#BreathOfTheWildQuote
Linktober #2: Weapons
Aonuma on weapon durability as a repeating cycle of play, 2017.

Source: Den-fami Nico Game Magazine

#Zelda
#BreathoftheWildQuote
#AonumaQuote

news.denfaminicogamer.jp/english/1706...
October 2, 2026 at 5:53 PM
Aonuma on how Breath of the Wild development reminded him of Ocarina of Time, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote, #OcarinaofTimeQuote
#AonumaQuote

www.hyruleinterviews.com/Creating-a-C...
September 18, 2026 at 6:21 PM
Aonuma on the lack of button remapping in Zelda titles, 2019.

Source: Kotaku

#Zelda
#BreathoftheWildQuote
#AonumaQuote

kotaku.com/breath-of-th...
September 5, 2026 at 1:23 AM
Fujibayashi on sparse vs dense areas of Breath of the Wild's world, 2018.

Source: Hyrule Interviews

#Zelda
#BreathoftheWildQuote
#FujibayashiQuote

www.hyruleinterviews.com/Nintendo-Dre...
September 3, 2026 at 7:04 AM
Shinoda on the design of Breath of the Wild's Gorons, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#ShinodaQuote

www.hyruleinterviews.com/Creating-a-C...
September 1, 2026 at 11:47 PM
Aonuma on how the move to an open world was informed by the reaction to Skyward Sword, 2017.

Source: Nintendo Everything

#Zelda
#SkywardSwordQuote, #BreathoftheWildQuote
#AonumaQuote

nintendoeverything.com/aonuma-on-ze...
August 18, 2026 at 2:52 AM
Takehara on beautiful nature after the calamity, 2019.

Source: Hyrule Interviews

#Zelda
#BreathoftheWildQuote
#TakeharaQuote, #YonezuQuote

www.hyruleinterviews.com/Translation-...
August 16, 2026 at 1:11 AM
Aonuma on how tweaking simulation values can affect things on the other side of the map, 2017.

Source: Nintendo Everything

#Zelda
#BreathoftheWildQuote
#AonumaQuote

nintendoeverything.com/aonuma-on-ze...
August 13, 2026 at 1:36 AM
Aonuma on how they decided where to hide things in Breath of the Wild, 2017.

Source: Nintendo Everything

#Zelda
#BreathoftheWildQuote, #TheLegendofZeldaQuote
#AonumaQuote

nintendoeverything.com/aonuma-on-ze...
August 7, 2026 at 7:27 PM
Aonuma on polishing the Breath of the Wild world based on testers’ paths, 2017.

Source: Nintendo Everything

#Zelda
#BreathoftheWildQuote
#AonumaQuote

nintendoeverything.com/aonuma-on-ze...
August 4, 2026 at 8:59 PM
August 2, 2026 at 6:51 PM
Aonuma on the two ways to get lost in a game, and the essence of Breath of the Wild, 2017.

Source: Nintendo Everything

#Zelda
#BreathoftheWildQuote
#AonumaQuote

nintendoeverything.com/aonuma-on-ze...
August 1, 2026 at 6:01 PM
Fujibayashi on how they wanted to include tiny people in Breath of the Wild, 2017.

Source: Nintendo Youtube Channel

#Zelda
#BreathoftheWildQuote
#FujibayashiQuote

www.youtube.com/watch?v=T3Cs...
June 14, 2026 at 7:31 PM
Shinoda on how Revali's design defined the Rito, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#ShinodaQuote

www.hyruleinterviews.com/Creating-a-C...
June 5, 2026 at 7:07 PM
Fujibayashi on transforming walls from boundaries into optional paths in Breath of the Wild, 2017.

Source: Game Developers Conference (GDC)

#Zelda
#BreathoftheWildQuote
#FujibayashiQuote

www.hyruleinterviews.com/febaddf2a123...
April 14, 2026 at 6:29 PM
Takizawa on simulating all the senses through visuals in Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#TakizawaQuote

www.hyruleinterviews.com/13c41fe961fd...
March 17, 2026 at 10:42 PM
Takizawa on “gutto kuru” art and “violent work”, 2017.

Source: Game Developers Conference (GDC)

#Zelda
#BreathoftheWildQuote
#TakizawaQuote

www.hyruleinterviews.com/febaddf2a123...
February 28, 2026 at 8:22 AM
Kiuchi on designing the Bokoblins in Breath of the Wild, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#KiuchiQuote

www.hyruleinterviews.com/13c41fe961fd...
February 9, 2026 at 11:48 PM
Aonuma on games where players never get lost, 2018.

Source: Zelda Encyclopedia

#Zelda
#BreathoftheWildQuote
#AonumaQuote

www.hyruleinterviews.com/e6aaedfa0594...
February 1, 2026 at 10:33 PM
Wada on his thinking when illustrating the Breath of the Wild key art, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#WadaQuote

www.hyruleinterviews.com/13c41fe961fd...
January 28, 2026 at 2:30 AM
Fujibayashi on the the root ideas of Breath of the Wild, 2024.

Source: Retro Gamer Magazine

#Zelda
#BreathoftheWildQuote
#FujibayashiQuote

www.hyruleinterviews.com/2e741fe961fd...
January 14, 2026 at 3:25 AM
Shinoda on other motifs that were considered for Mipha's design, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#ShinodaQuote

www.hyruleinterviews.com/13c41fe961fd...
December 29, 2025 at 6:07 AM
Takizawa on choosing an art style to allow suspension of disbelief, 2017.

Source: Creating a Champion

#Zelda
#BreathoftheWildQuote
#TakizawaQuote

www.hyruleinterviews.com/13c41fe961fd...
December 24, 2025 at 9:57 PM
Miyamoto on how he isn't denying the importance of story, 2017.

Source: Time Magazine

#Zelda
#BreathoftheWildQuote
#MiyamotoQuote

www.hyruleinterviews.com/02e5a62ee904...
December 4, 2025 at 11:48 PM
#Linktober 30: Wild/Untamed

Takehara on beautiful nature after the calamity, 2019.

Source: Hyrule Interviews

#Zelda
#BreathoftheWildQuote
#TakeharaQuote, #YonezuQuote

www.notion.so/7323c6d27865...
October 30, 2025 at 10:44 PM