now to find the ~40 (i bet ~dozen compatible) bytecode versions since the first release in 2019
now to find the ~40 (i bet ~dozen compatible) bytecode versions since the first release in 2019
20% functions decompiled (8.2k functions in 5 days! wow!), 2% bytecode
have been working on deduplication of templated functions, which enables rapid matching of entire families of functions once one is solved
20% functions decompiled (8.2k functions in 5 days! wow!), 2% bytecode
have been working on deduplication of templated functions, which enables rapid matching of entire families of functions once one is solved
The entire game runs on a bytecode VM. They load simple layers at a time that cost basically nothing. It allowed them to fit a TON of game into one SNES cart.
The entire game runs on a bytecode VM. They load simple layers at a time that cost basically nothing. It allowed them to fit a TON of game into one SNES cart.
despite the spec not being shy of using "must"
despite the spec not being shy of using "must"
That way I can spend time on things that matter more (such as OoT). So I switched to freetype, and started working on a glyph atlas !
That way I can spend time on things that matter more (such as OoT). So I switched to freetype, and started working on a glyph atlas !
some of the slowdown is from harness issues/reduced capability (I needed my 5090 for VR >_>), but the further in we get, the harder it gets for Qwen 3.8 to tackle these within 45k context
Qwen 4, save me
some of the slowdown is from harness issues/reduced capability (I needed my 5090 for VR >_>), but the further in we get, the harder it gets for Qwen 3.8 to tackle these within 45k context
Qwen 4, save me