#CitizenPain
So it’s official: my first commercial indie title, Citizen Pain, has launched and is now available on Steam!

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December 5, 2025 at 7:35 PM
1/2
Crates can be smashed with a dash, it’s super satisfying to watch wooden pieces fly everywhere.

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August 3, 2025 at 4:47 PM
I went back to one of my old environments and tweaked the lighting.

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January 5, 2025 at 7:15 PM
Today, Citizen Pain is officially on Steam!
My dream of releasing my own action game is finally coming true.

I’ve been working hard on the trailer over the past month, I hope you like it!

🎮 Wishlist it now on Steam:
store.steampowered.com/app/3752240/...

#CitizenPain #gamedev #indiegame
June 8, 2025 at 4:19 PM
I'm experimenting with a new environment, castle and Unreal's procedural content generation.

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February 4, 2025 at 9:50 PM
1/2
I’ve added jumping mechanics, as there will be sections where players need to jump. I also managed to add new voice lines for both attacking and jumping.

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January 3, 2025 at 1:24 PM
1/2
This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.

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July 27, 2025 at 7:17 PM
I'm doing some more testing for the game's title screen.

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May 20, 2025 at 9:34 PM
Another screenshot from one of the cutscenes in Citizen Pain. Still a work in progress.

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May 23, 2025 at 9:08 PM
1/3
I'm assembling the new environment for Stage 5: the Mansion. Here you'll encounter enemies you've previously faced, but with some variations.

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March 30, 2025 at 7:28 PM
1/2
This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.

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July 20, 2025 at 6:37 PM
This week I added a lot of new things, but they’re not ready to be shown yet. So for now, here’s a clip from Stage 1.

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April 27, 2025 at 7:44 PM
Just a reminder that Citizen Pain is out now on Steam!
A hardcore action game inspired by ’90s arcade beat ’em ups, focused on skill, challenge, and replayability.

#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
December 16, 2025 at 10:17 PM
1/3
This week I implemented enemy blocking. When they're in a blocking state, they don’t take damage , and right after blocking, they quickly counterattack the player.

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July 5, 2025 at 6:19 PM
1/2
I’ve implemented the light attack as a 4-hit combo. The fourth hit sends the enemy into a knockback state, and after that, they enter a temporary stun for a few seconds.

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April 6, 2025 at 8:00 PM
Citizen Pain
Platform: PC, Release Date: 2025

Greenmont: a village where warriors were buried in full armor, their swords by their sides. Now, the Undead King has risen, turning the dead into his army.

#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame
March 3, 2025 at 10:34 PM
I’ve added a new dissolve effect for when enemies spawn, and a new kick animation for the player’s takedown.

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May 4, 2025 at 5:04 PM
1/2
This week I’ve wrapped up some of the most critical visual issues, including fixing mesh clipping problems across multiple stages and improving a few quality-of-life elements in the menu UI.

#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
November 2, 2025 at 7:39 PM
1/2
For Citizen Pain, I’m taking inspiration from classic beat 'em ups: spacing is crucial, and crowd control is key.

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June 15, 2025 at 10:01 PM
1/2
This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, etc.

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July 13, 2025 at 7:30 PM
1/2
Citizen Pain will join the Steam Next Fest!
The demo is already out, and you can play it right now!

Free demo on Steam: store.steampowered.com/app/3990220/...

#CitizenPain #indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
October 7, 2025 at 7:42 PM
1/3
I’ve been working on Stage 4, The Burning Village. I’ve also made progress on Level 5, which I hope to share soon. I added a timer, inspired by classic arcade games.

#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
March 24, 2025 at 9:30 PM
1/2
I’ve been doing a lot of bug fixing, things like adding the ability to skip cutscenes, fixing broken UI, and dealing with enemies getting stuck, so not much new content to show.

#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame #indiegamedev
August 11, 2025 at 9:38 PM
1/2
These days I’ve been focusing on bug fixing to get the demo ready for the Steam Next Fest this October. My main priority is polishing and fixing the bugs in the demo.

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August 17, 2025 at 7:53 PM
In Citizen Pain, movement and spacing are key to gaining the upper hand in combat. The heavy attack is especially effective when used to hit multiple enemies at once.

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May 18, 2025 at 7:37 PM