#Brest #Brest1811
#Brest #Brest1811
I reworked @lasha3d.bsky.social artwork to make it 3D printable.
It was a big job on the files: adjusting thicknesses, adding supports, making the mesh watertight.
First results. need some rework.
I love his magical universe.
The vegetation will be added later.
I reworked @lasha3d.bsky.social artwork to make it 3D printable.
It was a big job on the files: adjusting thicknesses, adding supports, making the mesh watertight.
First results. need some rework.
I love his magical universe.
The vegetation will be added later.
Reconstruction 3d de la batterie Royale et du quai aux victuailles toujours en cours en utilisant une technique mixte. Rendu pour l'étude.
Reconstruction 3d de la batterie Royale et du quai aux victuailles toujours en cours en utilisant une technique mixte. Rendu pour l'étude.
Ready for 3d printing with 3d textures.
Couvent des Carmes - ancienne église St Yves (rue St Yves maintenant rue Emile Zola).
Ready for 3d printing with 3d textures.
Couvent des Carmes - ancienne église St Yves (rue St Yves maintenant rue Emile Zola).
#Brest1811
#Brest1811
Having 128 GB of RAM is definitely not a luxury! Already 19 hours of processing, and probably another ten hours still to go.
Here is a view of the model reconstructed with 7,500 images: the goal is to get more detail.
Having 128 GB of RAM is definitely not a luxury! Already 19 hours of processing, and probably another ten hours still to go.
Here is a view of the model reconstructed with 7,500 images: the goal is to get more detail.
- CAD-style, realistic graphic-novel render (Franco-Belgian BD)
- 18th-century French marine painting look (Vernet/Gudin)
Image order: Original 3D render → BD result → Painting result. #Brest1811 #3D #BD
- CAD-style, realistic graphic-novel render (Franco-Belgian BD)
- 18th-century French marine painting look (Vernet/Gudin)
Image order: Original 3D render → BD result → Painting result. #Brest1811 #3D #BD
#Brest #Brest1811
#Brest #Brest1811
Using AI video to densify point clouds? You'll get a nightmare of 70+ components that won't merge. We solved this by building an AI "Go-Player" (MCTS) that finds the perfect sequence. See our pipeline and GNN oracle path in the attached paper
drive.google.com/file/d/1UWAM...
Using AI video to densify point clouds? You'll get a nightmare of 70+ components that won't merge. We solved this by building an AI "Go-Player" (MCTS) that finds the perfect sequence. See our pipeline and GNN oracle path in the attached paper
drive.google.com/file/d/1UWAM...
Still working on point-cloud densification to reconstruct #Brest1811. The method works: 7,500 images generated from 18 HD photos. Here’s an explanatory diagram of the workflow. In the next post, I’ll share an example video on the next post.
#Photogrammetry #RealityScan
Still working on point-cloud densification to reconstruct #Brest1811. The method works: 7,500 images generated from 18 HD photos. Here’s an explanatory diagram of the workflow. In the next post, I’ll share an example video on the next post.
#Photogrammetry #RealityScan
Densifying RealityScan Point Clouds from AI-Generated Videos: Automatic, Optimized Multi-Component Alignment with a Go-Player Mindset.
Densifying RealityScan Point Clouds from AI-Generated Videos: Automatic, Optimized Multi-Component Alignment with a Go-Player Mindset.
Here: one of the Recouvrance bastions.
#Brest #brest1811
Here: one of the Recouvrance bastions.
#Brest #brest1811
One of the generated videos. The point cloud is only used for building placement and for the topography, which was drastically altered in 1944. The CAD reconstruction is based on archival sources or on precise measurements (CGIS / photogrammetry) from the Plan et Reliefs.
#Brest1811
One of the generated videos. The point cloud is only used for building placement and for the topography, which was drastically altered in 1944. The CAD reconstruction is based on archival sources or on precise measurements (CGIS / photogrammetry) from the Plan et Reliefs.
#Brest1811