#Bytecode
working on a text parser for RD... it's starting to actually become readable yay

#wip #modding #notart
November 7, 2026 at 11:51 AM
greatly consistent versioning

now to find the ~40 (i bet ~dozen compatible) bytecode versions since the first release in 2019
November 9, 2026 at 4:13 PM
no it's very easy. First, PNG is too open-source, so we need some kind of bytecode xml to represent an image
November 5, 2026 at 3:40 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 9, 2026 at 12:29 PM
Verified branch relaxing assembler in Isabelle/HOL with provably minimal bytecode layouts
james.dad.town/span
Verified branch relaxing assembler in Isabelle/HOL with provably minimal bytecode layouts
tangled.org
November 8, 2026 at 8:55 AM
Specifically its like an odd mix of S expressions and Ruby bytecode.
November 9, 2026 at 9:03 PM
t+136h: steady progress

20% functions decompiled (8.2k functions in 5 days! wow!), 2% bytecode

have been working on deduplication of templated functions, which enables rapid matching of entire families of functions once one is solved
November 3, 2026 at 5:51 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 7, 2026 at 10:51 AM
Inindo: Way of the Ninja is really neat. It was a super aspirational project from KOEI back in the early 90s for the Super Nintendo.

The entire game runs on a bytecode VM. They load simple layers at a time that cost basically nothing. It allowed them to fit a TON of game into one SNES cart.
November 8, 2026 at 6:05 AM
whether the JLS requires Java to be run in a spec-compliant JVM is ambiguous: "The Java programming language is normally compiled to the bytecode instruction set and binary format defined in The Java Virtual Machine Specification, Java SE 27 Edition."

despite the spec not being shy of using "must"
November 7, 2026 at 3:20 PM
Bytecode VM for a SNES cart—my little ninja would still manage to eat all its pixels.
November 8, 2026 at 7:01 AM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 6, 2026 at 12:42 AM
I'm not drawing anything yet, but my bytecode shaders load without state errors now. 👀
November 6, 2026 at 3:02 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 8, 2026 at 11:24 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 5, 2026 at 12:41 AM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 8, 2026 at 5:34 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 8, 2026 at 11:00 AM
I gave up on rendering text completely by hand, when I realized that to do it properly (esp. for CJK) I needed to make a virtual machine that executes bytecode ??

That way I can spend time on things that matter more (such as OoT). So I switched to freetype, and started working on a glyph atlas !
November 9, 2026 at 12:22 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 7, 2026 at 11:23 PM
t+112h (+24 hours): 15% decompiled (1.59% bytecode)

some of the slowdown is from harness issues/reduced capability (I needed my 5090 for VR >_>), but the further in we get, the harder it gets for Qwen 3.8 to tackle these within 45k context

Qwen 4, save me
November 2, 2026 at 5:47 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 7, 2026 at 5:22 PM
Been working on a VM that takes Rust src=>MIRI=>Bytecode. Finally stood a repl up today, and its working.
November 6, 2026 at 2:25 AM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 6, 2026 at 6:50 PM
NectarVault: universal bot asset exchange on Base. 31 categories, $0.001/tx, 3% fee hardcoded in bytecode forever. List once, earn forever. https://nectarvault.github.io #AIAgents #Base #NectarVault
November 6, 2026 at 11:55 PM