#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
Crates can be smashed with a dash, it’s super satisfying to watch wooden pieces fly everywhere.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
Crates can be smashed with a dash, it’s super satisfying to watch wooden pieces fly everywhere.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
My dream of releasing my own action game is finally coming true.
I’ve been working hard on the trailer over the past month, I hope you like it!
🎮 Wishlist it now on Steam:
store.steampowered.com/app/3752240/...
#CitizenPain #gamedev #indiegame
My dream of releasing my own action game is finally coming true.
I’ve been working hard on the trailer over the past month, I hope you like it!
🎮 Wishlist it now on Steam:
store.steampowered.com/app/3752240/...
#CitizenPain #gamedev #indiegame
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I’ve added jumping mechanics, as there will be sections where players need to jump. I also managed to add new voice lines for both attacking and jumping.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I’ve added jumping mechanics, as there will be sections where players need to jump. I also managed to add new voice lines for both attacking and jumping.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I'm assembling the new environment for Stage 5: the Mansion. Here you'll encounter enemies you've previously faced, but with some variations.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I'm assembling the new environment for Stage 5: the Mansion. Here you'll encounter enemies you've previously faced, but with some variations.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
A hardcore action game inspired by ’90s arcade beat ’em ups, focused on skill, challenge, and replayability.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
A hardcore action game inspired by ’90s arcade beat ’em ups, focused on skill, challenge, and replayability.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
This week I implemented enemy blocking. When they're in a blocking state, they don’t take damage , and right after blocking, they quickly counterattack the player.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I implemented enemy blocking. When they're in a blocking state, they don’t take damage , and right after blocking, they quickly counterattack the player.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I’ve implemented the light attack as a 4-hit combo. The fourth hit sends the enemy into a knockback state, and after that, they enter a temporary stun for a few seconds.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I’ve implemented the light attack as a 4-hit combo. The fourth hit sends the enemy into a knockback state, and after that, they enter a temporary stun for a few seconds.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
Platform: PC, Release Date: 2025
Greenmont: a village where warriors were buried in full armor, their swords by their sides. Now, the Undead King has risen, turning the dead into his army.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame
Platform: PC, Release Date: 2025
Greenmont: a village where warriors were buried in full armor, their swords by their sides. Now, the Undead King has risen, turning the dead into his army.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I’ve wrapped up some of the most critical visual issues, including fixing mesh clipping problems across multiple stages and improving a few quality-of-life elements in the menu UI.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
This week I’ve wrapped up some of the most critical visual issues, including fixing mesh clipping problems across multiple stages and improving a few quality-of-life elements in the menu UI.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
For Citizen Pain, I’m taking inspiration from classic beat 'em ups: spacing is crucial, and crowd control is key.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
For Citizen Pain, I’m taking inspiration from classic beat 'em ups: spacing is crucial, and crowd control is key.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, etc.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, etc.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
Citizen Pain will join the Steam Next Fest!
The demo is already out, and you can play it right now!
Free demo on Steam: store.steampowered.com/app/3990220/...
#CitizenPain #indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
Citizen Pain will join the Steam Next Fest!
The demo is already out, and you can play it right now!
Free demo on Steam: store.steampowered.com/app/3990220/...
#CitizenPain #indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
I’ve been working on Stage 4, The Burning Village. I’ve also made progress on Level 5, which I hope to share soon. I added a timer, inspired by classic arcade games.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I’ve been working on Stage 4, The Burning Village. I’ve also made progress on Level 5, which I hope to share soon. I added a timer, inspired by classic arcade games.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
I’ve been doing a lot of bug fixing, things like adding the ability to skip cutscenes, fixing broken UI, and dealing with enemies getting stuck, so not much new content to show.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame #indiegamedev
I’ve been doing a lot of bug fixing, things like adding the ability to skip cutscenes, fixing broken UI, and dealing with enemies getting stuck, so not much new content to show.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame #indiegamedev
These days I’ve been focusing on bug fixing to get the demo ready for the Steam Next Fest this October. My main priority is polishing and fixing the bugs in the demo.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
These days I’ve been focusing on bug fixing to get the demo ready for the Steam Next Fest this October. My main priority is polishing and fixing the bugs in the demo.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev