Each boolean output is a regular mesh you can inspect, tweak or save as an asset.
assetstore.unity.com/publishers/...
#unity #gamedev #indiedev
Each boolean output is a regular mesh you can inspect, tweak or save as an asset.
assetstore.unity.com/publishers/...
#unity #gamedev #indiedev
big mistake
big mistake
https://blog.kizu.dev/space-toggles-boolean-algebra/
Today I quickly point out at one section of my old #css Cyclic Toggles article that people could’ve missed behind the technique itself — ability to use values not just directly […]
https://blog.kizu.dev/space-toggles-boolean-algebra/
Today I quickly point out at one section of my old #css Cyclic Toggles article that people could’ve missed behind the technique itself — ability to use values not just directly […]
Of course, they don't have it anymore.
Of course, they don't have it anymore.
console.log(new Boolean(false) === false) // false
console.log(Boolean(false) === false) // true
I guess this is consistent with the rest of the language but I would prefer it to error here
console.log(new Boolean(false) === false) // false
console.log(Boolean(false) === false) // true
I guess this is consistent with the rest of the language but I would prefer it to error here
What this says is, god made it so you can solve boolean satisfiability "fast", just not really
What this says is, god made it so you can solve boolean satisfiability "fast", just not really