes sense that the particles don't vanish completely - which is actually a bug - because it's still water around... #Frozen lol)
July 30, 2025 at 10:23 AM
Yet another blast from the past. Our #Teaser video for #BomberFUN from 2002 #GameDev. We were still missing video capturing hardware and actually recorded the screen with a video camera... as you can see, lol. Damn, this was good times! I think we didn't actually release this one...
July 25, 2025 at 8:35 PM
And here is what it actually looks like in the #BomberFUN successor #BomberfunTournament (released version):
July 21, 2025 at 11:18 PM
Stuff becomes funny if you keep tinkering with it. So, it turns out that the initial version of #BomberFUN indeed has a very simple trajectory code that can be visualized like this:
July 21, 2025 at 11:15 PM
Does anyone of you actually remember the game Bomberfun Tournament? The successor to BomberFUN was released early in 2005 and represented a milestone in action arcade gaming in terms of overall quality, visual effects and fun gameplay in regards to its low price tag.
April 30, 2025 at 12:43 PM
Get the hell outta here! #GameDev #BomberFUN
January 29, 2024 at 9:09 AM
About 20 years ago, I was working with LightBrain on #BomberFUN and its successor Bomberfun Tournament. Multiplayer Online Gaming needed #GameSpy - which does not exist anymore. The game is still fun to play and I am wondering: Should I try to integrate #Steam and its Matchmaking Lobby? #GameDev
January 29, 2024 at 8:25 AM