#CodeWeavers
@codeweavers it also fixes Expeditions: A MudRunner Game
November 3, 2026 at 12:22 AM
Just a typical day at CodeWeavers.

Wait, it's Halloween?

/Be safe out there kids.
October 31, 2026 at 4:01 PM
Hi @codeweavers

Please make this work out of the box please!

https://www.reddit.com/r/macgaming/comments/1xly6v1/got_snowrunner_windows_version_working_on_my_m3/

It's 30k daily players game after all […]
Original post on mastodon.social
mastodon.social
November 2, 2026 at 11:55 PM
precisa ter so instalado não precisa ativar

mas o mesmo projeto 100% sem nada existe, só com wine github.com/raymondchins...
GitHub - raymondchins/Bridgeplay: Free fork of NotProton: Windows Steam games in Mac Steam, on CodeWeavers' Wine and Apple's Game Porting Toolkit
Free fork of NotProton: Windows Steam games in Mac Steam, on CodeWeavers' Wine and Apple's Game Porting Toolkit - raymondchins/Bridgeplay
github.com
October 29, 2026 at 6:49 PM
📰 **Wine Merges Support For MESA_map_buffer_client_pointer To Improve WoW64 32-bit OpenGL**

An initiative led by CodeWeavers this year has come to fruition for improving OpenGL support with WoW64 for bettering Windows 32-bit application/game support while using 64-bit system libraries...

📰 […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
October 30, 2026 at 12:40 AM
Wine Merges Support For MESA_map_buffer_client_pointer To Improve WoW64 32-bit OpenGL
#Linux
Wine Merges Support For MESA_map_buffer_client_pointer To Improve WoW64 32-bit OpenGL
An initiative led by CodeWeavers this year has come to fruition for improving OpenGL support with WoW64 for bettering Windows 32-bit application/game support while using 64-bit system libraries.
www.phoronix.com
October 28, 2026 at 9:48 AM
[Phoronix] Wine Merges Support For MESA_map_buffer_client_pointer To Improve WoW64 32-bit OpenGL

#Wine #OpenSource
Wine Merges Support For MESA_map_buffer_client_pointer To Improve WoW64 32-bit OpenGL
An initiative led by CodeWeavers this year has come to fruition for improving OpenGL support with WoW64 for bettering Windows 32-bit application/game support while using 64-bit system libraries...
www.linuxnews.net
October 28, 2026 at 1:00 AM
📰 **Wine Merges Support For MESA_map_buffer_client_pointer To Improve WoW64 32-bit OpenGL**

An initiative led by CodeWeavers this year has come to fruition for improving OpenGL support with WoW64 for bettering Windows 32-bit application/game support while using 64-bit system libraries...

📰 […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
October 28, 2026 at 12:37 AM
i hate vibecoders too but shut uppppp dude you shouldn't have released the thing as open source if you weren't expecting this
October 24, 2026 at 6:15 PM
Europa — Estudo revela que metade dos compradores alemães e britânicos pagam carros a vista, enquanto em Espanha e Itália o crédito é mais comum #Europa #Espanha #Itália #Norte #News
Financiamento automóvel mostra disparidades entre norte e sul da Europa
A pesquisa da Codeweavers, empresa do grupo Cox Automotive, mostra que há diferenças significativas no financiamento automóvel entre o norte e o sul da Europa. Mais de metade dos compradores alemães e… · Photo : Governo do Estado de São Paulo · CC BY · Wikimedia
news.netasgard.com
October 22, 2026 at 5:22 PM
How we ship a native macOS client for classic MU Online Season 6 (Zenaria x40)
MU Online is a Windows-only game from the early 2000s. On a Mac people have usually tried CrossOver (CodeWeavers lists MU as "Installs, Will Not Run") or a Windows VM in Parallels, which tends to lag on Apple Silicon. I run a classic Season 6 server called Zenaria, and we ship a native macOS client for it. Here is how it is put together and what had to be fixed along the way. _Disclosure: this is my own project, the server is Zenaria x40._ ## Starting point: not from scratch I did not write a client from zero. There is an open-source project, MuMain: the Season 5.2 client source code that the community has been cleaning up and bringing to Season 6 for years. One of its main changes is that rendering moved to SDL GPU, a layer that talks DirectX 12 on Windows and Metal on macOS. Shaders are written once and compiled to several formats (Metal, Vulkan, DirectX). Thanks to that community work, the client can be built for macOS on Apple Silicon at all. The network code was rewritten as well: a C# (.NET) library compiled to native code replaces the old networking. ## What I had to build myself Getting it to compile is not enough: ordinary players, not programmers, have to be able to use it. * **A small app, data separate.** The game data is over a gigabyte, and shipping it inside the .app would force a full download for every update. So the app is light (about 14 MB .dmg) and the world (about 1.3 GB) lives in Application Support and is downloaded on first launch. * **Own updater.** On launch the client reads a file list from the server, downloads only what changed and verifies checksums. The list is signed with a key and the client refuses an update with a bad signature, which protects against tampering on the way. On errors it retries and shows a readable message instead of a system dialog. * **Small things that never showed up on Windows.** The experience line used a number format that only Windows understood, so XP looked wrong on Mac. Cyrillic text needed separate fixing. The F12 key hides the game to the tray on Windows; on Mac it now minimizes to the Dock. The icon did not refresh in Finder and Launchpad after an update. * **Crash reports.** On Windows there is an exception handler; on Mac I had to install a signal handler. Now a crash writes the stack and the last 64 actions and packets to a log, which is usually enough to find the cause. * **Game speed.** Original MU is tuned for 25 FPS, while modern displays run at 60 Hz and above. Some effects flew several times faster than intended (the Dark Lord's fire shot across the whole screen). Particle speeds had to be recalculated for the original 25 frames. ## The result Download the .dmg, drag it to Applications, launch. It runs on M1 and newer, macOS 12 Monterey or later. The account is shared with the Windows client, so you can start on a work laptop and continue on a PC at home. Honest downsides: the app is not signed with a paid Apple developer certificate yet, so on first launch macOS complains and you have to allow it once in System Settings → Privacy & Security → "Open Anyway". Intel Macs are not supported. ## Thanks Most of the hard work, moving the old renderer to a modern API, was done by the authors and contributors of MuMain and OpenMU. Without them none of this would exist. My part is the updater, the Mac packaging and many fixes for our server. ## The server Zenaria x40 is classic Season 6: EXP x40, Master x20, opened on October 16, 2026 at 19:00 MSK, Happy Hours every day 20:00–21:00 MSK. Clients for Windows and a native one for macOS. If you have a Mac and ever played MU, I would love to hear how it runs on your hardware: performance, scaling, anything that breaks. Website: https://zenaria.ru/?lang=en&utm_source=devto&utm_medium=listing&utm_campaign=x40 Mac client: https://zenaria.ru/mac?lang=en&utm_source=devto&utm_medium=listing&utm_campaign=x40
dev.to
October 17, 2026 at 8:14 AM
I want to contribute, but I don't know what they could benefit from my help. Besides, they appear to have all of their bases covered here.

CodeWeavers should just make this built into CrossOver at this point.
October 12, 2026 at 5:34 AM
CrossOver 26.5.0 Descargar Full Español artistapirata.cc/crossover/
CrossOver 26.5.0 Descargar Full Español
CrossOver 26.5.0 un software de compatibilidad multiplataforma desarrollado por CodeWeavers que permite ejecutar aplicaciones
artistapirata.cc
October 9, 2026 at 8:16 PM
CrossOver 26.5.0 Descargar Full Español artistapirata.cc/crossover/
CrossOver 26.5.0 Descargar Full Español
CrossOver 26.5.0 un software de compatibilidad multiplataforma desarrollado por CodeWeavers que permite ejecutar aplicaciones
artistapirata.cc
October 9, 2026 at 8:09 PM
[Phoronix] Valve's Proton 11.0-2e Released To Fix EA App Issues

#Valve #Linux #Proton
Valve's Proton 11.0-2e Released To Fix EA App Issues
CodeWeavers working with Valve today released Proton 11.0-2e as their downstream of Wine that powers Steam Play for enjoying Windows games on Linux...
www.linuxnews.net
October 9, 2026 at 6:00 PM
CrossOver für Mac & Linux — jetzt zum Sonderpreis.

Hol dir das CrossOver 12-Monats-Abonnement für nur 45,90 USD (regulär 54 USD).

• Vollversion
• Kostenlose Updates für 12 Monate

Verwende den Promo-Code: TOM15

www.codeweavers.com/store?ad=44;...

#CrossOver #Mac #Linux #MacGaming #WindowsOnMac
Purchase CrossOver Through the CodeWeavers Store Today!
Buy CrossOver Mac and CrossOver Linux through the CodeWeavers store. Choose from 12 month and lifetime license plans. Renewals are also available for purchase.
www.codeweavers.com
October 8, 2026 at 7:42 AM
CrossOver for Mac & Linux — now at a discounted price.

Get the CrossOver 12-Month Subscription for only $45.90 USD (regularly $54).

• Full version
• Free upgrades for 12 months
• 12 months of email & phone support

Use promo code: TOM15

www.codeweavers.com/store?ad=44;...

#CrossOver #Mac #Linux
Purchase CrossOver Through the CodeWeavers Store Today!
Buy CrossOver Mac and CrossOver Linux through the CodeWeavers store. Choose from 12 month and lifetime license plans. Renewals are also available for purchase.
www.codeweavers.com
October 8, 2026 at 7:42 AM
CrossOver for Mac & Linux — now at a discounted price.

Get the CrossOver 12-Month Subscription for only $45.90 USD (regularly $54).

• Full version
• Free upgrades for 12 months
• 12 months of email & phone support

Use promo code: TOM15

www.codeweavers.com/store?ad=44;...

#CrossOver #Mac #Linux
Purchase CrossOver Through the CodeWeavers Store Today!
Buy CrossOver Mac and CrossOver Linux through the CodeWeavers store. Choose from 12 month and lifetime license plans. Renewals are also available for purchase.
www.codeweavers.com
October 5, 2026 at 10:22 AM