#ChildrenOfKronos
Tube lights are cool.

#GodotEngine #ChildrenOfKronos
October 7, 2025 at 12:30 PM
Pretty happy with how this turned out.

Weapon sprite that reacts fully to level lighting.

#GodotEngine #ChildrenOfKronos
November 10, 2025 at 1:31 PM
October 29, 2025 at 12:31 PM
Facing the firing squad...

Classic Half-Life death screen.

#ChildrenOfKronos #GodotEngine #GameDev #IndieDev #FPS
March 21, 2025 at 7:00 PM
Working on a shield overlay shader effect.

#ChildrenOfKronos #GodotEngine
October 12, 2025 at 12:30 PM
Low resolution textures made in Material Maker combined with roughness and normal maps, all run through the Quake2 palette.

#GodotEngine #ChildrenOfKronos
November 7, 2025 at 2:04 PM
Thinking about adding an old-school centered weapon option. (and left-handed)

#ChildrenOfKronos #GodotEngine
October 13, 2025 at 12:30 PM
Boom

(you'll have to imagine the explosion part for now)

#ChildrenOfKronos #GodotEngine
October 26, 2025 at 12:30 PM
Nothing like a little ragdoll physics to give FPS gun fights more punch.

#ChildrenOfKronos #RetroFPS #GodotEngine
December 1, 2025 at 4:24 PM
Have been eagerly hesitant to start building the enemies for #ChildrenOfKronos. Trying not to be perfect with every iteration has been key.

- Enemy triggering
- Basic enemy state machine
- Line of sight
- Rudimentary navigation

#GodotEngine #GameDev #FPS
March 10, 2025 at 1:01 PM
Playing around with the death effects. Will come up with something better than the "You Died" part but paying homage to the Doom just felt right.

#ChildrenOfKronos
October 30, 2025 at 12:31 PM
Using Trenchbroom's FGDSolidClass with func_godot to place gravity zones is awesome.

1. Create your brush for collision
2. Assign the class
3. Adjust your script settings
4. Build

Fast and easy to iterate.

#ChildrenOfKronos
October 1, 2025 at 7:45 PM
Spent some time this weekend locking down the visual workflow for textures, pickups, and environment.

The health pickups and the power line against the wall are filled with Ichor, life blood of the ship and its automatons.

#ChildrenOfKronos #GodotEngine
November 24, 2025 at 3:30 PM
I'm sharing my first devlog for #ChildrenOfKronos tomorrow morning.

Excited to talk more about the game and design process, specifically the gravity changing mechanic and how it was brought back from the feature grave by Mario Galaxy.

Keep an eye out!
November 14, 2025 at 6:06 AM
When you get a simple FPS enemy state system up and the computer can finally fight back.

Features:

- Idle, Patrol, Chase, Attack states
- Line of sight for obstacle cover
- Sight and Attack Radius

Will reintegrate the ragdoll logic next.

#GodotEngine #ChildrenOfKronos
November 6, 2025 at 1:56 PM