#CHIPLAY2026
Wednesday at 14:00 in the 'Research through Games' session (Auditorium 1), @probob.bsky.social will be presenting "Reflection at Design Actualization (RDA): A Tool and Process For Research Through Game Design."

@perttu-h.bsky.social @chiplay.bsky.social
#chiplay2026 #CHIPLAY #HonorableMention
November 3, 2026 at 9:59 PM
The first #LoveinGames workshop successfully ran yesterday at #CHIPLAY2026 in York! We covered stigma around romance games, grief for artificial characters, prosocial design, narrative framing and romantic ideals. Thanks to my co-organisers, the presenters and all participants! #GameStudies
November 3, 2026 at 5:59 PM
🏆 Honorable Mention at #CHIPLAY2026! Meet The Balance Toolkit 🦩, an open-source toolkit for using the Wii Balance Board in research and games. 🧵👇 [1/3]
November 5, 2026 at 8:01 AM
💜 That's a wrap on CHI PLAY 2026! Huge thanks to everyone who made our first dual-track edition such a memorable four days.

Your social media chairs are signing off. But stay connected on Discord!
🔗https://discord.gg/rJgRbFv68

Safe travels, and see you in Montréal!

#CHIPLAY #chiplay2026 #sigchi
November 5, 2026 at 9:18 PM
⏳Watch soon: Guards & Wards 🛡️: The Creative Labour 🎨 of GMs 🎲 and Considerations for Designing 🧩 with AI 🤖 at 11:54 AM GMT (6:54 AM EST) in Auditorium 2 (BS/005) #CHIPlay2026
November 5, 2026 at 11:25 AM
Theory 📚, Experience 🧭, and Instinct 💡: A Glimpse 👀 Into AAA Game 🎮 Processes And How UX Leaders 🧑‍💼 Navigate Pre-Production 🗺️ by Ivana Randelshofer, Joseph Tu, Yi-Fan Cao, Reza H. Mogavi, Ville Mäkelä, @lennartnacke.com! #CHIPlay2026
November 1, 2026 at 6:56 PM
⏳Watch soon: Investigating Osu!: Exploring a Community 👥 who Exhibit Extreme 🔥 Input Performance 🖱️ at 2:32 PM GMT (9:32 AM EST) in Auditorium 2 (BS/005) #CHIPlay2026
November 3, 2026 at 1:55 PM
User Perceptions 👀 of Playful 🎈 Activities 🤸 with Software User Interfaces 🖥️ by Matthew Lakier, Daniel Vogel! #CHIPlay2026
November 1, 2026 at 6:57 PM
⏳Watch soon: User Perceptions 👀 of Playful 🎈 Activities 🤸 with Software User Interfaces 🖥️ at 10:16 AM GMT (5:16 AM EST) in Auditorium 2 (BS/005) #CHIPlay2026
November 3, 2026 at 9:55 AM
Cross-Reality 🔀 Interaction Techniques 🖐️: Interacting with Physical Reality 🌍 while Staying in Virtual Reality 🥽 by Dazhuang Teng, Ville Mäkelä! #CHIPlay2026
October 31, 2026 at 9:00 PM
🏆 The CHI PLAY 2026 Lasting Impact Award goes to “The Gamification User Types Hexad Scale” by Gustavo Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart Nacke!

👏 Congratulations on this lasting contribution to player research!

#CHIPLAY #CHIPLAY2026 #SIGCHI
November 5, 2026 at 10:00 AM
⏳Watch soon: Cross-Reality 🔀 Interaction Techniques 🖐️: Interacting with Physical Reality 🌍 while Staying in Virtual Reality 🥽 at 11:46 AM GMT (6:46 AM EST) in Auditorium 1 (SLB/118) #CHIPlay2026
November 3, 2026 at 11:25 AM
Heading to CHI PLAY 2026 🎮! Over the next few days, we’ll be sharing the work from UWHCI researchers. Stay tuned!! 👀 #CHIPlay2026
October 31, 2026 at 7:57 PM
Investigating Osu!: Exploring a Community👥 who Exhibit Extreme🔥Input Performance🖱️by Thomas Driscoll, Brandon Lit, Edward Ling, Daniel Vogel! #CHIPlay2026
November 1, 2026 at 6:51 PM
⏳Watch soon: The Practice Paradox ⚖️: How Practice Negatively Impacts Players’ 🎮 Time-to-Quit ⏳ and Frustration 😤 in Challenging Game Sections at 2:24 PM GMT (9:24 AM EST) in Auditorium 1 (SLB/118) #CHIPlay2026
November 3, 2026 at 1:55 PM
⏳Watch soon: Pause ⏸️ and Play ▶️: Retaining Virtual Elements in an Augmented Reality 🕶️ Mode Supports Seamless Return 🔙 to Virtual Reality 🥽 at 11:38 AM GMT (6:38 AM EST) in Auditorium 1 (SLB/118) #CHIPlay2026
November 3, 2026 at 11:25 AM
Guards & Wards 🛡️: The Creative Labour 🎨 of GMs 🎲 and Considerations for Designing 🧩 with AI 🤖 by Hanna Dodd, Daniel G. Brown, and Anamaria Crisan! #CHIPlay2026
October 31, 2026 at 10:00 PM
⏳Watch soon: Theory 📚, Experience 🧭, and Instinct 💡: A Glimpse 👀 Into AAA Game 🎮 Processes And How UX Leaders 🧑‍💼 Navigate Pre-Production 🗺️ at 10:00 AM GMT (5:00 AM EST) in Auditorium 2 (BS/005) #CHIPlay2026
November 3, 2026 at 9:55 AM
Pause⏸️and Play▶️: Retaining Virtual Elements in an Augmented Reality 🕶️ Mode Supports Seamless Return 🔙 to Virtual Reality 🥽 by Dazhuang Teng, Ville Mäkelä! #CHIPlay2026
November 1, 2026 at 6:53 PM
The Practice Paradox ⚖️: How Practice Negatively Impacts Players’ 🎮 Time-to-Quit ⏳ and Frustration 😤 in Challenging Game Sections by Geneva M. Smith, Kaushall Senthil Nathan, @ekukshinov.bsky.social, @lennartnacke.com! #CHIPlay2026
November 1, 2026 at 6:54 PM
🎮 Get involved in CHI PLAY 2026 community activities!

🃏 Hero Cards • 🎯 Bingo • 🎨 Badge contest • 🔎 Scavenger hunt

💬 Connect on Discord, whether you’re joining in York or online!

🔗 Activity details: chiplay.acm.org/2026/chi-pla...
💬 Join Discord: discord.gg/2cjY7hdmPU

#CHIPLAY #CHIPLAY2026
October 29, 2026 at 3:38 PM
☀️ Good morning, CHI PLAY!

Day 1 is here! 🎮 Workshops, the Doctoral Consortium, iGGi Research Showcase, SDDS, Opening Keynote, and tonight's Opening Reception & Interactive Exhibition.

Let's get started!

📅 Nov 2 • York
🔗 programs.sigchi.org/chiplay/2026...

#CHIPLAY #CHIPLAY2026 #sigchi
November 2, 2026 at 7:07 AM
🎮️ We’re delighted to announce that Mark Friend will deliver “From Insight to Impact: Accessibility Research at PlayStation” as the closing keynote address at #chiplay2026.

Find out more about Mark and his keynote here: chiplay.acm.org/2026/closing...
November 1, 2026 at 1:07 PM
☀️ Good morning, CHI PLAY!

It's our final day! Today's highlights include the Lasting Impact Award, the CHI PLAY Townhall, and Closing Keynote.

Enjoy the final day of CHI PLAY! 💜

📅 Nov 5 • York
🔗 programs.sigchi.org/chiplay/2026...

#CHIPLAY #CHIPLAY2026 #sigchi
November 5, 2026 at 7:01 AM