Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Weapon sprite that reacts fully to level lighting.
#GodotEngine #ChildrenOfKronos
Classic Half-Life death screen.
#ChildrenOfKronos #GodotEngine #GameDev #IndieDev #FPS
Classic Half-Life death screen.
#ChildrenOfKronos #GodotEngine #GameDev #IndieDev #FPS
#GodotEngine #ChildrenOfKronos
#GodotEngine #ChildrenOfKronos
#ChildrenOfKronos #GodotEngine
#ChildrenOfKronos #GodotEngine
#ChildrenOfKronos #RetroFPS #GodotEngine
#ChildrenOfKronos #RetroFPS #GodotEngine
- Enemy triggering
- Basic enemy state machine
- Line of sight
- Rudimentary navigation
#GodotEngine #GameDev #FPS
- Enemy triggering
- Basic enemy state machine
- Line of sight
- Rudimentary navigation
#GodotEngine #GameDev #FPS
#ChildrenOfKronos
#ChildrenOfKronos
1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build
Fast and easy to iterate.
#ChildrenOfKronos
1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build
Fast and easy to iterate.
#ChildrenOfKronos
The health pickups and the power line against the wall are filled with Ichor, life blood of the ship and its automatons.
#ChildrenOfKronos #GodotEngine
The health pickups and the power line against the wall are filled with Ichor, life blood of the ship and its automatons.
#ChildrenOfKronos #GodotEngine
Excited to talk more about the game and design process, specifically the gravity changing mechanic and how it was brought back from the feature grave by Mario Galaxy.
Keep an eye out!
Excited to talk more about the game and design process, specifically the gravity changing mechanic and how it was brought back from the feature grave by Mario Galaxy.
Keep an eye out!
Features:
- Idle, Patrol, Chase, Attack states
- Line of sight for obstacle cover
- Sight and Attack Radius
Will reintegrate the ragdoll logic next.
#GodotEngine #ChildrenOfKronos
Features:
- Idle, Patrol, Chase, Attack states
- Line of sight for obstacle cover
- Sight and Attack Radius
Will reintegrate the ragdoll logic next.
#GodotEngine #ChildrenOfKronos