#Chiptober
Missed any of the tracks for Chiptober: Volume II? Catch up on all of them in sequential order right on YouTube! The full set of all 31 tracks is now on a convenient playlist for your listening pleasure! Enjoy~! 🩵

youtube.com/playlist?lis...

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
Chiptober: Volume II - YouTube
youtube.com
November 2, 2026 at 3:46 PM
Congrats on finishing Chiptober, a track a day for a whole month is no small thing. Going over the top for the credits is exactly right. Which day's track was the hardest to finish?
October 31, 2026 at 8:07 PM
What better way to celebrate Chiptober's completion than with a grandiose credits theme?

This over-the-top song is thought to be the best chiptune track I've ever composed. Thank you for listening throughout the month!

Day 31: The Grand Finale

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 31, 2026 at 4:20 PM
After successfully defeating the villain, peace has finally been restored, and the world can move forward to a bright new day~

The beginning of this track is a callback to the first track of the album!

Day 30: All's Well That Ends Well

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 30, 2026 at 2:00 PM
The hero's party has done it...the villain is finally vanquished! But with his defeat comes the realization that his castle is set to collapse! It's time for the heroes to make a speedy getaway before they're buried alive!

Day 29: The Escape

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 29, 2026 at 2:00 PM
Enter the villain's throne room where his dark ritual is nearing completion. Before he can finalize it, the hero's party breaks in to stop him. This is it...the final showdown against the villain, aka FINAL BOSS MUSIC!

Day 28: Ultimate Despair

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 28, 2026 at 2:00 PM
The REAL-DEAL final stage's theme. A sense of urgency and looming danger is present, especially with the villain's rhythmic motif in there. The third contender for title of "favorite track in the album!"

Day 27: Toward the Brink of Destruction

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 27, 2026 at 2:00 PM
Continuing from the idea behind the previous track, just as all hope seems lost, the heroes suddenly find themselves in possession of a functioning airship! It's not too late...fly across the world! Undo the seal!!

Day 26: Sailing Over the World

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 26, 2026 at 2:00 PM
Story-wise, I imagined this would have looked like the final stage of the game to the player (it isn't). I love how impactful this track's intro is, and I enjoy how I slipped the villain's rhythmic motif in at around 0:52!

Day 25: Brute Force

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 25, 2026 at 2:54 PM
That rhythmic motif for the villain is on full display in this theme for what's probably one of the more difficult & infuriating stages of the game. I cheated on how I used the Triangle pulse (it should never decrescendo)

Day 24: Invisible Answer

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 24, 2026 at 4:17 PM
I had a particular stage from Castlevania III in mind while composing this theme. I've always thought auto-scrolling stages were cool. I wanted to make a theme that gave the feeling of a slow and tedious climb upwards

Day 23: Crowded Stairwell

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 23, 2026 at 2:01 PM
I wanted a second boss theme. Games like Mega Man 3 and Castlevania: Circle of the Moon have second boss themes later on, so why couldn't I? This one is definitely more frantic than the first!

Day 22: Final Guardians

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 22, 2026 at 2:01 PM
What's a villain's castle without tricks & traps? It's the first stage in the castle, meant to confuse the hero's party. I opted for a tricky-sounding theme, something that would compliment the puzzles of the stage

Day 21: Hallway of Illusions

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 21, 2026 at 2:02 PM
I imagined that the hero's party would have to rush into the villain's castle. This theme would play during that scramble through the courtyard.

Day 20: Into the Courtyard

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 20, 2026 at 2:00 PM
A theme for the villages situated outside of the villain's castle. They seem just a little TOO happy despite their obvious oppression. The hero's party would need solve their issues before being able to progress.

Day 19: Oddly Joyful Village

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 19, 2026 at 2:00 PM
At this point in our imaginary story, the player has defeated all of the generals and is ready to start making their way toward the villain's castle. This track pretty much marks the beginning of the game's second half.

Day 18: At Despair's Gate

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 18, 2026 at 2:24 PM
If you can imagine a party raiding & cutting off a warehouse of supplies meant for the game's villain, you pretty much nailed the idea behind this song. It's another contender for being my favorite track in the album!

Day 17: Rebel Storm

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 17, 2026 at 2:03 PM
Long story short, the imaginary game I made music for had several generals the player had to fight before reaching the villain's castle. This track was intended to serve as the theme for the final general's stage

Day 16: The Last of the Invaders

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 16, 2026 at 2:04 PM
There honestly isn't much to say about this Game Over theme. It's short, it's tragic, and it's there to let the player know they lost the game. Tragedy.

Day 15: Tragic End (Game Over)

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 15, 2026 at 2:00 PM
Remember the wealthy nobleman from track 10? For this theme, we discover he's been directly supporting the villain by financing their evil plans...and it's up to the hero & friends to cut off that line of support.

Day 14: Noble's Contempt

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 14, 2026 at 2:02 PM
Some games have themes that only play when a player hits pause or enters a shop of some sort. This track represents such a theme. It's pretty short, but I'm actually quite fond of it!

Day 13: Restful Menu

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 13, 2026 at 2:00 PM
I wouldn't necessarily call this the "villain's theme," but this track's original intent was to introduce a villain. There's a motif associated with the villain that I missed throwing into this theme. It'll appear later

Day 12: Taste of Despair

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 12, 2026 at 2:00 PM
Continuing from the loose story established in the previous track, this was meant to be a racing theme. After the hero wins, they'd be allowed free passage through an area to continue their journey. I LOVE this track's intro!

Day 11: Road Race

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 11, 2026 at 3:38 PM
Again, I had a loose story in mind while composing this album. One idea was appealing to a wealthy businessman to allow passage through an area (hence this track's name). This then leads to a race (next track)!

Day 10: Dealing With Narcissism

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 10, 2026 at 2:00 PM
Mini-games are great! This theme is meant for a super frantic high-energy one. I'm especially fond of the noise channel's "percussion" section around 0:23!

Day 9: Cheap Thrills

#Chiptober | #chiptune | #8bit | #music | #MaeMusic
October 9, 2026 at 2:00 PM