#CityGameStudio
CityGameStudio is way too fun lmao
September 26, 2026 at 12:22 PM
#CityGameStudio v1.28.1 is out!

Dark theme fixes, a repaired HR reset panel, a fresh background for the studio director panel and a timer when placing furniture. Small patch, smoother game.

#gamedev #indiegame #indiedev #GodotEngine

buff.ly/C7xvIZy
September 25, 2026 at 5:00 PM
A new solarized theme for #CityGameStudio with #GodotEngine
September 21, 2026 at 10:49 AM
#CityGameStudio devlog !

- Fixed a studio director bug where auto-published ports could block your original game's release panel; ports now wait for your go-ahead
- Fortune Avenue 1.0 just launched on Steam

buff.ly/AewgewL

#indiegame #indiedev #gamedev #godotengine
September 18, 2026 at 5:15 PM
🐛 #CityGameStudio v1.28.0-rc10 is out!

Fixed a nasty studio director bug: porting a game to other consoles could publish every port except the original game, and then lock you out of ever publishing it. That's sorted now!

#gamedev #indiegame #indiedev #GodotEngine
buff.ly/UH4xnck
September 16, 2026 at 5:03 PM
#CityGameStudio devlog #10!

Dark mode colors sometimes wouldn't apply => now fully fixed

Sept 23rd release getting closer, focusing on bug reports + prepping the update announcement

buff.ly/6GNmBSS

#indiegame #indiedev #gamedev #godotengine
September 11, 2026 at 5:02 PM
#CityGameStudio v1.28.0-rc9 is out!

🐛 Fixed a dark mode bug where font colors weren't adjusting correctly (a side effect of a recent theme handler improvement, sorry folks, it's sorted now!)

#gamedev #indiegame #indiedev #GodotEngine
buff.ly/XIrXHOq
September 9, 2026 at 10:01 AM
#CityGameStudio release date announced: September 23rd

- Fixed loading a save while already in-game
- Employees no longer sneak off on vacation while the game is paused
- Squashed a nasty invisible-popup bug that could block all interaction

buff.ly/ub2N04O

#indiegame #indiedev #gamedev #godot
September 4, 2026 at 5:02 PM
#CityGameStudio new Release Candidate

- Fixed a UI soft lock (nothing was clickable)
- Fixed loading a savegame from within a savegame
- Fixed staff visually resting on pause without actually resting

#indieagame #gamedev #indiedev #GodotEngine

buff.ly/thCo219
September 2, 2026 at 5:01 PM
#CityGameStudio new devlog

- Redundant genres (like Action-RPG) now hidden by default, just combine Action + RPG instead
- New genre added: Friendslop
- Windows fixes: no more startup crash with exotic USB devices + HDR auto-restores on exit

buff.ly/CL9IcYm

#indiegame #indiedev #gamedev #godot
August 28, 2026 at 5:01 PM
#CityGameStudio rc7

- New game genre: Friendslop
- Composed game genres are now hidden from the algorithm (still there for backward compatibility)
- Fixed a USB device crash and an HDR bug on fullscreen exit (Windows only)

buff.ly/MYMOpaw

#gamedev #indiegame #indiedev #GodotEngine
August 26, 2026 at 5:01 PM
#CityGameStudio devlog #7

- New engine features: text-based games + split-screen co-op
- Digital store festivals now show their current theme (hover to see it)
- Fixed Game of the Year exploit + contracts stuck forever on your list

buff.ly/pwst8BG

#indiegame #indiedev #gamedev #godotengine
August 21, 2026 at 5:02 PM
#CityGameStudio v1.28.0-rc6!

- Digital store: hover a festival feature to see its current theme
- New game engine features: text-based games & split screen
- GOTY events not canceling properly, and a contract lock when a console goes off market

#indiegame #gamedev #indiedev #Godot

buff.ly/j8YVsUi
August 19, 2026 at 5:02 PM
#CityGameStudio devlog #6 for v1.28.0

- Reworked game startup, loads much faster now, less essential modules load in the background
- Tracked down a Windows-only crash tied to certain USB peripherals at launch (Godot engine issue, details in the devlog)

buff.ly/s00wNjC

#indiegame #gamedev #godot
August 14, 2026 at 5:02 PM
#CityGameStudio RC 5

Launch optimizations this round:
- Deferred thread creation on startup
- Fixed the game reloading itself twice for no reason
- Deferred game manager initialization

Should make launching the game smoother overall!

#gamedev #indiegame #indiedev #GodotEngine

buff.ly/0TaJnUl
August 12, 2026 at 5:01 PM
#CityGameStudio devlog #5!

- Bugfixes: DLC studio assignment + financial panel errors squashed
- "Upcoming features" button now impossible to miss
- Two new digital store features: server load boost & festivals for more hype

buff.ly/A7ymYhN

#indiegame #indiedev #gamedev #godotengine
August 7, 2026 at 5:02 PM
#CityGameStudio v1.28.0-rc4

- Fixed currency panel bug + a DLC issue where assigning new studios didn't work
- Digital store gets a network manager and a marketing manager to organize festivals
- Game engine button now properly lists its features

buff.ly/QlCIxgv

#indiegame #gamedev #GodotEngine
August 5, 2026 at 5:02 PM
#CityGameStudio devlog #4

- Digital store interface overhauled new icons + reorganized financials
- First permanent features introduced (some can't be disabled once activated)
- Game now remembers your company & preferences between sessions

buff.ly/RW47jDI

#indiegame #indiedev #gamedev #godot
July 31, 2026 at 5:01 PM
#CityGameStudio v1.28.0-rc3 is live!

- Fresh engine compilation + fixed a race-condition
- Digital store feature list reworked, fewer popups, some features now locked once activated
- New game saves now remember your full setup

buff.ly/AjRYcOF

#indiegame #gamedev #indiedev #GodotEngine
July 29, 2026 at 5:02 PM
#CityGameStudio new devlog!

- New cheat code to always win Game of the Year
- Digital store rework: visuals updated, feature-status redesign in progress (server load, hype & sales impact incoming)

buff.ly/DmnIGQO

#indiegame #indiedev #gamedev #godotengine
July 24, 2026 at 5:01 PM
#CityGameStudio v1.28.0-rc2 is here!

* Digital store interface rework in progress (WIP, more to come)
* Improved devkit panel
* New cheatcode: always win Game of the Year
* Fixed a crash in targeted audience research

buff.ly/SbA2jvg

#indiegame #gamedev #indiedev #GodotEngine
July 22, 2026 at 5:15 PM
July 21, 2026 at 3:01 PM
#CityGameStudio devlog #2 for v1.28.0!

- Market research panel fully reworked
- Fixed bugs, including duplicate research exploit
- Next: a cheat code to win Game of the Year, then the big digital store rework begins!

buff.ly/R1dQ9MQ

#indiegame #indiedev #gamedev #godot
July 17, 2026 at 5:03 PM
#CityGameStudio v1.28.0-rc1

Market Research got a rework:
- Old genre & platform research types are gone
- One new, unified research type covering platforms, themes & more
- No more re-researching stuff you've already covered

buff.ly/yQcIzl2

#indiegame #indiedev #GodotEngine #gamedev
July 15, 2026 at 5:03 PM
#CityGameStudio First devlog for v1.28.0 is here!

* Set your own starting salary to $0 and save cash early on
* HR can now manage employee happiness with an adjustable threshold before they take vacation
* Next up: a full rework of the digital store!

buff.ly/h6huJTh

#indiegame #gamedev #godot
July 10, 2026 at 5:03 PM