#CharacterSet
another Cyberpunk2077 piece, using #ennisbladeextendedcut palette #pixelart #cyberpunk
October 13, 2026 at 6:11 PM
I swear there was at least one mention on xitter but of course that's irrecoverable now because I used regular case on the standard unicode characterset and via the main line from this position the search has inexorably ended in a dead lost smothered mate by reverse amontillado fortressing position
August 24, 2026 at 4:57 AM
Oh god, I feel the urge to make another crunchy extended-ascii characterset game engine in some dead language that nobody uses anymore. It's comforting, somehow.

I'm resisting the urge.

I have enough projects. I always do this.
August 17, 2026 at 6:56 PM
Maybe one should invent a new characterset, and, well, let’s call it UTF? 🙈😂
April 19, 2025 at 7:21 AM
An update for LTR Very Bauble! The OG characterset was a bit sparse, so I added about 2500 more! All animated with lines, thorns and pips. One axis, five masters. These were already having a party and now they are having a ball. #ad #update #tuscan #variablefont ‪letterror.com/verybauble/index…‬
March 11, 2025 at 8:39 AM
Swiftで全角/半角文字以外が含まれている
ってのをあれこれ調べてたらこれに辿り着いた
CharacterSetもあまり調べてないがそれのivertedでそれ以外の検索ができるのね...

#駆け出しエンジニア に伝えたい
#駆け出しエンジニアと繋がりたい
#iOSエンジニア
March 19, 2024 at 4:09 AM
I am, at this point, considering just duplicating anything that doesn't use a roman characterset, then keeping two copies, one that I've romanised, however poorly, and one that's in the correct language, and then it might be at least findable either way? Maybe? This feels a little desperate.
May 13, 2024 at 12:41 AM
What is the Sitelen Pona characterset? I can't see them either on my phone or on my computer. Does it need a special kind of font or something?
December 9, 2024 at 6:36 PM
An update for LTR Very Bauble! The original characterset was a bit sparse, so I added, oh, let's see, an asterism, at, sterling, questiondown, Eacute, Ohungarumlaut, Icircumflex, Scommaaccent, Lslash, Adieresis.alt and, let's see, about 2500 more of their […]

[Original post on typo.social]
March 9, 2025 at 3:08 PM
libiconv-1.4.lha (dev/lib)
Characterset Conversion Library
dlvr.it
February 26, 2025 at 1:36 AM
Characterset and platform has a bearing on your record delimiters for external table definitions https://connormcdonald.wordpress.com/2015/11/10/a-new-line-on-newline/ #oracle
A new line on NEWLINE
Recently I was doing a simple external table load using a...
connormcdonald.wordpress.com
December 4, 2024 at 12:39 PM
New to autonomous... Choose your own characterset so that migrations are easier.

https://docs.oracle.com/en/cloud/paas/autonomous-database/adbsa/autonomous-character-set-selection.html

But please, if you're starting with a new database, just go with the defaults - you won't regret...
November 28, 2024 at 12:33 AM
honestly if you want to do the most monetary damage, mildly half-assed but native-characterset transliterations between any language will poison the grok training set sufficiently. It's no secret he's running the training and inference gear at BoringHQ so make him work for the $$ to cool the cards.
December 3, 2024 at 6:17 AM
Probably a good excuse to tell everyone that I also make more intricate tilesets/charsets over on my kofi, for free and pay-what-you-want! Even for commercial shenanigans
#gamedev

Exhibit A:

ko-fi.com/s/e18f55fab6
COPPERWORLD || Skeleton Dog CharacterSet with walking Animation - Sabbi_Tabbi🎩's Ko-fi Shop
Contains: Set of a undead good dog made of bones. Included a 4 frame walking animation in 4 directions and a Portrait artwork! Charactersize: Front...
ko-fi.com
February 10, 2025 at 10:53 PM
あまり大々的にうちのこ宣伝してないんですけど、薬屋くらいは説明させて欲しい
pntmk.pepper.jp/characterset...
May 31, 2025 at 2:58 PM
これはかなり古い資料なのでさすがに更新したいけど概ね合ってる年表
pntmk.pepper.jp/characterset...
うちの子の経歴 | パンツマ被ル
うちの子達の誕生から出会いまでを妄想した産物です。
pntmk.pepper.jp
May 8, 2025 at 5:10 AM
if I have to deal with one more "Record encoding scheme incompatible with server characterset" error that's not "change one (1) setting and wait an entire goddamn day because your changes won't be implemented until after overnight maintenance" issue I'ma scream
December 1, 2024 at 12:00 PM
Finally Oracle 12.2. Database will allow different characterset per PDB, now we wait for on premise release for really use!
November 28, 2024 at 3:26 PM
I think RPG Maker should at least try to make for better characterset animations or lighting or anything to improve the 2d map making since they're not willing to mess with the event basics. I'm also not a fan of how even some basic things like star tile fixing need to be done by the userbase.
July 23, 2025 at 8:58 PM