#Brest1811
Brest 1811 — Recouvrance : le quai aux Victuailles et la batterie du Cavalier, aujourd’hui le jardin des Explorateurs.
#Brest #Brest1811
May 6, 2026 at 7:53 AM
#Brest #Brest1811
Recouvrance: la Porte, la rue de la Porte et la Penfeld.
April 10, 2026 at 5:27 PM
New test of 3d rendering - drawing style (Couvent des Carmes - Eglise St Yves). #Brest1811
August 10, 2025 at 11:48 AM
I needed a break from #Brest1811.
I reworked @lasha3d.bsky.social artwork to make it 3D printable.
It was a big job on the files: adjusting thicknesses, adding supports, making the mesh watertight.
First results. need some rework.
I love his magical universe.
The vegetation will be added later.
July 26, 2025 at 6:53 PM
#Brest1811
Reconstruction 3d de la batterie Royale et du quai aux victuailles toujours en cours en utilisant une technique mixte. Rendu pour l'étude.
November 26, 2025 at 9:09 AM
#Brest1811 Modèle imprimé en 3D du Magasin Général, le guide de peinture que j’ai préparé, et le résultat simulé.
December 9, 2025 at 11:07 AM
#Brest #Brest1811
Ready for 3d printing with 3d textures.
Couvent des Carmes - ancienne église St Yves (rue St Yves maintenant rue Emile Zola).
July 20, 2025 at 2:41 PM
Convict from the Brest penal colony, based on period engravings.
#Brest1811
August 12, 2025 at 5:40 PM
#RealityScan #Brest1811 Alignment of 15,069 images.

Having 128 GB of RAM is definitely not a luxury! Already 19 hours of processing, and probably another ten hours still to go.
Here is a view of the model reconstructed with 7,500 images: the goal is to get more detail.
May 3, 2026 at 7:16 AM
Same CAD scene, two finishes:
- CAD-style, realistic graphic-novel render (Franco-Belgian BD)
- 18th-century French marine painting look (Vernet/Gudin)
Image order: Original 3D render → BD result → Painting result. #Brest1811 #3D #BD
August 23, 2025 at 1:02 PM
Brest 1811 — Recouvrance : le quai aux Victuailles et la batterie du Cavalier, aujourd’hui le jardin des Explorateurs.
#Brest #Brest1811
May 6, 2026 at 3:29 PM
#Brest1811 #RealityScan
Using AI video to densify point clouds? You'll get a nightmare of 70+ components that won't merge. We solved this by building an AI "Go-Player" (MCTS) that finds the perfect sequence. See our pipeline and GNN oracle path in the attached paper
drive.google.com/file/d/1UWAM...
November 12, 2025 at 6:56 PM
#Brest #Brest1811. L’église Saint-Yves, ancienne église du couvent des Carmes, rue Saint-Yves (à peu près l’actuelle rue Émile-Zola, en contrebas de la place Wilson, ancien champ de bataille). Un véritable enfer à reconstruire à partir des archives et du plan-relief.
July 17, 2025 at 9:52 PM
Recouvrance - #Brest #Brest1811
new 3d render
August 13, 2025 at 11:54 AM
#Brest #Brest1811
Photos du Plan et reliefs VS reconstruction et rendu 3d.
May 7, 2026 at 7:18 AM
1/2
Still working on point-cloud densification to reconstruct #Brest1811. The method works: 7,500 images generated from 18 HD photos. Here’s an explanatory diagram of the workflow. In the next post, I’ll share an example video on the next post.
#Photogrammetry #RealityScan
December 29, 2025 at 6:37 PM
#Brest1811 Photo du Magasin général et reconstruction du fronton. Reconstruction également du fronton de la Grande Corderie. Un long travail à partir de photos du XIXᵉ siècle.
December 8, 2025 at 6:40 PM
#Brest1811
Densifying RealityScan Point Clouds from AI-Generated Videos: Automatic, Optimized Multi-Component Alignment with a Go-Player Mindset.
November 8, 2025 at 9:01 PM
#RealityScan Point-cloud densification by adding AI-generated videos. Originally just 2–3 original photos. Visuals include: 1 “before” screen shot, then the result. (the integration requires a fairly complex workflow).
Here: one of the Recouvrance bastions.
#Brest #brest1811
October 24, 2025 at 7:21 PM
#RealityScan 2.1 finally fixes the bugs in v2.0.1 that was crashing five times a day and sometimes corrupting files. Updated yesterday and I can finally move forward! I’ve been struggling for six months with my hybrid reconstruction of #Brest1811, trying to work around those bugs.
November 26, 2025 at 6:50 PM
2/2
One of the generated videos. The point cloud is only used for building placement and for the topography, which was drastically altered in 1944. The CAD reconstruction is based on archival sources or on precise measurements (CGIS / photogrammetry) from the Plan et Reliefs.
#Brest1811
December 29, 2025 at 6:37 PM
WIP. After five years of research on #Brest1811, I can finally reconstruct areas once documented only by a few HD photos of the plan-relief. Using AI, I can generate a point cloud suitable for a precise manual reconstruction. Some of the areas reconstructed here were derived from just one photo.
October 10, 2025 at 8:08 PM
As part of my research into 3D techniques to continue reconstructing #Brest1811, I ran a test using the Turgot map of Paris, published in 1739. It seems possible to generate a point cloud from it that could serve as a basis for a 3D reconstruction. Ici le quartier du couvent des Cordeliers.
June 18, 2026 at 4:01 PM
#Brest1811 : reconstruction de la « Batterie Royale » et de « La Ninon » à partir de 4 photos et de 50 vidéos IA pour densifier le nuage de points. Le nuage de points est suffisant pour une modélisation CAO. « La Ninon » deviendra la première base de sous-marins à Brest en 1929.
October 21, 2025 at 7:17 PM
Pour mon projet #Brest1811, j’ai acheté les photos HD des plans-reliefs avec des droits spécifiques (sans droit de publication). Et je peux vous dire que ce n’est pas donné.
May 4, 2025 at 9:57 AM