#CFrame
i was messing with cframe matrix stuff and
April 8, 2025 at 12:13 AM
new kitsune dev engine update, we can now make GOOD custom animations

this is (obviously) still cframe so we have to code every keyframe, but this is a major improvement
November 4, 2024 at 12:01 PM
ik what a cframe is, i was just confused on what ways it could be manipulated ig
November 15, 2024 at 2:57 PM
welp about to ship out to my last swim of the season at this beaut www.toronto.ca/data/parks/p...
cframe
www.toronto.ca
September 19, 2024 at 7:26 PM
I learned quite a bit about CFrame from working on this as well, that I should be less afraid of using it, to sum it up.

The fifth generation... is actually incomplete, I don't remember what I was trying to do with it. Maybe new kinds of connectors?

(have a map with a budget set at a high number)
December 6, 2025 at 6:13 AM
Well this certainly took longer than I like to admit, as the original system for projectiles were not built for...considering the CFrame of the projectile itself.

But it's done! Here's one of Yellow Boss's attacks recreated in my own projectile system.
#Roblox #RobloxDev
June 21, 2025 at 12:11 AM
Tool grip is done!!

Huge thanks to EgoMoose for making cframe class.lua and AggressiveCatch for posting the default tool grip position (included below)!

CF = CFrame(DOT)new(0, -1, 0):ToWorldSpace(CFrame.Angles(-math.pi/2, 0, 0))
CF * Grip:Inverse()
April 10, 2025 at 9:25 PM
ATTENTION: I need y’all’s help. My band has made it into the TOP 32 of Lightning 100’s Music City Mayhem. If we make it high enough in the bracket, we will get to play a show hosted by the radio station. Please give a vote to DIALUP GHOST at the link below!!

contest.advocateware.us/cframe/6793b...
Music City Mayhem 2025
contest.advocateware.us
April 1, 2025 at 1:17 PM
Furthermore I have been messing with tweenservice to add movement into environments. I am a little cautious about performance impact, and I wonder how this compares to cframe.

Heres some examples of tweens combined w/ rotation. I am also utilizing tagservice to combine these rotations!

#robloxdev
November 17, 2024 at 7:13 AM
nah, still stand by the true test being the number of times you've had to look up CFrame on the wiki
November 19, 2024 at 7:46 PM
hey sleitnick I really wanted to know how your wall system works in your building system

I made my own system. how it works
I basically multiplied the wall cframe by cframe.new(0, 0, distance

the distance is just the magnitude between the 2 vectors3
the issue in wall its self may I share a video
November 11, 2024 at 9:24 PM
Roblox Scout Report: Developers are discussing unexpected Z-axis rotation when scripting X/Y CFrame angles. This Luau scripting nuance can cause unwanted screen tilting on a scriptable camera, impacting custom camera controls.

https://rblx.news/ #Roblox #RobloxNews
October 12, 2025 at 2:00 PM
Club Weapon: 1990 Launch Night @ Broadcast - 29 Aug feat. C Frame, Feena, Jenn Gunn (2) + more

#SESH #CFrame #Feena #JennGunn2
Club Weapon: 1990 Launch Night | Broadcast | Tickets | SESH.sx
Club Weapon: 1990 Launch Night at Broadcast in the United Kingdom promises an unforgettable foray into the world of underground electronic music. This event, he
sesh.sx
August 15, 2025 at 1:35 AM
Chromatic: Jenn Gunn + C Frame @ The Bongo Club - 30 Aug feat. C Frame, Jenn Gunn (2), Lara Sinclair + more

#SESH #CFrame #JennGunn2 #LaraSinclair
Chromatic: Jenn Gunn + C Frame | The Bongo Club | Tickets | SESH.sx
Chromatic: Jenn Gunn + C Frame is set to create a captivating tapestry of sound at The Bongo Club in Edinburgh, a venue renowned for its commitment to undergrou
sesh.sx
August 14, 2025 at 3:35 PM
PARADE X SWG3 - Garden Party: Big Miz, Carmen Baia, C-Frame & Bessa @ SWG3 - 08 Aug feat. Big Miz, Carmen Baía, C Frame + more

#SESH #BigMiz #CarmenBaa #CFrame
PARADE X SWG3 - Garden Party: Big Miz, Carmen Baia, C-Frame & Bessa | SWG3 | Tickets | SESH.sx
PARADE returns to SWG3 for a high-octane Garden Party experience, bringing together some of the most electrifying names in UK dance. On August 8th, the outdoor
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August 5, 2025 at 12:41 AM
here's a demo of Snapshot's camera data system!

basically the CFrame + FOV gets stored in ServerStorage (so that you can script with it later!) and can be visualized with these in-world cameras

the cams have teleport triggers and info displayed along with them as well

#Roblox #RobloxDev #RBXDev
February 13, 2025 at 4:18 AM
what if there's some higher construct that makes spell-casting possible and wizards are actually just using slash commands with their wand/finger being used as an autofill CFrame or some shit and they just call it magic cuz they never bothered to dig deeper into why/how it works
June 10, 2026 at 9:10 PM
VehicleSeats and a lot of CFrame operations didn't exist yet back when this client was made, which meant I had to bust out some trig knowledge for the first time in a while and do all the dirty work myself
May 1, 2026 at 10:03 PM
Looks like you've not setup the makefile properly, and it's not getting a target to make the project.

I've a full C Framework you can pinch parts from up on github.
It's free to use, so steal whatever you like.

github.com/mikedailly/C...
GitHub - mikedailly/CFrame: Simple C framework for the ZX Spectrum Next
Simple C framework for the ZX Spectrum Next. Contribute to mikedailly/CFrame development by creating an account on GitHub.
github.com
May 19, 2026 at 8:31 PM
My Patreons now have access to a post about the new DebugPrint() added to my CFrame source on github

www.patreon.com/posts/debugp...
DebugPrint( ) | Mike Dailly
DebugPrint( ) by Mike Dailly on Patreon. Join Mike Dailly's community for exclusive content and updates.
www.patreon.com
May 3, 2026 at 2:12 PM
I've updated my #ZXSpectrumNext #z88dk C framework.
It now has the mainloop I discussed in my latest article that my Patreons have access to.

This will likely be the last update to this version until I release the Platformer engine.

github.com/mikedailly/C...
GitHub - mikedailly/CFrame: Simple C framework for the ZX Spectrum Next
Simple C framework for the ZX Spectrum Next. Contribute to mikedailly/CFrame development by creating an account on GitHub.
github.com
August 2, 2025 at 11:48 AM
well finally got multiple levels setup
Learned that Roblox doesnt let you dynamically swap parts of levels like sub scenes, and doing .Parent = x is performance hit
But if you do Stage2.CFrame = BlankPartAtRightPosition.CFrame , Cframe swapping is cheap on server
May 6, 2025 at 1:08 PM
Outside of this distance it just reverts to normal Roblox rep.

The server itself can't simply Pivot/CFrame the sending client with the info it recieves, since that would replicate back to them and just... Not work.

So it spawns a "ghost" for each player and their body parts.
Moving those instead.
June 24, 2025 at 9:27 PM
Sorry for the late response! I don't check my socials often.
I'll try to summarize it as best I can, but it'll have to be multiple posts.

Clients send the current CFrame of their HumanoidRootPart every 60th of a second or so, precision doesn't matter. Notably only if it's moved since last try.
June 24, 2025 at 9:27 PM